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HOLY PERFECTION
Company of Marcher Lords Amarr Empire
171
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Posted - 2015.12.13 21:23:00 -
[1] - Quote
I'm curious, why did you implemented myos in the first place?
What influenced you to add them?
What do you plan to do in the future about this issue? Is there a issue in your opinion?
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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Sergeant Sazu
Mantodea MC
809
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Posted - 2015.12.13 22:25:00 -
[2] - Quote
inb4 "myos have been here since the start and you only just now noticed them"
[85.2m SP]
-The Swagmaster Logi-
"Thukker? I hardly know 'er!" -CeeJ Mantis
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
3
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Posted - 2015.12.13 22:28:00 -
[3] - Quote
I believe one of the reasons was to add an option for heavies/armor suits to clear the railings/steps that seem to thwart them at every turn.
Besides that, jumpacks have always been something the community has called for, (because obviously) and myos were the closest thing we could get to 'packs at the time.
Anyone that has perused the forums or trolled an in-game channel can see that myos are controversial to say the least. They've already been nerfed once, but there's a large percentage of the community that thinks CCP should do more.
They are very aware, and not a day goes by when we don't bring them up, but a final ruling has not yet been made.
"Sex is OK!" -CCP Rouge our benevolent overlord
"Why does everyone fellatiate Darth? Why?!" -Aeon Amadi
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Kaltos Darksbane
CASSETTE 514
1
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Posted - 2015.12.13 22:53:00 -
[4] - Quote
HOLY PERFECTION wrote:I'm curious, why did you implemented myos in the first place?
What influenced you to add them?
What do you plan to do in the future about this issue? Is there a issue in your opinion?
High jumps became popular from Destiny so CCP tried to capitalize on Bungie's success with it thinking it would be liked here.
Yes myo's have been here forever but didn't always affect jump height to the degree they do now. It was a very small increase before.
If you don't receive the answer you want please be patient, my "F**k's Given" dispenser is broke.
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2016.01.13 23:12:00 -
[5] - Quote
add verticality. Not really a necessary feature tho, not in the way it has been implemented probably. Still the real problem is always hit detection: with a good hit detection, jumpy suits wouldn't be a problem
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Regnier Feros
Dead Man's Game Preatoriani
1
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Posted - 2016.01.13 23:13:00 -
[6] - Quote
Darth-Carbonite GIO wrote:I believe one of the reasons was to add an option for heavies/armor suits to clear the railings/steps that seem to thwart them at every turn.
Besides that, jumpacks have always been something the community has called for, (because obviously) and myos were the closest thing we could get to 'packs at the time.
Anyone that has perused the forums or trolled an in-game channel can see that myos are controversial to say the least. They've already been nerfed once, but there's a large percentage of the community that thinks CCP should do more.
They are very aware, and not a day goes by when we don't bring them up, but a final ruling has not yet been made. This & also to clear rooftop uplinks iirc
I LIKE PIE
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Binx Klepto
Eternal Beings I Whip My Slaves Back and Forth
64
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Posted - 2016.01.13 23:26:00 -
[7] - Quote
I firmly believe if they only buff the effects by 10% and limit 2 myos to a suit evey one would be happy. The high jump effect is still present and the whiners will whine a bit less. I feel it could be a good balance, tho i cant test my theory wish i could play a round with mods.
Massin Minmatarin son of a bitch
http://dustboard.com/global/merc/Binx_Klepto
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Thumb Green
Elephant Riders
2
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Posted - 2016.01.13 23:27:00 -
[8] - Quote
Kaltos Darksbane wrote:HOLY PERFECTION wrote:I'm curious, why did you implemented myos in the first place?
What influenced you to add them?
What do you plan to do in the future about this issue? Is there a issue in your opinion? High jumps became popular from Destiny so CCP tried to capitalize on Bungie's success with it thinking it would be liked here. Yes myo's have been here forever but didn't always affect jump height to the degree they do now. It was a very small increase before. Myo's didn't affect jump height before, only melee damage.
Most of what I see around here is just a bag of dicks in need of some kicks.
Dust really needs its high sec.
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.14 00:16:00 -
[9] - Quote
Darth-Carbonite GIO wrote:I believe one of the reasons was to add an option for heavies/armor suits to clear the railings/steps that seem to thwart them at every turn.
Besides that, jumpacks have always been something the community has called for, (because obviously) and myos were the closest thing we could get to 'packs at the time.
Anyone that has perused the forums or trolled an in-game channel can see that myos are controversial to say the least. They've already been nerfed once, but there's a large percentage of the community that thinks CCP should do more.
They are very aware, and not a day goes by when we don't bring them up, but a final ruling has not yet been made.
For the love of everything holy.....
What do they need? It doesn't take an act of congress (because we all know congress is paid to do nothing). They need to make myos strictly melee, and.... now i know this is rocket science.... make the base jump height of ALL dropsuits reasonable enough to clear the 2 inch ledges.
Now if your heavy has 1300 armor....? C'mon now, don't expect to be able to JUMP anything. However, most reasonably fitted dropsuits should clear the 1.5 foot railing.
All that aside,
Darth Carbonite I want to thank you for doing the exact thing we voted you in to do! CPM2 as a whole has been a little more impressive than the CPM1. You in particular, I can tell has been bursting at the buttons to tell us everything lol! I appreciate you coming in here to help put out fires, and keep us patient.
I know even the CPM2 can't possibly read every single post, but it seems you guys are trying to feel the pulse of the community.
Any word from Sgt. Kirk? Been missing his Gallente mayhem vids, but we're representing in his absence all the same! Would love to know what his opinion is on the myos, and if there has been any significant progress with his efforts to make blaster turrets viable, specifically the small ones. May I suggest a change to their firing mechanics altogether...
Darth, there are alot of pilots out here waiting for an chance to get back airborne! Any hope for advanced/proto dropships in the future? I don't want to start hitting that issue in the forums ofcourse until you guys get what you're working on underway in-game, but they're feeling a little left hanging because us tankers are running Gv.0/Cv.0 all over.
I commend you guys on your efforts, and know that the entire CPM2 gets good scores on your next progress report from me!
Hoping the new servers are up after my next trip to the field and back. Really hoping this helps with the lag, and brings the different regions closer to fair competition! So tired of having the capabilities, but being rendered useless because my framerate slammed on breaks halfway through the match?!
Keep up the good work guys! We're ushering in a new era of gaming i'm sure of it. o7
"Anybody order chaos?"
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Soto Gallente
BLUEBERRIES WITH AUTISM RUST415
210
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Posted - 2016.01.14 00:17:00 -
[10] - Quote
Bradric Banewolf wrote:Darth-Carbonite GIO wrote:I believe one of the reasons was to add an option for heavies/armor suits to clear the railings/steps that seem to thwart them at every turn.
Besides that, jumpacks have always been something the community has called for, (because obviously) and myos were the closest thing we could get to 'packs at the time.
Anyone that has perused the forums or trolled an in-game channel can see that myos are controversial to say the least. They've already been nerfed once, but there's a large percentage of the community that thinks CCP should do more.
They are very aware, and not a day goes by when we don't bring them up, but a final ruling has not yet been made. For the love of everything holy..... What do they need? It doesn't take an act of congress (because we all know congress is paid to do nothing). They need to make myos strictly melee, and.... now i know this is rocket science.... make the base jump height of ALL dropsuits reasonable enough to clear the 2 inch ledges. Now if your heavy has 1300 armor....? C'mon now, don't expect to be able to JUMP anything. However, most reasonably fitted dropsuits should clear the 1.5 foot railing. All that aside, Darth Carbonite I want to thank you for doing the exact thing we voted you in to do! CPM2 as a whole has been a little more impressive than the CPM1. You in particular, I can tell has been bursting at the buttons to tell us everything lol! I appreciate you coming in here to help put out fires, and keep us patient. I know even the CPM2 can't possibly read every single post, but it seems you guys are trying to feel the pulse of the community. Any word from Sgt. Kirk? Been missing his Gallente mayhem vids, but we're representing in his absence all the same! Would love to know what his opinion is on the myos, and if there has been any significant progress with his efforts to make blaster turrets viable, specifically the small ones. May I suggest a change to their firing mechanics altogether... Darth, there are alot of pilots out here waiting for an chance to get back airborne! Any hope for advanced/proto dropships in the future? I don't want to start hitting that issue in the forums ofcourse until you guys get what you're working on underway in-game, but they're feeling a little left hanging because us tankers are running Gv.0/Cv.0 all over. I commend you guys on your efforts, and know that the entire CPM2 gets good scores on your next progress report from me! Hoping the new servers are up after my next trip to the field and back. Really hoping this helps with the lag, and brings the different regions closer to fair competition! So tired of having the capabilities, but being rendered useless because my framerate slammed on breaks halfway through the match?! Keep up the good work guys! We're ushering in a new era of gaming i'm sure of it. o7 I don't think there are any heavies that can reach past 1300 armor, only the Amarr Sentinel can reach that much health.
Ex-news reporter for The Scope
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LOL KILLZ
LulKlz
581
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Posted - 2016.01.14 00:22:00 -
[11] - Quote
Darth-Carbonite GIO wrote:I believe one of the reasons was to add an option for heavies/armor suits to clear the railings/steps that seem to thwart them at every turn.
Besides that, jumpacks have always been something the community has called for, (because obviously) and myos were the closest thing we could get to 'packs at the time.
Anyone that has perused the forums or trolled an in-game channel can see that myos are controversial to say the least. They've already been nerfed once, but there's a large percentage of the community that thinks CCP should do more.
They are very aware, and not a day goes by when we don't bring them up, but a final ruling has not yet been made. I'm of the mindset that they are good where they are at. Myo fits are super squishy or of they run Ferros they can't rep worth a damn anyway. Some of us need those Myos for good uplink placement.
HMG is my first love
SR my Sancha
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Bradric Banewolf
Eternal Beings I Whip My Slaves Back and Forth
1
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Posted - 2016.01.14 00:29:00 -
[12] - Quote
LOL KILLZ wrote:Darth-Carbonite GIO wrote:I believe one of the reasons was to add an option for heavies/armor suits to clear the railings/steps that seem to thwart them at every turn.
Besides that, jumpacks have always been something the community has called for, (because obviously) and myos were the closest thing we could get to 'packs at the time.
Anyone that has perused the forums or trolled an in-game channel can see that myos are controversial to say the least. They've already been nerfed once, but there's a large percentage of the community that thinks CCP should do more.
They are very aware, and not a day goes by when we don't bring them up, but a final ruling has not yet been made. I'm of the mindset that they are good where they are at. Myo fits are super squishy or of they run Ferros they can't rep worth a damn anyway. Some of us need those Myos for good uplink placement.
Yeah, I know you are lol! That's the scary part! I can hear you on comms snickering and cackling as you fly through the air killing guys that have about a 90% cnance at failing to get damage to register on you lol!
"Anybody order chaos?"
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zDemoncake
Horizons' Edge
1
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Posted - 2016.01.14 00:34:00 -
[13] - Quote
I'm all for removing the jump increase by Myos. The benefits outweigh shield extenders, and damage mods
CEO of Horizons' Edge's mercenary division
My soul, your beats!
Enemy to many; equal to none.
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