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[Veteran_J Marshall]
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Posted - 2012.06.24 07:04:00 -
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Loadouts need to be based on built items not Blueprints.
Didnt bring enough of your favorite assault rifle for this job? Welp, deal with what can be built on your barge or hit the market local market to find some crates of em. Im not asking for capsuleers to be exclusive manufacturers or anything im just asking that you dont strip out one of the most fundamental components of the eve-universe.
The current system kills any sort of dynamic market, ignores a perfectly viable mineral sync, and lots more.
Its late and I wanted to get this down before I conked out for the evening. Altho its Alaska so the sun hasnt actually set even tho its 11pm.
ALSO: Argue over the idea I presented not the poor spelling and grammar. |
[Veteran_Vetis Rex]
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Posted - 2012.06.24 09:04:00 -
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the reason is based on BP and not build items is because our drop suit and kits are built on the planet when we call upon them from the CRU. by nano bots. so its to keep continueity in DUST |
[Veteran_J Marshall]
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Posted - 2012.06.24 09:10:00 -
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Vetis Rex wrote:the reason is based on BP and not build items is because our drop suit and kits are built on the planet when we call upon them from the CRU. by nano bots. so its to keep continueity in DUST
Yes. Im saying change that for the sake of making dust feel like it belongs in the eve-universe. I can see keeping it around for militia gear because of its sub-par quality. but other than that things need to be built and deployed. It adds a layer of logistics and just more immersion too. |
[Veteran_Dusty Naht'kabaret]
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Posted - 2012.06.24 09:14:00 -
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Realism is important to preserve but it should never come before fun |
[Veteran_J Marshall]
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Posted - 2012.06.24 09:22:00 -
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Dusty Naht'kabaret wrote:Realism is important to preserve but it should never come before fun
It add's some realism. And I dont know if you know many in the eve-community but their are alot of people who make billions of isk doing logistics for other people and they enjoy it. Same with manufacturing and pretty much everyother task a CoD/FPS Core Gamer would find boring and pointless.
It also really ads alot to the market dynamics of the game. You can think ahead and be well prepared before an operation or gaming session and make sure you aquire things you want ahead of time at solid fair prices. But you will likely end up paying a premium to buy something once you are in the field and realized you forgot it. |
[Veteran_John Surratt]
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Posted - 2012.06.24 09:46:00 -
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J Marshall wrote:Dusty Naht'kabaret wrote:Realism is important to preserve but it should never come before fun It add's some realism. And I dont know if you know many in the eve-community but their are alot of people who make billions of isk doing logistics for other people and they enjoy it. Same with manufacturing and pretty much everyother task a CoD/FPS Core Gamer would find boring and pointless. It also really ads alot to the market dynamics of the game. You can think ahead and be well prepared before an operation or gaming session and make sure you aquire things you want ahead of time at solid fair prices. But you will likely end up paying a premium to buy something once you are in the field and realized you forgot it.
The DUST market and any tie into EVE is going to be handled carefully and any changes are to be made with tiny steps to avoid crashing either market. Think of the DUST market now as the everything is 100isk on SiSI.
Beta. Test. |
[Veteran_Kieron The Old]
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Posted - 2012.06.24 09:49:00 -
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John Surratt wrote:J Marshall wrote:Dusty Naht'kabaret wrote:Realism is important to preserve but it should never come before fun It add's some realism. And I dont know if you know many in the eve-community but their are alot of people who make billions of isk doing logistics for other people and they enjoy it. Same with manufacturing and pretty much everyother task a CoD/FPS Core Gamer would find boring and pointless. It also really ads alot to the market dynamics of the game. You can think ahead and be well prepared before an operation or gaming session and make sure you aquire things you want ahead of time at solid fair prices. But you will likely end up paying a premium to buy something once you are in the field and realized you forgot it. The DUST market and any tie into EVE is going to be handled carefully and any changes are to be made with tiny steps to avoid crashing either market. Think of the DUST market now as the everything is 100isk on SiSI. Beta. Test.
I understand that. I just wanted to bring this up. |
[Veteran_Corvus Ravensong]
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Posted - 2012.06.24 10:04:00 -
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Market integration is going to be interesting, as is the inflation rate in dust once the Eve players start hiring dust players to hold key planets (spend 5 bill to keep a nullsec constelation from changing hands? Done.... )
Industry and the market are VERY important to full integration with eve, but I'd rather see them fix the bugs in what we have than add more complexity. The more variables in a system the more places it can break - that's why we are here, to break CCP's game so they can fix it.
Get the existing stuff right 1st, and then expand. (people curse designers that release buggy games, but we all love the word FREE in front of the word EXPANSION.) |
[Veteran_Dusty Naht'kabaret]
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Posted - 2012.06.24 10:24:00 -
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Speaking from 6 years of eve: I know for a fact, the least fun part is sorting through the bajillion items I have in my hangar (there used to be no search function, no "save fittings".
Having all but ONE item is the most annoying thing in the game. Having to go 12 jumps to get it, even lamer. There's no lack of **** to haul around in eve, there's other ways to get logistics pilots involved. |
[Veteran_John Surratt]
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Posted - 2012.06.24 11:40:00 -
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Kieron The Old wrote:
I understand that. I just wanted to bring this up.
Quite honestly, it's so far down the road at this point it's not even worth worrying about. I'm more worried about the game play tie in via FW in the medium term. It's been thought of already. The phrase "turn the tap on slowly" was uttered a lot at Fanfest.
And yeah, having to run all the way to a market hub for one mod is a PITA and a serious drag. I can only imagine what it was like back in '03 when you had Veldspar under your nails because you had to go out and dig it with your bare hands. DUST doesn't need that in the least bit. If nothing else else it gets in the way of the "hop on and get a quick fix of New Eden" vibe that CCP seems to be shooting for. |
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