True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.16 22:05:00 -
[1] - Quote
Very interesting and well thought out read..... and I can't stop grinning about having had such an old statement quoted.
Perhaps you can clarify something more me. When it comes to the Damage Control VLM's what does anti-armour and anti-shield refer to?
A proportional increase or decrease against armour/shield resistances universally or increased resistances vs weapons designed to target shield or armour universally across both stats.
E.G- Is it
+10% Armour Resistance vs All Sources, - 12% Shield Resistance vs All Sources
or
+10% Armour and Shield Resistance vs Missile, Projectile, and Hybrid Rail, -12% Armour and Shield Resistance vs Hybrid Blasters, Laser, and EM Missile
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.16 22:57:00 -
[2] - Quote
An interesting VLM to be sure. Very useful if you are aware of the specific kinds of enemy vehicles present against you (e.g if you fought my corporation) but otherwise very risky to employ.
The Heat module would also have to take into consideration whether the Large and Small Amarr turrets employed the mechanics of the existing Laser Rifle or something more like Scrambler technology which could skew intended design slightly.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.13 03:00:00 -
[3] - Quote
Shamarskii Simon wrote:THEAMAZING POTHEAD wrote:We already have a problem where too many skills and sp are required for tanks that virtually every bit of, even every single small turret fitting optimization 5, is required for vastly superior tank survivability. Its about 55-60mil for everything, and thats combined with 1.3mil isk tanks, that lose hard to heat sinked rails, all the bajillions of commandos, super powerful AV grenades, and officer spam with alldins and kubos. We just need to reduce the SP and isk of tanks for christ sake, and add the pilot suits of course, but keep away from more modules. Keep it simple-adress the problems-make it viable to run tanks all the time by keeping a correlation between effectiveness and cost. Cus right now tankings way too unbelievably expensive for being less effective that a STD AR on an infantry suit Can you explain what you're saying please? I don't quite understand what you're getting at :D
I disagree with him.
The vehicle SP tree is small, non specific, and overly simplified. It was a vastly more enjoyable and expansive skill tree to work with Pre 1.7 where Shield and Armour Adaptions provided passive resistances, each tank had its own unique operations skill and marauder operation skill, and many more modules were employed with each of those modules have a skill attached to its operation.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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