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Alena Asakura
Caldari Logistics Reserve
216
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Posted - 2015.12.24 06:51:00 -
[1] - Quote
Daemonn Adima wrote:I've played a match where literally the entire enemy team was using RRs. I recorded the killfeed for a minute for proof.
There's no gun as widely used across all suits like the RR is, that alone should tell you something. Oh great, so now CCP is gonna nerf the RR, ARR and maybe even the SR because they are FOTM. That means people like me who only use rail guns on my Caldari suits are gonna be disadvantaged. The answer to my wailing will no doubt be that I should use anything that works, rather than restricting myself to just Caldari weapons.
This ridiculous concept that everyone just uses anything has created a FOTM nightmare in EvE and now looks to do the same in Dust. |
Alena Asakura
Caldari Logistics Reserve
216
|
Posted - 2015.12.24 06:54:00 -
[2] - Quote
Devadander wrote:I've found that using the rail in 4 pulses gives me all the dps I need. 4-5 three heartbeat holds allows you to apply your damage very nicely. Some do escape, many become assists. But my desired result (another dead red) is achieved 90% of the time. Cal-ass V seals the deal. I can use 2-3 pulses on my assault fits for same results.
I've even heard the other rails follow suit upon hearing me and seeing me get kills. All my corpies pulse the rails. It just works. Good idea. I've thought of that myself, but never tried it! Nice to know it works, and now I'll have to give it a go. I've dealt with the bouncing by using ADS more than I probably should, but if this works I could go back to hip firing more. |
Alena Asakura
Caldari Logistics Reserve
216
|
Posted - 2015.12.24 06:58:00 -
[3] - Quote
Thaddeus Reynolds wrote:Just to clarify, are you talking Assault Rail Rifle (ARR) or the (Breach) Rail Rifle (RR)? or both for that matter? The ARR is definitely not as bad as the RR. I count that as being because the charge up time is much less and the more rapid, less powerful shots have a smoothing effect.
The RR is just ridiculous at least for hip firing. More than 5 shots, and it's jumping around so much I could be hitting anything and I wouldn't know. Using ADS seems to quieten it down. I've sort of developed a concept that RR is for use through sights and hip firing is only for very close range, ARR is for hip firing and you only use the sights (iron sights) for extreme distance. That all seems to work quite well. |
Alena Asakura
Caldari Logistics Reserve
216
|
Posted - 2015.12.24 07:03:00 -
[4] - Quote
Justice Darling wrote: well try it with a state rail first 4 rounds on a hip fire first vs proto's hip fire and we are talking hug world of change, as I don't run proto in pubs as that is a douche thing to do and its funny when i kill a proto with a militia or apex suit in any case.
Well, now that's interesting. I tend to run with whatever RR or ARR is on the BPO suit that I'm currently using, with damage modifiers to increase the lethality of them. Most of the time that means it's either the State Rail Rifle on the Rasetsu, or the Militia Assault Rail Rifle on the MLT fits.
I never considered that it might be more preferable to put an advanced or proto rifle on these suits rather than just up the damage mods. How much better are they really? I guess I just probably have to try it myself. I can run any of the RR or ARR alternatives, I just have avoided it because of the cost. |
Alena Asakura
Caldari Logistics Reserve
218
|
Posted - 2015.12.24 11:28:00 -
[5] - Quote
After the discussions in this thread, I thought I should try advanced RRs and ARRs to see what the real difference was.
I am used to using either the Militia Assault Rail Rifle on my Frontline-CA BPO or the State Rail Rifle on my Hawk, Rasetsu and Samurai, with two basic damage modifiers on all but the Hawk.
With the augmented versions of these State LP suits, I've increased the damage modification but kept the State Rail Rifles. I'd never tried using an ADV rifle instead, so I did that today.
The RR (SB-39) still seemed to kick like a mule, but did appear to do more damage than a State Rail Rifle with equivalent damage mods.
The SL-4 was significantly better than the MLT version, seemed more accurate, packed more punch, and was easier to use.
I'm convinced that at least for rail rifles, ARRs, etc, the ADV versions are significantly better than the slightly increased DPS would have you believe. They're only 5% more DPS than their basic or MLT versions, but definitely seem to be much more deadly. I presume that the Proto versions, the Kaala and Ishukone, would be that much better again.
I have a Gallente alt. I thought it would be a good idea to see if the same rules applied to Assault Rifles and their variants. I've never compared the basic AR with its upmarket cousin, the GEK-38. I've used the ADV version of the Burst Assault Rifle and the Tactical Assault Rifle and the basic versions of the Breach Assault Rifle and Assault Rifle, but never used the ADV versions of all three in comparison with each other.
Today I did, and I was astounded. The difference, particularly between the GEK-38 and the basic AR was revolutionary to me. The AR is a good rifle, but the GEK-38 just is much better - more vicious, I think I could say. It could have been psychological, knowing that I was using this rifle, which is well known in the game, but it somehow also feels more powerful - perhaps the dual shock feedback is increased with this rifle?
Anyway, yes, I've proven to myself that the ADV versions of at least the Caldari and Gallente rifles are definitely far better than the basic versions, not just in DPS but also usability and accuracy. I know the accuracy is supposed to be the same between the MLT and ADV versions, but in actual use, my experience is otherwise.... |
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