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Daemonn Adima
CASSETTE 514
641
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Posted - 2015.12.09 21:15:00 -
[1] - Quote
As a new ADS pilot I find proto swarms terribly overpowered. Sure my DS isn't fully leveled out and I don't have upgraded mods, but I still have 4500+ehp and if my hardner isn't up I get 2 shot from proto Swarm launchers.
Even if I see the first shot and take off like a madman, the second round will seek me no matter how far I fly. It's incredibly frustrating to try and practice your Dropships skills just to have 1 swarm Launcher hard counter you. The price difference, skill investment difference and time to learn doesn't even compare!!
I could understand plasma cannons being extra effective against Dropships because of the skill involved to hit them, but simply locking on and spamming 2 shots is idiotic.
I know they just changed swarms, what did they change? Cause as a starter DS pilot swarms are op as ****! It sucks.
/rant over |
Mad Hypocrite
ReDust Inc.
0
|
Posted - 2015.12.09 21:21:00 -
[2] - Quote
Try shield derpships, and play dom, you usually find nice remote places in the redline for derpshiptraining. Otherwise, try to get into no show PC battles, these are perfect for derpship training. No AV, except the occasional forgegun troll on your own team... |
korrah silain
True Illuminate
193
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Posted - 2015.12.09 21:24:00 -
[3] - Quote
They reduced the lock on range to 100 meters I believe. Anyway look, infantry kinda need swarms to be able to defend themselves from aircraft. Most people aren't good enough to hit a ds with one of the other av weapons. Sorry, but they are your counter. There will always be a big back and fourth about swarms being op because the home in on targets. Personally I think they are in a good place. Personally I also believe they are harder to use than most piolets give credit for, just because they are the most common anti air threat.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Stupid Blueberry
Mannar Focused Warfare Gallente Federation
1
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Posted - 2015.12.09 21:34:00 -
[4] - Quote
I think ads just don't have the tank for it.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.12.09 21:44:00 -
[5] - Quote
korrah silain wrote:They reduced the lock on range to 100 meters I believe. Anyway look, infantry kinda need swarms to be able to defend themselves from aircraft. Most people aren't good enough to hit a ds with one of the other av weapons. Sorry, but they are your counter. There will always be a big back and fourth about swarms being op because the home in on targets. Personally I think they are in a good place. Personally I also believe they are harder to use than most piolets give credit for, just because they are the most common anti air threat. Swarm lock-on range was reduced from 175 to 150m.
This biggest issue with Swarms vs DSs is the amount of effort involved in each side: DSs require a lot of effort to get competent in; Swarms are incredibly easy and simply to operate while offering a lot of rewards (read: WP) vs DSs (though HAVs are a different story.)
Which is why Swarms need to be separated into anti-HAV and anti-DS/LAV variants. That would be one step in the right direction with regards balance.
Alt of Halla Murr. Sentinel.
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Daemonn Adima
CASSETTE 514
642
|
Posted - 2015.12.09 21:45:00 -
[6] - Quote
korrah silain wrote:They reduced the lock on range to 100 meters I believe. Anyway look, infantry kinda need swarms to be able to defend themselves from aircraft. Most people aren't good enough to hit a ds with one of the other av weapons. Sorry, but they are your counter. There will always be a big back and fourth about swarms being op because the home in on targets. Personally I think they are in a good place. Personally I also believe they are harder to use than most piolets give credit for, just because they are the most common anti air threat.
I tag Dropships all day with my PLC. I get its hard but its not impossible. Swarms are an ok weapon to have in the game, but damn do they kill fast.
I'm just saying a single Swarm can effectively deny almost all vehicles if they are in the right position. And if you compare the investment of ADS and necessary skills to level 5 swarms, its not even close.
Of course air needs a counter, but as a new pilot I find I extremely frustrating to have a 200+k isk ADS cancelled out by a single Swarm costing a quarter of the price. Not to mention flying an ADS takes skill and the Swarm is a lock on, basically opposites. |
Lightning35 Delta514
The Warlords Legion
2
|
Posted - 2015.12.09 21:47:00 -
[7] - Quote
Invisible swarms is more a problem to my 1.3m isk tank. When I looks like there are 2 volleys of swarms coming your way, it's actually 4.
CEO of T-W-L
Gallente Loyalist- Ion Pistol for LIFE!
GALLENTE!!! FREEDOM!!! QUAFE!!!
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jordy mack
WarRavens Imperium Eden
984
|
Posted - 2015.12.09 21:53:00 -
[8] - Quote
get a buddy with a mic and have him shoot the swarmer?
Less QQ more PewPew
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Daemonn Adima
CASSETTE 514
642
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Posted - 2015.12.09 22:04:00 -
[9] - Quote
Well it happens so fast its impossible to do anything but die. I'll come around a point start shooting and see swarms launched... Start flying up and away as fast as possible and pop my hardner. Get out of range and I'm on fire with 2 armor bars left. Go repair. Hardner is on cool down so I'll stay higher and away. See a swarm launched so I take off from my ready increased distance, full hp to dead from 2 Swarm shots. Consistently.
I should just stay farther away until my hardner is up but I'm still learning and these were my first deaths like that. Sometimes I would get so far away I couldn't see any combatants or vehicles and the Swarm would still be following me... 800+ meters away from the initial shot. I was like damn, that's so far and all he did was look at me and press a button. Meanwhile I'm putting my pilot skills to the max to get in and out of combat. |
korrah silain
True Illuminate
194
|
Posted - 2015.12.09 22:08:00 -
[10] - Quote
Daemonn Adima wrote:korrah silain wrote:They reduced the lock on range to 100 meters I believe. Anyway look, infantry kinda need swarms to be able to defend themselves from aircraft. Most people aren't good enough to hit a ds with one of the other av weapons. Sorry, but they are your counter. There will always be a big back and fourth about swarms being op because the home in on targets. Personally I think they are in a good place. Personally I also believe they are harder to use than most piolets give credit for, just because they are the most common anti air threat. I tag Dropships all day with my PLC. I get its hard but its not impossible. Swarms are an ok weapon to have in the game, but damn do they kill fast. I'm just saying a single Swarm can effectively deny almost all vehicles if they are in the right position. And if you compare the investment of ADS and necessary skills to level 5 swarms, its not even close. Of course air needs a counter, but as a new pilot I find I extremely frustrating to have a 200+k isk ADS cancelled out by a single Swarm costing a quarter of the price. Not to mention flying an ADS takes skill and the Swarm is a lock on, basically opposites. First off we can't compare prices, that's a bad argument because it implies that vehicles should be as cheap as weapons. An analysis based exclusively on cost is inherently flawed. As to your point about plcs not being that difficult, I agree, but only because I learned to use them, every game needs a noob tube. As for investment time, well that argument is flawed as well because it implies that, say, proto suits shouldn't be insta ganked by nova knives, or remote explosives. As for the skill argument that always comes up: try surviving in a firefight with a swarm launcher. It doesn't work.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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Daemonn Adima
CASSETTE 514
642
|
Posted - 2015.12.09 22:15:00 -
[11] - Quote
Well a proto suit isn't instagibbed by anything less than proto knives and mods. Explosives are inherently more powerful, like standing on a grenade, militia or not, will kill most suits. So I get what you're saying but I really don't think it holds weight.
I'm not saying swarms shouldn't exist, just that power per shot is so great right now that 1 user can essentially deny all vehicles in an area if he has hives. And meanwhile those vehicles can't really counter save for having someone on the ground take him out. But if he's camped on a roof with feasible support, it basically renders vehicles useless in that match.
I just don't know if that was the intended purpose for swarms. |
LOL KILLZ
LulKlz
537
|
Posted - 2015.12.09 22:40:00 -
[12] - Quote
I'm a problem stemming from the dark days of OP vehicles. Because of that EVERYONE has an AV weapon handy. Don't blame the weapon, blame the devs
HMG is my first love
SR my Sancha
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Happy Violentime
1
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Posted - 2015.12.09 22:50:00 -
[13] - Quote
Maybe you just suck at being a dropship pilot? Ever think of that? Maybe its you sucking thats the problem rather than the swarms being op? |
Stupid Blueberry
Mannar Focused Warfare Gallente Federation
1
|
Posted - 2015.12.09 23:18:00 -
[14] - Quote
Happy Violentime wrote:Maybe you just suck at being a dropship pilot? Ever think of that? Maybe its you sucking thats the problem rather than the swarms being op?
If you're trying to imply that surviving in an ads is in any way an easy thing then you've never flown one. Also if you read the thread, OP is pretty new at it. Take your canned HTFU attitude and apply it where it's useful.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.12.09 23:18:00 -
[15] - Quote
though i fully understand the sentiment of your post, you are not being killed in 2 swarm hits.
My dogfighting fit has no plate, or an afterburner. With hardener down it takes three shots. It may take three shots with the hardener up anyway, but the hardner is for deflecting small rail, buying time against a large rail or forge that i can make miss, and various fire, not for attacking a strong position. Its built for intercepting roof campers, speed, and fire power.
My ground attack fit (or roof top attack fit) has a plate, rep and hardener, and that one can tank 4 shots, but just barely. Tiny sliver of health. If I am not out of dodge or the swaner dead, then i'm dead. Natuarlly, i value my 300+ k droship over that 100 k swamer (if even that considering all the LP gear, aurum proto AV, i still have 80+ haywire swarms from boxes) so i dont want to push it to the 4 hits. If he gets a second volley in the air and i am gone.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Stupid Blueberry
Mannar Focused Warfare Gallente Federation
1
|
Posted - 2015.12.09 23:22:00 -
[16] - Quote
Daemonn Adima wrote:As a new ADS pilot I find proto swarms terribly overpowered. Sure my DS isn't fully leveled out and I don't have upgraded mods, but I still have 4500+ehp and if my hardner isn't up I get 2 shot from proto Swarm launchers.
Even if I see the first shot and take off like a madman, the second round will seek me no matter how far I fly. It's incredibly frustrating to try and practice your Dropships skills just to have 1 swarm Launcher hard counter you. The price difference, skill investment difference and time to learn doesn't even compare!!
I could understand plasma cannons being extra effective against Dropships because of the skill involved to hit them, but simply locking on and spamming 2 shots is idiotic.
I know they just changed swarms, what did they change? Cause as a starter DS pilot swarms are op as ****! It sucks.
/rant over
By the way the only thing that has changed with swarms recently is their bonused suit changed from the minmatar commando to the caldari commando.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Orbital Laser S is hot.
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CRO' OLACHAN
Elysium's Electorate
52
|
Posted - 2015.12.09 23:24:00 -
[17] - Quote
I'm a now retired ads, and sds pilot. It doesn't matter. You can do flips, stall in midair, use the inertia from free fall to catapult under a bridge with mere inches of clearance, doesn't matter, they will follow you to hell and back. Yes, you can outfly a volley with a ab, hell if you are nose down and flying out of hell you can occasionally escape. Make swarms capable of being dodged, turn radius if they pass a Ds reduced to 0. If I do a flip and I'm flying at top speed it shouldn't turn as fast as it does. Hell, give Ds a flare module at the very least. We currently have to rely on something (hardeners) which should be removed from the game. Give us flares instead! |
CLONE117
True Pros Forever
943
|
Posted - 2015.12.09 23:36:00 -
[18] - Quote
vehicles in general. need a massive hp buff..
turrets could also stand to have some of their bugs fixed. such as the delayed firing of the rail gun. not sure on missiles.
blaster needs a buff to accuracy. since well. its dispersion shouldnt be worse than an hmgs. plus the fact that you have to put the vehicle right next to an enemy in hope of doing any form of damage.
av can stay the way it is although swarms need to be avoidable as in dodge able.
as the way vehicles are right now. we might as well reduce the cost to 0 isk. because none of them can really stand and fight when faced with opposition.
great potential is always there..
it just has yet to be realized
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Trooper X
TROOPER Corp X
45
|
Posted - 2015.12.09 23:50:00 -
[19] - Quote
The old swarms versus dropship discussion... still going strong i see....
I'm on the infantry side, so i'm obviously going to say, 'no'... There is no need for further nerfing...
However!...
New player and all, (which we all were /are ) so it is going to suck when your expensive ship goes down...
I watched this video the other day and thought, damn! that guy can fly - https://www.youtube.com/watch?v=I3FR3gyNgl0
Maybe it might give you some tips... (it's right at the beginning, start of the match...)
It doesn't look easy (you can hear his controller squeaking as he strains to control the ship), so practice makes perfect it seems. But even he goes down eventually...
So practise yes, fly dropships yes, but at what cost?... And for relatively little gain, tbh...
A good Logi, can earn thousands of isk and wp's, for a fraction of the price...
On a personally note, I treat all vehicles on the battlefield with contempt, you have to deal with them pronto or they can dominate the game...
Keep at it... But keep an eye on your wallet too...
TROOPER Corp X - Solo Merc - Blueberry Corp
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Genral69 death
Only Bitche's
913
|
Posted - 2015.12.10 00:30:00 -
[20] - Quote
Daemonn Adima wrote:As a new ADS pilot I find proto swarms terribly overpowered. Sure my DS isn't fully leveled out and I don't have upgraded mods, but I still have 4500+ehp and if my hardner isn't up I get 2 shot from proto Swarm launchers.
Even if I see the first shot and take off like a madman, the second round will seek me no matter how far I fly. It's incredibly frustrating to try and practice your Dropships skills just to have 1 swarm Launcher hard counter you. The price difference, skill investment difference and time to learn doesn't even compare!!
I could understand plasma cannons being extra effective against Dropships because of the skill involved to hit them, but simply locking on and spamming 2 shots is idiotic.
I know they just changed swarms, what did they change? Cause as a starter DS pilot swarms are op as ****! It sucks.
/rant over I feel your pain brother as an ADS pilot myself swarms are my biggest problem. It is not the range that is the problem as you woukd need to be in 150meters of the guy it's the swarms maneuverability, the fact along that u need a fuel injector to out run these damn things should say enough but the fact that they are IMPOSSIBLE to out maneuver is just overkill for Ds. That combined with an ADS very limited fitting space and to thew model slots is what leads to many ships going down
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Atiim
Ikomari-Onu Enforcement Caldari State
15
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Posted - 2015.12.10 00:45:00 -
[21] - Quote
Kallas Hallytyr wrote:korrah silain wrote:They reduced the lock on range to 100 meters I believe. Anyway look, infantry kinda need swarms to be able to defend themselves from aircraft. Most people aren't good enough to hit a ds with one of the other av weapons. Sorry, but they are your counter. There will always be a big back and fourth about swarms being op because the home in on targets. Personally I think they are in a good place. Personally I also believe they are harder to use than most piolets give credit for, just because they are the most common anti air threat. Swarm lock-on range was reduced from 175 to 150m. This biggest issue with Swarms vs DSs is the amount of effort involved in each side: DSs require a lot of effort to get competent in; Swarms are incredibly easy and simply to operate while offering a lot of rewards (read: WP) vs DSs (though HAVs are a different story.) Which is why Swarms need to be separated into anti-HAV and anti-DS/LAV variants. That would be one step in the right direction with regards balance. Except it wouldn't, at least not if what your actual goal is to resolve your percived problem.
That proposal only creates a seperate variant of the SL which can only kill LAVs and DSs, without changing any mechanincs of the SL, leaving it the same "fire and forget" (or whatever buzzword people use now) weapon.
The 1st Matari Commando
-HAND
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ANON Cerberus
TerranProtossZerg
951
|
Posted - 2015.12.10 00:54:00 -
[22] - Quote
Atiim wrote:Kallas Hallytyr wrote:korrah silain wrote:They reduced the lock on range to 100 meters I believe. Anyway look, infantry kinda need swarms to be able to defend themselves from aircraft. Most people aren't good enough to hit a ds with one of the other av weapons. Sorry, but they are your counter. There will always be a big back and fourth about swarms being op because the home in on targets. Personally I think they are in a good place. Personally I also believe they are harder to use than most piolets give credit for, just because they are the most common anti air threat. Swarm lock-on range was reduced from 175 to 150m. This biggest issue with Swarms vs DSs is the amount of effort involved in each side: DSs require a lot of effort to get competent in; Swarms are incredibly easy and simply to operate while offering a lot of rewards (read: WP) vs DSs (though HAVs are a different story.) Which is why Swarms need to be separated into anti-HAV and anti-DS/LAV variants. That would be one step in the right direction with regards balance. Except it wouldn't, at least not if what your actual goal is to resolve your percived problem. That proposal only creates a seperate variant of the SL which can only kill LAVs and DSs, without changing any mechanincs of the SL, leaving it the same "fire and forget" (or whatever buzzword people use now) weapon.
They need to remove the damn lock on and make it an actual skill shot like the Forge and PLC. |
Happy Violentime
1
|
Posted - 2015.12.10 00:57:00 -
[23] - Quote
Stupid Blueberry wrote:Happy Violentime wrote:Maybe you just suck at being a dropship pilot? Ever think of that? Maybe its you sucking thats the problem rather than the swarms being op? If you're trying to imply that surviving in an ads is in any way an easy thing then you've never flown one. Also if you read the thread, OP is pretty new at it. Take your canned HTFU attitude and apply it where it's useful.
I don't fly because I suck at it, I know I suck at it so I don't fly, I don't cry on the forums about how it should be easier for me.
Good pilots have blown my ass away whilst I've been av'ing them with swarms/fg's/plc's. Sucky pilots usually die in flames.
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Richard Gamerich-R
Prima Gallicus
173
|
Posted - 2015.12.10 03:50:00 -
[24] - Quote
ADS is still good for good pilots (it's more gratifiant for skilled player and I prefer that). Don't need a buff. Train and with the time you will be OP bro!
Nb: Python FTW
#portdust514
DUST 514 - GET REKT
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Daemonn Adima
CASSETTE 514
646
|
Posted - 2015.12.10 08:24:00 -
[25] - Quote
Happy Violentime wrote:Stupid Blueberry wrote:Happy Violentime wrote:Maybe you just suck at being a dropship pilot? Ever think of that? Maybe its you sucking thats the problem rather than the swarms being op? If you're trying to imply that surviving in an ads is in any way an easy thing then you've never flown one. Also if you read the thread, OP is pretty new at it. Take your canned HTFU attitude and apply it where it's useful. I don't fly because I suck at it, I know I suck at it so I don't fly, I don't cry on the forums about how it should be easier for me. Good pilots have blown my ass away whilst I've been av'ing them with swarms/fg's/plc's. Sucky pilots usually die in flames.
Who pissed in your cheerios?
This has nothing to do with dropship difficulty or "AV" in general being too strong. This thread is about Swarm launchers. Thanks for playing though!
Tesfa Alem wrote:though i fully understand the sentiment of your post, you are not being killed in 2 swarm hits.
My dogfighting fit has no plate, or an afterburner. With hardener down it takes three shots. It may take three shots with the hardener up anyway, but the hardner is for deflecting small rail, buying time against a large rail or forge that i can make miss, and various fire, not for attacking a strong position. Its built for intercepting roof campers, speed, and fire power.
My ground attack fit (or roof top attack fit) has a plate, rep and hardener, and that one can tank 4 shots, but just barely. Tiny sliver of health. If I am not out of dodge or the swaner dead, then i'm dead. Natuarlly, i value my 300+ k droship over that 100 k swamer (if even that considering all the LP gear, aurum proto AV, i still have 80+ haywire swarms from boxes) so i dont want to push it to the 4 hits. If he gets a second volley in the air and i am gone.
I'm telling you, on my Incubus which is very mod limited, I've repeatedly taken 1 Swarm which depletes my shield and the second shot takes my armor down to death or near death. I only made this post because it happened multiple times to me today. I spent most of the day flying and this was the only thing that made me wanna quit, because I felt useless.
Granted, this is with my hardner down. I shouldn't even engage without it ready if I know there's a swarm launcher present, but a few ships were lost to swarms I couldn't avoid and I didn't know they were on the field.
With better mods and increase in skills, I'm sure my survivability will go up.
But damn, derpshippin' ain't easy.
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Daemonn Adima
CASSETTE 514
646
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Posted - 2015.12.10 08:33:00 -
[26] - Quote
CRO' OLACHAN wrote:I'm a now retired ads, and sds pilot. It doesn't matter. You can do flips, stall in midair, use the inertia from free fall to catapult under a bridge with mere inches of clearance, doesn't matter, they will follow you to hell and back. Yes, you can outfly a volley with a ab, hell if you are nose down and flying out of hell you can occasionally escape. Make swarms capable of being dodged, turn radius if they pass a Ds reduced to 0. If I do a flip and I'm flying at top speed it shouldn't turn as fast as it does. Hell, give Ds a flare module at the very least. We currently have to rely on something (hardeners) which should be removed from the game. Give us flares instead!
Yeah found out the hard way. Those things are on you like a swarm of angry bees. No matter how many G's you pull, they hit you. Or orbit all crazy around you for a second if you are crankin it hard, but then they all hit you after a short tease.
Genral69 death wrote:Daemonn Adima wrote:As a new ADS pilot I find proto swarms terribly overpowered. Sure my DS isn't fully leveled out and I don't have upgraded mods, but I still have 4500+ehp and if my hardner isn't up I get 2 shot from proto Swarm launchers.
Even if I see the first shot and take off like a madman, the second round will seek me no matter how far I fly. It's incredibly frustrating to try and practice your Dropships skills just to have 1 swarm Launcher hard counter you. The price difference, skill investment difference and time to learn doesn't even compare!!
I could understand plasma cannons being extra effective against Dropships because of the skill involved to hit them, but simply locking on and spamming 2 shots is idiotic.
I know they just changed swarms, what did they change? Cause as a starter DS pilot swarms are op as ****! It sucks.
/rant over I feel your pain brother as an ADS pilot myself swarms are my biggest problem. It is not the range that is the problem as you woukd need to be in 150meters of the guy it's the swarms maneuverability, the fact along that u need a fuel injector to out run these damn things should say enough but the fact that they are IMPOSSIBLE to out maneuver is just overkill for Ds. That combined with an ADS very limited fitting space and to thew model slots is what leads to many ships going down
Yeah when an aware Swarm user is camped on a roof with hives and fire support, its almost wiser to recall and save it for later.
I had a game today, about half way through I noticed there was no armor on the map, no AV and a rooftop being camped. Pulled my ADS to clear it and unbeknownst to me, 2 Swarm users were up there. I got above them when the first was launched, I hardned up and took off only to explode a fiery death above and behind my MCC some 500-600 meters away. It was like an endless stream of swarms that were gonna tag me no matter what...
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Jackkkkkkkkkkkkkkky jack
CASSETTE 514
458
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Posted - 2015.12.10 08:47:00 -
[27] - Quote
all vehicles r op if proto out. but the skill of driving or flying is the most imporatant thing.
just found cal assault op^^
welcome to Taiwan ^^
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Genral69 death
Only Bitche's
913
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Posted - 2015.12.10 08:58:00 -
[28] - Quote
Jackkkkkkkkkkkkkkky jack wrote:all vehicles r op if proto out. but the skill of driving or flying is the most imporatant thing. Your really saying lav's and ads are good where they're at
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Daemonn Adima
CASSETTE 514
651
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Posted - 2015.12.10 23:28:00 -
[29] - Quote
WHY THE FUKC DO YOU INSTA DIE WHEN TOUCHING A MCC OR DEPLOYMENT SHIP?
Seriously that's ******* ********. |
Mad Syringe
Carbon 7
853
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Posted - 2015.12.10 23:52:00 -
[30] - Quote
Swarms are balanced against top derpship pilots. So if ya get wasted by maxed swarms, suck it up, and get better.
It's what every half decent derpshippilot has to go throug. If no proto swarms are on the field, and no railtanks to stop you derpships are still godmode. |
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7
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Posted - 2015.12.11 01:13:00 -
[31] - Quote
As someone who has most of my SP into Pythons, I think Swarms are okay now.
I don't know how they are for a beginner, but I can now dodge them or outrun them if I'm paying attention.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Nothing Certain
Pervy Sages
1
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Posted - 2015.12.11 04:30:00 -
[32] - Quote
I almost never get taken out be swarms unless I am intent on not staying and not running away, railguns get me every time.
Because, that's why.
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Daemonn Adima
Horizons' Edge
677
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Posted - 2015.12.17 19:49:00 -
[33] - Quote
Daemonn Adima wrote:UPDATE: Some people stated theres no way I could have died to just 2 swarm rounds. Well I flew a bit last night and only lost a few ships, two deaths in particular were so fast I could barely activate my hardner and afterburner before dying. Despite getting very far away in one, both deaths were because I stayed in the DS to see the damage from the swarms. I was blown away at how much damage was being put out per round. My ADS at current levels has 900shp and 2700ahp, heres the screens of my deaths to what was 2 solid swarm hit impacts. If there were 3 rounds fired one did not impact like the rest. This happened twice yesterday so I took screens of both incidents. http://imgur.com/X50EVqoAnd http://imgur.com/nmRHSydNot even on Cal commandos. (They get the swarm bonus right?) |
Shamarskii Simon
The Hundred Acre Hood
553
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Posted - 2015.12.17 22:26:00 -
[34] - Quote
Daemonn Adima wrote:As a new ADS pilot I find proto swarms terribly overpowered. Sure my DS isn't fully leveled out and I don't have upgraded mods, but I still have 4500+ehp and if my hardner isn't up I get 2 shot from proto Swarm launchers. Even if I see the first shot and take off like a madman, the second round will seek me no matter how far I fly. It's incredibly frustrating to try and practice your Dropships skills just to have 1 swarm Launcher hard counter you. The price difference, skill investment difference and time to learn doesn't even compare!! I could understand plasma cannons being extra effective against Dropships because of the skill involved to hit them, but simply locking on and spamming 2 shots is idiotic. I know they just changed swarms, what did they change? Cause as a starter DS pilot swarms are op as ****! It sucks. /rant over UPDATE: Some people stated theres no way I could have died to just 2 swarm rounds. Well I flew a bit last night and only lost a few ships, two deaths in particular were so fast I could barely activate my hardner and afterburner before dying. Despite getting very far away in one, both deaths were because I stayed in the DS to see the damage from the swarms. I was blown away at how much damage was being put out per round. My ADS at current levels has 900shp and 2700ahp, heres the screens of my deaths to what was 2 solid swarm hit impacts. If there were 3 rounds fired one did not impact like the rest. This happened twice yesterday so I took screens of both incidents. http://imgur.com/X50EVqoAnd http://imgur.com/nmRHSydNot even on Cal commandos. (They get the swarm bonus right?)
Here's what i'll assume you did wrong.
First: My rule of thumb is "Hear swarms but don't see who it's following? GTFO. They might be for you."
Second: Always pay attention to your eHP, no renders (including large rail no renders) will damage you without you realizing. No render swarms are the worst. You have no idea of how many are following you, or if they are still following you at all.
Third: You're on the run from the swarms... you know it's coming for you.... TURN around!!! Fly backwards/sideways. Swarms themselves are stupid. They follow the booty of your ADS. If you do it right, you WILL be able to delay the swarms for a little bit; MAY even out run them. Dodging is impossible still, but it is easier to outrun.
Fourth: Don't get too fancy... Flipping around and all over slows you down. You HAVE inertia. Swarms do NOT. Keep that in mind.
Fifth: Second. Mortgage. Just starting out is expensive.. TBH it's best to go in a dom, go far from the objective, and funk around some buildings to increase flying dexterity. Shoot I need to do that, i can hardly handle missiles in anti-infantry
Potential Pilot Proposal? Yes!
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