PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.19 23:10:00 -
[1] - Quote
What do you think about changing melee mods to link to kincats? The faster you run the higher & (slightly) farther you jump. The less you weigh, the higher you can jump, but not without fall damage, or the higher you jump, the more fall damage taken.
More you brick= Jumping 'penalty' like the movement penalty reduction to jump height
Thing is, if a flat lets say 100HPs are lost when jumping, that will create another problem, more brick tank without a percentage penalty to mitigate the HP lost.
Not everyone celebrates holidays
Stop getting angry every time you die, might learn something
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PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.12.22 03:10:00 -
[3] - Quote
SILENTSAM 69 wrote:Why balance something not imbalanced?
Scouts already take fall damage from jumping too high. There is no need for any changes.
Almost every time someone makes a thread about imbalances they are wrong and things are balanced fine. The biggest imbalance people face is their FPS skills compared to someone else's.
Every item this game has ever had that has been accused of being game breaking or OP, such as cloaking or RE's, is something that is in many other FPS games and often work far more powerfully than the DUST equivalent, again such as cloaks and RE's. It is almost as most the people complaining do not understand FPS games.
1) Im still not finished 2) Just because something gets buffed/nerfed/changed, does it always make it UP OP? No. 3) This is simply an expansion on my old thread about generally brick tanking vs movement. 4) I wouldn't call the myo buff OP but i would call it unbalanced, the Instant payload delivery system plus no/VERY small cloak delay plus no loss of EWAR when cloaked, all of those combinations, not the cloak itself, were OP/unbalanced. 5) Don't believe i mentioned scouts
My point? There are parts of things that are balanced (all based on my humble and, i think reasonable, opinion) but when combined together can make things unbalanced. Like i mentioned the cloak, that piece of equipment (except maybe the damp bonus) wasn'tOP by itself, combined problems made it OP.
That's for another thread. The myo buff aren't unbalanced by themselves, the combined problems make it unbalanced, amount of brick tanking that is allowed (maybe) ability to fire while jumping (1.8 cloaking similarly), the use of explosive weapons, put together can make things unbalanced.
Not everyone celebrates holidays
In pain X(
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