Justice Darling wrote:Alena Ventrallis wrote:Justice Darling wrote:Shamarskii Simon wrote:Laser has very sensitive ads... It's also a completely different weapon (exponential damage)..
and what do you mean by "hits shields and armor at the same rate?"
I cant tell when i use mine any change when i'm killing someone with them looks to go down at the same rate no matter what, you know what I'm talking about right where rails are good vs armor and assault rifles are good on shields, well laser rifles are good for both! When i get hit by someone else unless i have cover right there say good by to that suit! Just an observation I've make please tell me I'm wrong! I come by this by 18.7 HP/per sec and if you have 300/336 would take 34.010 sec to take you down, only one players was shooting at me and he/she took me down in less then 4 sec!
You are misinterpreting what is happening.
Lasers gain more damage as they are fired. Since they are shield based, the lower base damage gets a bonus against shields and removes them relatively fast. When you get to armor, the laser starts getting a penalty to damage, but by then the base damage has built up enough to overcome that, thus making it appear that shields and armor go down at the same rate. It's just an illusion.
And what we need is to make the RR (and ARR) have less kick, not punish the laser for crimes it isn't committing.
OK well why dont any of the other guns gain power, if anything they loss accuracy talk about BS really if you every work with lazers, unless you up the laser intensity meaning making the beam smaller and more foucsed and intense so the shooter would have even less of a bean to hit someone with that may balance it, but gl on that math right in a match!
P.S. They need to add that in the info somewhere that says how much DPS it does, nothing like guessing can be doing 500 DPS/sec just before it over heats for all we know!
I suppose that sort of information would be useful and while the synopsis of the Laser Rifle above is a good one I don't quite think it truly puts what is happening into perspective.
Firstly you have to understand the Laser Rifle has a unique range profile before it even starts applying damage to its target. This is basically a Bell Curve where the Laser does poor damage at short range with gradually increasing damage the further from the target you are before once more falling off at a maximum range. Therefore to get the most out of the Laser Rifle you must be at a reasonable range from your target but not too far from them either.
If I recall the generally accepted ranges are between 60-100m for optimal damage. Anything more or less and you are doing sub optimal damage.
Also as mentioned before the Laser Rifle deals a long amount of damage per shop initially. This damage increases the longer the trigger is depressed building up the amount of damage dealt per shot the closer the weapon gets to overheating.
As a laser weapon it deals 20% additional damage to shield and a further 15% more damage with proficiency, consequently it also deals 20% less damage to armour. Your statement that the Laser Rifle deals proportionate damage to shields and Armour is untrue and a matter of perception caused by the build up of damage over time.
What is happening is that the Laser Rifle is dealing a low amount of damage per shot initially with high positive modifiers which allow it to tear though shields as per its design. By the time the shields of a dropsuit have been depleted the Laser Rifle has build up its damage modifiers to a respectable level however this increased damage is also being affected by the 20% damage penalty.
However while the laser rifle is doing more damage per shot the amount of damage mitigated by the 20% penalty is also increasing as well.
This slow build up of damage is balanced by several factors.
Heat Build Up - Limits the duration of your firing time and therefore how much you can build up the damage bonuses.
Weapon Seizure - If you Overheat the Weapon you deal significant damage to your shields and cannot reload, fire, change weapons, or sprint for up to 5 seconds.
Damage Modifiers Reset after Trigger Not Depressed - Your damage builds up with each consecutive shot but resets if you pause between shots.
Sensitive ADS - The weapon while aiming down sights it quite making precise targeting somewhat tricky at times.
Unique Range Profile - The Laser Rifle is not an all purpose rifle like the Rail Rifle and does not always do its maximum damage within the RR's 90m or so effective range. The LR requires you be both within a set range as well as outside a set range to apply maximum damage.