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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.19 12:20:00 -
[1] - Quote
Justice Darling wrote:Alena Ventrallis wrote:Justice Darling wrote:Shamarskii Simon wrote:Laser has very sensitive ads... It's also a completely different weapon (exponential damage)..
and what do you mean by "hits shields and armor at the same rate?" I cant tell when i use mine any change when i'm killing someone with them looks to go down at the same rate no matter what, you know what I'm talking about right where rails are good vs armor and assault rifles are good on shields, well laser rifles are good for both! When i get hit by someone else unless i have cover right there say good by to that suit! Just an observation I've make please tell me I'm wrong! I come by this by 18.7 HP/per sec and if you have 300/336 would take 34.010 sec to take you down, only one players was shooting at me and he/she took me down in less then 4 sec! You are misinterpreting what is happening. Lasers gain more damage as they are fired. Since they are shield based, the lower base damage gets a bonus against shields and removes them relatively fast. When you get to armor, the laser starts getting a penalty to damage, but by then the base damage has built up enough to overcome that, thus making it appear that shields and armor go down at the same rate. It's just an illusion. And what we need is to make the RR (and ARR) have less kick, not punish the laser for crimes it isn't committing. OK well why dont any of the other guns gain power, if anything they loss accuracy talk about BS really if you every work with lazers, unless you up the laser intensity meaning making the beam smaller and more foucsed and intense so the shooter would have even less of a bean to hit someone with that may balance it, but gl on that math right in a match! P.S. They need to add that in the info somewhere that says how much DPS it does, nothing like guessing can be doing 500 DPS/sec just before it over heats for all we know!
I suppose that sort of information would be useful and while the synopsis of the Laser Rifle above is a good one I don't quite think it truly puts what is happening into perspective.
Firstly you have to understand the Laser Rifle has a unique range profile before it even starts applying damage to its target. This is basically a Bell Curve where the Laser does poor damage at short range with gradually increasing damage the further from the target you are before once more falling off at a maximum range. Therefore to get the most out of the Laser Rifle you must be at a reasonable range from your target but not too far from them either.
If I recall the generally accepted ranges are between 60-100m for optimal damage. Anything more or less and you are doing sub optimal damage.
Also as mentioned before the Laser Rifle deals a long amount of damage per shop initially. This damage increases the longer the trigger is depressed building up the amount of damage dealt per shot the closer the weapon gets to overheating.
As a laser weapon it deals 20% additional damage to shield and a further 15% more damage with proficiency, consequently it also deals 20% less damage to armour. Your statement that the Laser Rifle deals proportionate damage to shields and Armour is untrue and a matter of perception caused by the build up of damage over time.
What is happening is that the Laser Rifle is dealing a low amount of damage per shot initially with high positive modifiers which allow it to tear though shields as per its design. By the time the shields of a dropsuit have been depleted the Laser Rifle has build up its damage modifiers to a respectable level however this increased damage is also being affected by the 20% damage penalty.
However while the laser rifle is doing more damage per shot the amount of damage mitigated by the 20% penalty is also increasing as well.
This slow build up of damage is balanced by several factors.
Heat Build Up - Limits the duration of your firing time and therefore how much you can build up the damage bonuses. Weapon Seizure - If you Overheat the Weapon you deal significant damage to your shields and cannot reload, fire, change weapons, or sprint for up to 5 seconds. Damage Modifiers Reset after Trigger Not Depressed - Your damage builds up with each consecutive shot but resets if you pause between shots. Sensitive ADS - The weapon while aiming down sights it quite making precise targeting somewhat tricky at times. Unique Range Profile - The Laser Rifle is not an all purpose rifle like the Rail Rifle and does not always do its maximum damage within the RR's 90m or so effective range. The LR requires you be both within a set range as well as outside a set range to apply maximum damage.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.20 19:52:00 -
[2] - Quote
Justice Darling wrote:You know i see all these explanations on the laser rifle but when it comes to most everything else like for example a request for polarized visor vision change to suit the area and i hear "but it would require more resources" then we take a look at where some of these resources are going and it makes me want to say make the basic a flat 17.87 dp half a sec so what you really have is a 110 m lightsaber and at proto put it at dps 34.87 dp half a sec range 40m. It don't matter if they are a foot in front of you our at the 39.99 mark does the same no matter what. Free up the resources, it shouldn't be like it is. I don't care what anyone says its BS! These numbers are more of a palimony it would need more work to reflect closer to the DPS of all other guns, I says this cuss, I can kill a heavy at about 40m with less then a full clip and that is with basic, I've done it If I was hitting for 17.?? what ever per sec like it says no way, fyi I can kill a heavy with my rail signal clip just have to stop half way cuss the bounce is really bad pending on range of the target, 20m have to stop 5 feet let the bounce take them out! Moral of the story, follow KISS principle and life and game resources tend to work them self's out.
This may come as a surprise to you but I find that the Laser Rifle is one of the better received weapons with its unique and specific mechanics. Making the changes you propose would change the weapon from a long range example of Amarrian armament (Amarr deal in long range laser beams, heavy amrour, and drone warfare) into a close range weapon.
Also my understanding of the memory issues is that it caused by the sheer number of unique versions of weapons, dropsuits, and vehicles and not by the functionality of those weapons.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.20 20:46:00 -
[3] - Quote
Justice Darling wrote:True Adamance wrote:Justice Darling wrote:You know i see all these explanations on the laser rifle but when it comes to most everything else like for example a request for polarized visor vision change to suit the area and i hear "but it would require more resources" then we take a look at where some of these resources are going and it makes me want to say make the basic a flat 17.87 dp half a sec so what you really have is a 110 m lightsaber and at proto put it at dps 34.87 dp half a sec range 40m. It don't matter if they are a foot in front of you our at the 39.99 mark does the same no matter what. Free up the resources, it shouldn't be like it is. I don't care what anyone says its BS! These numbers are more of a palimony it would need more work to reflect closer to the DPS of all other guns, I says this cuss, I can kill a heavy at about 40m with less then a full clip and that is with basic, I've done it If I was hitting for 17.?? what ever per sec like it says no way, fyi I can kill a heavy with my rail signal clip just have to stop half way cuss the bounce is really bad pending on range of the target, 20m have to stop 5 feet let the bounce take them out! Moral of the story, follow KISS principle and life and game resources tend to work them self's out. This may come as a surprise to you but I find that the Laser Rifle is one of the better received weapons with its unique and specific mechanics. Making the changes you propose would change the weapon from a long range example of Amarrian armament (Amarr deal in long range laser beams, heavy amrour, and drone warfare) into a close range weapon. Also my understanding of the memory issues is that it caused by the sheer number of unique versions of weapons, dropsuits, and vehicles and not by the functionality of those weapons. Well the Amarrion deal in two kinds of laser, pulse lasers for close range and beam laser for long range, if you want to get technical. This one gun fitting both needs solution I would say i don't agree with, also not sure if anyone else notice but the real science behind lasers is, once on they will go tell something bends or diverts it, so by the initial proposal isn't ideal but maybe some kind of compromise is in order. Say a close range pulse laser rifle that is comparable to say an assault rifle, and a beam laser that is comparable to the rail rifle, dps up for debate of course!
Dust 514 already has Pulse Lasers in Scrambler Weapons. The Laser Rifle is the games representation of a Beam Laser.
Currently I'm actually genuinely not sure what you are complaining about..... that there is a beam laser weapon in the game or that specialist long range weapon can compete with your general purpose assault weapon in a very specific and limited set of circumstances.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.20 21:20:00 -
[4] - Quote
Justice Darling wrote:True Adamance wrote:Justice Darling wrote:True Adamance wrote:Justice Darling wrote:You know i see all these explanations on the laser rifle but when it comes to most everything else like for example a request for polarized visor vision change to suit the area and i hear "but it would require more resources" then we take a look at where some of these resources are going and it makes me want to say make the basic a flat 17.87 dp half a sec so what you really have is a 110 m lightsaber and at proto put it at dps 34.87 dp half a sec range 40m. It don't matter if they are a foot in front of you our at the 39.99 mark does the same no matter what. Free up the resources, it shouldn't be like it is. I don't care what anyone says its BS! These numbers are more of a palimony it would need more work to reflect closer to the DPS of all other guns, I says this cuss, I can kill a heavy at about 40m with less then a full clip and that is with basic, I've done it If I was hitting for 17.?? what ever per sec like it says no way, fyi I can kill a heavy with my rail signal clip just have to stop half way cuss the bounce is really bad pending on range of the target, 20m have to stop 5 feet let the bounce take them out! Moral of the story, follow KISS principle and life and game resources tend to work them self's out. This may come as a surprise to you but I find that the Laser Rifle is one of the better received weapons with its unique and specific mechanics. Making the changes you propose would change the weapon from a long range example of Amarrian armament (Amarr deal in long range laser beams, heavy amrour, and drone warfare) into a close range weapon. Also my understanding of the memory issues is that it caused by the sheer number of unique versions of weapons, dropsuits, and vehicles and not by the functionality of those weapons. Well the Amarrion deal in two kinds of laser, pulse lasers for close range and beam laser for long range, if you want to get technical. This one gun fitting both needs solution I would say i don't agree with, also not sure if anyone else notice but the real science behind lasers is, once on they will go tell something bends or diverts it, so by the initial proposal isn't ideal but maybe some kind of compromise is in order. Say a close range pulse laser rifle that is comparable to say an assault rifle, and a beam laser that is comparable to the rail rifle, dps up for debate of course! Dust 514 already has Pulse Lasers in Scrambler Weapons. The Laser Rifle is the games representation of a Beam Laser. Currently I'm actually genuinely not sure what you are complaining about..... that there is a beam laser weapon in the game or that specialist long range weapon can compete with your general purpose assault weapon in a very specific and limited set of circumstances. If you can't understand what the issues is, where a undefined amount of dps can happen on a weapon and how that can be abused, then your right there is no issues! But on the other hand if you see an issue, like I do, then I guess not so good correct?
I can agree the weapon's functionality should be described or represented more clearly and perhaps all weapons should have a statistics screen that accurate depicts the natural modifiers and proficiency modifiers amount to.....
However the Laser Rifle for a long time since the days of Chormosome has been one of the most balanced or underpowered weapons (remember the era of iron sights and blinding firing effects) available to Dust players. It certainly can be very potent when used within its designated ranges and against Shield based dropsuits but it functions less reliably then a rifle and suffers against armour dropsuits.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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