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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.28 09:38:00 -
[1] - Quote
Meta level lockouts are just plain dumb.
My militia beats that newbies militia because my core skills and weapon skills are all maxed out. New players still get stomped.
The player base very very RARELY gets over 3000 people online at one time. That's not a lot to divide from and search times already blow.
Tanks would be epic over powered with a proper fit in a meta locked match. There are currently some tank fits that require 4 - 5 full proto A/V players to take them down. What happens when not even those people can go proto? I will give you a hint TANKS WIN.
Finally, the most damning point, payouts are based on ISK lost. If you remove all high level gear from matches payouts go from seriously bad to incredibly worse.
Basically the idea of meta lockouts was a purely knee jerk reaction which did not hold up to the slightest amount of scrutiny. There is not one single good aspect that comes from it.
Merry Christmas.
Happy any holiday you celebrate.
Lets all enjoy a New Year that is literally just around the corner.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.28 11:55:00 -
[2] - Quote
five times wrote:Justice Darling wrote:So i was looking at the road map and I'm seeing No proto/officer in pubs if we want to build our player base why wasn't this first on the list? Of things to happen! you will also need to split the playerbase. below 15m SP in one pool, and above 15m in another. I use standard gear in pubs and can get 15 to 30 kills regularly, Passive skills and game/map knowledge is OP. I still believe that non sharing of active and passive scans would improve gameplay. If you want info from your scanlogi mic up. We always hear that "its a team game". so why the laziness of shared scans? use your mic & voice enemy positions to your squad/team.
30 minute search times for newbies.
No matches found 75% of the day for vets.
SOUNDS SWEET BRO LETS DO IT.
We do not even have the population of some back woods little towns online at the highest point in the days. What exactly makes anyone think dividing this up into the smallest possible groups will help anyone?
http://eve-offline.net/?server=dust
Give incentive to win so players actually play to their ability and their gear. THEN fix matchmaking.
This is not freaking rocket science people, at the very best it is 6th grade logic.
Merry Christmas.
Happy any holiday you celebrate.
Lets all enjoy a New Year that is literally just around the corner.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.28 17:31:00 -
[3] - Quote
JARREL THOMAS wrote: Then why not try it if they will be fine? It'll level out the battlefield for the new players (if they're good).
. . . .
deezy dabest wrote:
My militia beats that newbies militia because my core skills and weapon skills are all maxed out. New players still get stomped.
The player base very very RARELY gets over 3000 people online at one time. That's not a lot to divide from and search times already blow.
Tanks would be epic over powered with a proper fit in a meta locked match. There are currently some tank fits that require 4 - 5 full proto A/V players to take them down. What happens when not even those people can go proto? I will give you a hint TANKS WIN.
Finally, the most damning point, payouts are based on ISK lost. If you remove all high level gear from matches payouts go from seriously bad to incredibly worse.
Basically the idea of meta lockouts was a purely knee jerk reaction which did not hold up to the slightest amount of scrutiny. There is not one single good aspect that comes from it.
o7 All #514InTheWind
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.28 17:56:00 -
[4] - Quote
One Eyed King wrote: If you have more skills, then why worry about meta locks? If your std/militia can beat theirs, then your pro/officer can REALLY beat theirs, while ensuring you have an even greater advantage and that even the mere possibility some noob could even accidentally kill you despite their lower skill is decreased to near impossibility.
Look, we get it from your videos (unless I am confusing you with someone else, then my pardons), you like destroying new players. You get off on it. Good for you.
I don't care if you and your like quit if it means new players have a little more of a chance, and retention rates increase. Hell, I bet you would see a lot of people return as a result.
And if the data doesn't show any increase? Locks can be removed. We have nothing to lose at this juncture.
I am not pointing to my skills, I consider myself as having very mediocre gun game at the end of the day. I am simply pointing out the difference in core skills.
Yes, you are confusing me with every single other person that has made videos. While every single youtuber runs officer non stop you will find that I run almost completely unmodified APEX fittings unless the other team is attempting to proto stomp.
I take a bit of offense at being lumped with the actual proto stompers but I understand why my argument against meta locks would cause that.
I'm not sure if you have noticed but CCP is not one for going back on things. That would seriously fuel the argument that we are just beta testers and lead to more talking down about CCP. At the end of the day meta locks are just another classic band aid that will do absolutely nothing but damage to the game.
o7 All #514InTheWind
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.28 20:22:00 -
[5] - Quote
JARREL THOMAS wrote: I believe that if there are more players trying to join than there are shiting on them. All you need to do is give em a chance. You guys are only top shot because the new players aren't given a chance.
What you guys seem to be missing is that nothing in this game supports meta locks.
Payouts are generated by ISK destroyed.
Tanks have been switched to some sort of hybrid tiericide system that leaves their metas useless.
Core skills and the warbarge damage bonus essentially multiply meta.
Trust me if I saw one single argument that actually made sense for meta locks I would not be here trying to explain why it will not work. Meta locks are not the band aid to solve the fact that there is no incentive to win and poor is a polite word for matchmaking.
o7 All #514InTheWind
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.28 20:58:00 -
[6] - Quote
JARREL THOMAS wrote:deezy dabest wrote:JARREL THOMAS wrote: I believe that if there are more players trying to join than there are shiting on them. All you need to do is give em a chance. You guys are only top shot because the new players aren't given a chance.
What you guys seem to be missing is that nothing in this game supports meta locks. Payouts are generated by ISK destroyed. Tanks have been switched to some sort of hybrid tiericide system that leaves their metas useless. Core skills and the warbarge damage bonus essentially multiply meta. Trust me if I saw one single argument that actually made sense for meta locks I would not be here trying to explain why it will not work. Meta locks are not the band aid to solve the fact that there is no incentive to win and poor is a polite word for matchmaking. The only one that kind of makes sense is core skills, but even that can be earned. And also please don't bring up incentive to win we have no reason to win besides pooping on dreams. So let them get a chance to win so there reason for winning can be met (isk/sp )
In a game that is suppose to be about risk versus reward............
o7 All #514InTheWind
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.28 21:25:00 -
[7] - Quote
One Eyed King wrote:You are right that risk/reward is off. That is one reason there is so much stomping. I have always advocated for a more robust system for rewards, and have seen many others do the same. I can't remember any of it getting a response from CCP.
Meta locks on the other hand have been discussed by them to my recollection. Or at least acknowledged. I was hoping squad number changes would have been the answer, and was not behind meta locks until then. Now there is little choice.
Nothing in this game will ever be right without an incentive to win. Having one side give up as soon as they know winning will result in negative ISK leads to skewed stats.
Skewed stats leaves nothing to reliably match make or balance based on.
You are correct that meta locks were mentioned by Rattati but like I said above it was a knee jerk reaction to appease the community which simply did not stand up to scrutiny.
o7 All #514InTheWind
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