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Devadander
Woodgrain Atari
1
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Posted - 2015.12.15 21:12:00 -
[1] - Quote
Remember those portals we tested?
What about a deployable jump gate? Cpu/pg intensive One carried When deployed, arm comes up like remotes or cloak Deployed part generates entry gate Unit moves into place and holds button for 5 seconds Portal exit deploys at unit location Unstable tech, gate decays at 10-20 seconds Flux could collapse portal
Many tweaks to apply if considered. Portals may have been baked in idk, may not be feasible. Not to mention resources if more than one per team was in use. (Solved by a system like vehicle cap?)
I was watching eve vids and this popped into my head. I know it resembles droplinks, but consider being able to get ropes on heavies, portal opens, you have a 10-20 second window to deploy a force that's organized and ready. Might be too OP xD Could turn the tides on a redline, that's for sure.
Discuss. Suggest.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.12.16 03:11:00 -
[2] - Quote
Devadander wrote:Remember those portals we tested?
What about a deployable jump gate? Cpu/pg intensive One carried When deployed, arm comes up like remotes or cloak Deployed part generates entry gate Unit moves into place and holds button for 5 seconds Portal exit deploys at unit location Unstable tech, gate decays at 10-20 seconds Flux could collapse portal
Many tweaks to apply if considered. Portals may have been baked in idk, may not be feasible. Not to mention resources if more than one per team was in use. (Solved by a system like vehicle cap?)
I was watching eve vids and this popped into my head. I know it resembles droplinks, but consider being able to get ropes on heavies, portal opens, you have a 10-20 second window to deploy a force that's organized and ready. Might be too OP xD Could turn the tides on a redline, that's for sure.
Discuss. Suggest.
Pretty sure once of the first things they said was that this could not be a deployable equipment.
I also proposed a one-time-use device that you could drop, and then recall back to. Would be awesome as a scout to batman into a complex, get the hack off, then warp back to your designated point and peace out of there.
But, not possible on PS3 apparently
Real CPM Platform
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TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.12.16 12:28:00 -
[3] - Quote
Talos Vagheitan wrote:Devadander wrote:Remember those portals we tested?
What about a deployable jump gate? Cpu/pg intensive One carried When deployed, arm comes up like remotes or cloak Deployed part generates entry gate Unit moves into place and holds button for 5 seconds Portal exit deploys at unit location Unstable tech, gate decays at 10-20 seconds Flux could collapse portal
Many tweaks to apply if considered. Portals may have been baked in idk, may not be feasible. Not to mention resources if more than one per team was in use. (Solved by a system like vehicle cap?)
I was watching eve vids and this popped into my head. I know it resembles droplinks, but consider being able to get ropes on heavies, portal opens, you have a 10-20 second window to deploy a force that's organized and ready. Might be too OP xD Could turn the tides on a redline, that's for sure.
Discuss. Suggest. Pretty sure once of the first things they said was that this could not be a deployable equipment. I also proposed a one-time-use device that you could drop, and then recall back to. Would be awesome as a scout to batman into a complex, get the hack off, then warp back to your designated point and peace out of there. But, not possible on PS3 apparently It's a game... the whole point of games is to make something that's impossible in real life possible.
What... 1.3, when?
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.12.16 19:34:00 -
[4] - Quote
Rattati already clearly stated this only worked with hard coded entrance/exit locations and could not be deployed on the fly by players. This is because the code fundimentally does not support it and would require tearing apart core elements and significant rework....in other words far more work than CCP is willing to invest in for too little gain.
"That little sh*t Pokey..." --CCP Rattati
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Devadander
Woodgrain Atari
1
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Posted - 2015.12.16 19:43:00 -
[5] - Quote
Pokey Dravon wrote:Rattati already clearly stated this only worked with hard coded entrance/exit locations and could not be deployed on the fly by players. This is because the code fundimentally does not support it and would require tearing apart core elements and significant rework....in other words far more work than CCP is willing to invest in for too little gain.
Missed that part.
So lets just say they were. Do you even like the idea?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Shamarskii Simon
The Hundred Acre Hood
544
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Posted - 2015.12.16 21:28:00 -
[6] - Quote
*glitches portal into NULL cannon* *sees objective being hacked...* *has friend fire plc rounds into portal*
... sounds fun. Honestly!
Potential Pilot Proposal? Yes!
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DEV Stupid Head
Krusual Covert Operators Minmatar Republic
0
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Posted - 2015.12.17 18:49:00 -
[7] - Quote
Very cool idea that they probably can't do but lets play with it anyway:
It is a very very very CPU/PG intensive uplink variant
Only one of these variant types of uplinks can be equipped and they are limited to a quantity of x2 ( Representing "A" and "B") ( This is to avoid any game breaking mechanics)
There are no WP associated with this type of equipment
To make it work:
Deploy one uplink ( This is point "A")
Deploy second uplink ( Point "B")
Allows maybe 3 -5 units to travel through ( Determined by Meta level?)
Travel takes 3-5 seconds ( Again determined by meta level?)
If either uplink is destroyed the gate fails and any unit traveling between links is counted as a kill or suicide
Very similar to uplinks with the benefit of moving back and forth between particular points |
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