Thaddeus Reynolds
Facepunch Security
574
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Posted - 2015.12.18 17:25:00 -
[1] - Quote
It is worth noting that the Rail Rifle is in the role "Service RIfle" thus is in the same role as the Scrambler Rifle, (Plasma) Assault Rifle, and Combat Rifles. The Laser Rifle however is a "Specialist" engagement weapon, in the same category as the Mass Driver, Sniper Rifle, and Shotgun. The Laser Rifle actually has a vulnerability up close other than recoil, which is a damage curve that's inverted from most other weaponry.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Thaddeus Reynolds
Facepunch Security
574
|
Posted - 2015.12.18 18:37:00 -
[2] - Quote
Justice Darling wrote:Alena Ventrallis wrote:Justice Darling wrote:Shamarskii Simon wrote:Laser has very sensitive ads... It's also a completely different weapon (exponential damage)..
and what do you mean by "hits shields and armor at the same rate?" I cant tell when i use mine any change when i'm killing someone with them looks to go down at the same rate no matter what, you know what I'm talking about right where rails are good vs armor and assault rifles are good on shields, well laser rifles are good for both! When i get hit by someone else unless i have cover right there say good by to that suit! Just an observation I've make please tell me I'm wrong! I come by this by 18.7 HP/per sec and if you have 300/336 would take 34.010 sec to take you down, only one players was shooting at me and he/she took me down in less then 4 sec! You are misinterpreting what is happening. Lasers gain more damage as they are fired. Since they are shield based, the lower base damage gets a bonus against shields and removes them relatively fast. When you get to armor, the laser starts getting a penalty to damage, but by then the base damage has built up enough to overcome that, thus making it appear that shields and armor go down at the same rate. It's just an illusion. And what we need is to make the RR (and ARR) have less kick, not punish the laser for crimes it isn't committing. OK well why dont any of the other guns gain power, if anything they loss accuracy talk about BS really if you every work with lazers, unless you up the laser intensity meaning making the beam smaller and more foucsed and intense so the shooter would have even less of a bean to hit someone with that may balance it, but gl on that math right in a match! P.S. They need to add that in the info somewhere that says how much DPS it does, nothing like guessing can be doing 500 DPS/sec just before it over heats for all we know!
The Laser Rifle gains damage as you hold the trigger because it has anemic base DPS and a narrow optimal range (as it has both falloff and reverse falloff). Also...I highly doubt that it builds up an additional 500 DPS per second...perhaps you meant it capped at 500DPS? I'm still looking for where I saw the last most precice equations, but a PRO LR can max out at >1k DPS for <0.5s of firing time once it reaches that (on an Amarr Assault when the trigger is held to complete overheat).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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