Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.12.19 23:10:00 -
[1] - Quote
What do you think about changing melee mods to link to kincats? The faster you run the higher & (slightly) farther you jump. The less you weigh, the higher you can jump, but not without fall damage, or the higher you jump, the more fall damage taken.
More you brick= Jumping 'penalty' like the movement penalty reduction to jump height
Thing is, if a flat lets say 100HPs are lost when jumping, that will create another problem, more brick tank without a percentage penalty to mitigate the HP lost.
Not everyone celebrates holidays
Stop getting angry every time you die, might learn something
|
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.12.19 23:10:00 -
[2] - Quote
Reserved Will finish later.
Not everyone celebrates holidays
Stop getting angry every time you die, might learn something
|
Kierkegaard Soren
Eridani Light Horse Battalion
1
|
Posted - 2015.12.20 01:53:00 -
[3] - Quote
To be honest I think kincats should mitigate fall damage; they increase muscle mass and strengthen the body quite considerably, which in theory would mean they'd become much more effective at absorbing the kinetic shock of a hard fall. Also, from a gameplay point of view, hurting yourself from your own jump kinda takes the magic out of being an unstoppable one-man clone army. Setting up a fitting synergy between blue pills and red pills sounds pretty neat.
More seriously, though; green pills are too niche in what they provide and should be amalgamated into the kincat, so that if you want to run faster, further more you don't need to sacrifice a bunch of lows to make that happen. Blue pills can keep the jump height they have, but to achieve a full jump you need to run and charge the jump first; if forward momentum was a requirement for the long/high jumps that blue's can give you then we'd cut out all of the jumpy MD idiocy in one go.
Consider.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
|
Flix Keptick
Red Star.
4
|
Posted - 2015.12.21 19:32:00 -
[4] - Quote
Make them only increase jump height on scout suits? :D
Vehicle addict // caldari scout
|
Apoleon II
Rooky rooks
33
|
Posted - 2015.12.21 19:51:00 -
[5] - Quote
A buff in the % of the speed mods maybe?
Sorry for my bad english :$
|
SILENTSAM 69
KILL-EM-QUICK Rise Of Legion.
825
|
Posted - 2015.12.21 20:04:00 -
[6] - Quote
Why balance something not imbalanced?
Scouts already take fall damage from jumping too high. There is no need for any changes.
Almost every time someone makes a thread about imbalances they are wrong and things are balanced fine. The biggest imbalance people face is their FPS skills compared to someone else's.
Every item this game has ever had that has been accused of being game breaking or OP, such as cloaking or RE's, is something that is in many other FPS games and often work far more powerfully than the DUST equivalent, again such as cloaks and RE's. It is almost as most the people complaining do not understand FPS games. |
PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
|
Posted - 2015.12.22 03:10:00 -
[7] - Quote
SILENTSAM 69 wrote:Why balance something not imbalanced?
Scouts already take fall damage from jumping too high. There is no need for any changes.
Almost every time someone makes a thread about imbalances they are wrong and things are balanced fine. The biggest imbalance people face is their FPS skills compared to someone else's.
Every item this game has ever had that has been accused of being game breaking or OP, such as cloaking or RE's, is something that is in many other FPS games and often work far more powerfully than the DUST equivalent, again such as cloaks and RE's. It is almost as most the people complaining do not understand FPS games.
1) Im still not finished 2) Just because something gets buffed/nerfed/changed, does it always make it UP OP? No. 3) This is simply an expansion on my old thread about generally brick tanking vs movement. 4) I wouldn't call the myo buff OP but i would call it unbalanced, the Instant payload delivery system plus no/VERY small cloak delay plus no loss of EWAR when cloaked, all of those combinations, not the cloak itself, were OP/unbalanced. 5) Don't believe i mentioned scouts
My point? There are parts of things that are balanced (all based on my humble and, i think reasonable, opinion) but when combined together can make things unbalanced. Like i mentioned the cloak, that piece of equipment (except maybe the damp bonus) wasn'tOP by itself, combined problems made it OP.
That's for another thread. The myo buff aren't unbalanced by themselves, the combined problems make it unbalanced, amount of brick tanking that is allowed (maybe) ability to fire while jumping (1.8 cloaking similarly), the use of explosive weapons, put together can make things unbalanced.
Not everyone celebrates holidays
In pain X(
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |