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Amuf Oratok
Krullefor Organization Minmatar Republic
100
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Posted - 2015.12.11 15:36:00 -
[1] - Quote
Faction management network (needs warbarge level 6) It automatically stipulates lesser contracts with the major factions, generating loyalty points over time.
Daily production: 30 + 20 * level
This facility needs an extra menu fo lp assignment
Forgery Facility (needs warbarge level 7) It creates false keys for strongboxes. A false key has 65% of not working, in that case the box is still intact but you must use another key.
Daily production: 1 + 1 * level
Sub-system enhancements (need warbarge level 8) There is one for every facility situated in the upper row. Apart from augmented ammunition facility and forgery facility enhancements, they all upgrade their respective system in this way:
Daily income increase: 5% + (5 * level) % Max capacity increase: 20% + (10 * level) %
Augmented ammunition facility enhancement Bullets are more aerodynamical and travel a bit further
Extra range for all ranged weapons: 1% +(0.8*level) %
Forgery facility enhancement Forged keys now have a better chance of working
Percentage of failure: -5% - (3 * level) %
Spreadsheet here
How playing on Minmatar side is right now
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Mad Syringe
Carbon 7
856
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Posted - 2015.12.11 17:08:00 -
[2] - Quote
Please no more damage enhencements. I'd like the augmented ammo facility to go entierely, because it's just another advantage the vets get over the noobs. This kills new player retention.
The most important thing we need, is more players. So no more imbalances betwheen older and newer players.
I like the idea with the forged keys, especcially if they would destroy all boxes that don't open. Would be a way to get rid of the damn stockpile I have... |
DIinkelFritz
The Eternal Noxium Imperium
8
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Posted - 2015.12.12 01:22:00 -
[3] - Quote
I like the idea. Especially the strong boxes. Why not just give us the use of a full decryptor[ key. I have over 1000 boxes. Even with a warbarge manufacturing keys, I wouldn't be able to go through as many as I gain. To get to the decryptor key facility takes a long time or aurum investment to make it happen. A good treat for loyal players. I'm not sure about the range buff, although an ammo enhancement facility wouldn't be too bad. Extra grenade or an extra full mag of ammo at max rank would be nice. Orbital bombardment Facility would be awesome. Decreases the WP needed to call down a strike. DK production facility would give us normal players a taste and perhaps encourage us to participate in planetary conquest. All in all. Good Ideas.
Committed suicide....again...
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Amuf Oratok
Krullefor Organization Minmatar Republic
100
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Posted - 2015.12.12 08:49:00 -
[4] - Quote
Mad Syringe wrote:Please no more damage enhencements. I'd like the augmented ammo facility to go entierely, because it's just another advantage the vets get over the noobs. This kills new player retention.
The most important thing we need, is more players. So no more imbalances betwheen older and newer players.
I like the idea with the forged keys, especcially if they would destroy all boxes that don't open. Would be a way to get rid of the damn stockpile I have... I haven't mentioned any additional damage. The one I was referring in the post is what we already have. NPE is simply not the subject in this discussion.
DlinkelFritz wrote:I like the idea. Especially the strong boxes. Why not just give us the use of a full decryptor[ key. I have over 1000 boxes. Even with a warbarge manufacturing keys, I wouldn't be able to go through as many as I gain. To get to the decryptor key facility takes a long time or aurum investment to make it happen. A good treat for loyal players. I'm not sure about the range buff, although an ammo enhancement facility wouldn't be too bad. Extra grenade or an extra full mag of ammo at max rank would be nice. Orbital bombardment Facility would be awesome. Decreases the WP needed to call down a strike. DK production facility would give us normal players a taste and perhaps encourage us to participate in planetary conquest. All in all. Good Ideas. I think if CCP wanted us to open all the strongboxes at once, we would already have a solution. Greater magazine also came to my mind while I was writing, but I consider it useless, the weapon skill is imho enough. However, range buff has to be slightly perceptible, otherwise is without doubt overpowered. Orbital bombardment could be the secret facility, that you unlock only after getting all the others at level 2.
How playing on Minmatar side is right now
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Witch Drummer
Grand Design Inc.
4
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Posted - 2016.01.07 19:03:00 -
[5] - Quote
Amuf Oratok wrote:Faction management network (needs warbarge level 6) It automatically stipulates lesser contracts with the major factions, generating loyalty points over time. Daily production: 30 + 20 * level This facility needs an extra menu fo lp assignment Forgery Facility (needs warbarge level 7) It creates false keys for strongboxes. A false key has 65% of not working, in that case the box is still intact but you must use another key. Daily production: 1 + 1 * level Sub-system enhancements (need warbarge level 8) There is one for every facility situated in the upper row. Apart from augmented ammunition facility and forgery facility enhancements, they all upgrade their respective system in this way: Daily income increase: 5% + (5 * level) % Max capacity increase: 20% + (10 * level) % Augmented ammunition facility enhancementBullets are more aerodynamical and travel a bit further Extra range for all ranged weapons: 1% +(0.8*level) % Forgery facility enhancementForged keys now have a better chance of working Percentage of failure: -5% - (3 * level) % Spreadsheet here
My warbarge is at level 8. I have none.of that stuff.
While everyone is focused on the objective, I'm the kamikaze hitting your installations like a cockroach.
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Apoleon II
Royal Uhlans Amarr Empire
94
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Posted - 2016.01.07 21:37:00 -
[6] - Quote
I really like this idea, but the pay to win is strong with this one
Sorry for my bad english :$
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Russel Moralles
Klandatu
31
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Posted - 2016.01.07 23:33:00 -
[7] - Quote
Apoleon II wrote:I really like this idea, but the pay to win is strong with this one
why do you call it pay to win.
i paid over two hundred dollars already and i am still not winning.
cut that pay to win bs, cfw is still getting stomp. |
Russel Moralles
Klandatu
31
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Posted - 2016.01.07 23:41:00 -
[8] - Quote
Apoleon II wrote:I really like this idea, but the pay to win is strong with this one
why do you call it pay to win.
i paid over two hundred dollars already and i am still not winning.
cut that pay to win bs, cfw is still getting stomp. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.08 03:23:00 -
[9] - Quote
Russel Moralles wrote:Apoleon II wrote:I really like this idea, but the pay to win is strong with this one why do you call it pay to win. i paid over two hundred dollars already and i am still not winning. cut that pay to win bs, cfw is still getting stomp.
You'll still get your ass handed to you but Gallente players however you'll just make their quality of life that much better.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Amuf Oratok
Libera nos a malo
106
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Posted - 2016.01.08 17:10:00 -
[10] - Quote
Apoleon II wrote:I really like this idea, but the pay to win is strong with this one That's because we don't get enough components. The factory should produce more of them and the quantity needed to level up a subsystem should be lower.
Merry Xmas!
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Kierkegaard Soren
Eridani Light Horse Battalion
1
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Posted - 2016.01.08 18:23:00 -
[11] - Quote
Warbarge overhaul is one of my deepest Dust desires and I have a load of ideas for subsystems and how we can use them to expand our game, but the one I'm really enjoying the sound of in my head is the option to use a subsystem slot to open up an embassy for a racial faction of your choice, which to begin with provides modest support in your faction warfare endeavours. As you gain loyalty ranks it opens up new faction-specific gear, rewards and titles that can be purchased from the faction store, and levelling up the embassy itself can eventually change the appearance of the wrabarge as the relationship between you and your chosen faction steadily deepens. Eventually the embassy becomes like a second bridge, you're a fully-fledged citizen and you are rewarded with character-binding, non-tradeable and completely unique factional skins for all three suit sizes.
It would be pretty amazing.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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