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Daemonn Adima
CASSETTE 514
641
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Posted - 2015.12.09 21:15:00 -
[1] - Quote
As a new ADS pilot I find proto swarms terribly overpowered. Sure my DS isn't fully leveled out and I don't have upgraded mods, but I still have 4500+ehp and if my hardner isn't up I get 2 shot from proto Swarm launchers.
Even if I see the first shot and take off like a madman, the second round will seek me no matter how far I fly. It's incredibly frustrating to try and practice your Dropships skills just to have 1 swarm Launcher hard counter you. The price difference, skill investment difference and time to learn doesn't even compare!!
I could understand plasma cannons being extra effective against Dropships because of the skill involved to hit them, but simply locking on and spamming 2 shots is idiotic.
I know they just changed swarms, what did they change? Cause as a starter DS pilot swarms are op as ****! It sucks.
/rant over |
Daemonn Adima
CASSETTE 514
642
|
Posted - 2015.12.09 21:45:00 -
[2] - Quote
korrah silain wrote:They reduced the lock on range to 100 meters I believe. Anyway look, infantry kinda need swarms to be able to defend themselves from aircraft. Most people aren't good enough to hit a ds with one of the other av weapons. Sorry, but they are your counter. There will always be a big back and fourth about swarms being op because the home in on targets. Personally I think they are in a good place. Personally I also believe they are harder to use than most piolets give credit for, just because they are the most common anti air threat.
I tag Dropships all day with my PLC. I get its hard but its not impossible. Swarms are an ok weapon to have in the game, but damn do they kill fast.
I'm just saying a single Swarm can effectively deny almost all vehicles if they are in the right position. And if you compare the investment of ADS and necessary skills to level 5 swarms, its not even close.
Of course air needs a counter, but as a new pilot I find I extremely frustrating to have a 200+k isk ADS cancelled out by a single Swarm costing a quarter of the price. Not to mention flying an ADS takes skill and the Swarm is a lock on, basically opposites. |
Daemonn Adima
CASSETTE 514
642
|
Posted - 2015.12.09 22:04:00 -
[3] - Quote
Well it happens so fast its impossible to do anything but die. I'll come around a point start shooting and see swarms launched... Start flying up and away as fast as possible and pop my hardner. Get out of range and I'm on fire with 2 armor bars left. Go repair. Hardner is on cool down so I'll stay higher and away. See a swarm launched so I take off from my ready increased distance, full hp to dead from 2 Swarm shots. Consistently.
I should just stay farther away until my hardner is up but I'm still learning and these were my first deaths like that. Sometimes I would get so far away I couldn't see any combatants or vehicles and the Swarm would still be following me... 800+ meters away from the initial shot. I was like damn, that's so far and all he did was look at me and press a button. Meanwhile I'm putting my pilot skills to the max to get in and out of combat. |
Daemonn Adima
CASSETTE 514
642
|
Posted - 2015.12.09 22:15:00 -
[4] - Quote
Well a proto suit isn't instagibbed by anything less than proto knives and mods. Explosives are inherently more powerful, like standing on a grenade, militia or not, will kill most suits. So I get what you're saying but I really don't think it holds weight.
I'm not saying swarms shouldn't exist, just that power per shot is so great right now that 1 user can essentially deny all vehicles in an area if he has hives. And meanwhile those vehicles can't really counter save for having someone on the ground take him out. But if he's camped on a roof with feasible support, it basically renders vehicles useless in that match.
I just don't know if that was the intended purpose for swarms. |
Daemonn Adima
CASSETTE 514
646
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Posted - 2015.12.10 08:24:00 -
[5] - Quote
Happy Violentime wrote:Stupid Blueberry wrote:Happy Violentime wrote:Maybe you just suck at being a dropship pilot? Ever think of that? Maybe its you sucking thats the problem rather than the swarms being op? If you're trying to imply that surviving in an ads is in any way an easy thing then you've never flown one. Also if you read the thread, OP is pretty new at it. Take your canned HTFU attitude and apply it where it's useful. I don't fly because I suck at it, I know I suck at it so I don't fly, I don't cry on the forums about how it should be easier for me. Good pilots have blown my ass away whilst I've been av'ing them with swarms/fg's/plc's. Sucky pilots usually die in flames.
Who pissed in your cheerios?
This has nothing to do with dropship difficulty or "AV" in general being too strong. This thread is about Swarm launchers. Thanks for playing though!
Tesfa Alem wrote:though i fully understand the sentiment of your post, you are not being killed in 2 swarm hits.
My dogfighting fit has no plate, or an afterburner. With hardener down it takes three shots. It may take three shots with the hardener up anyway, but the hardner is for deflecting small rail, buying time against a large rail or forge that i can make miss, and various fire, not for attacking a strong position. Its built for intercepting roof campers, speed, and fire power.
My ground attack fit (or roof top attack fit) has a plate, rep and hardener, and that one can tank 4 shots, but just barely. Tiny sliver of health. If I am not out of dodge or the swaner dead, then i'm dead. Natuarlly, i value my 300+ k droship over that 100 k swamer (if even that considering all the LP gear, aurum proto AV, i still have 80+ haywire swarms from boxes) so i dont want to push it to the 4 hits. If he gets a second volley in the air and i am gone.
I'm telling you, on my Incubus which is very mod limited, I've repeatedly taken 1 Swarm which depletes my shield and the second shot takes my armor down to death or near death. I only made this post because it happened multiple times to me today. I spent most of the day flying and this was the only thing that made me wanna quit, because I felt useless.
Granted, this is with my hardner down. I shouldn't even engage without it ready if I know there's a swarm launcher present, but a few ships were lost to swarms I couldn't avoid and I didn't know they were on the field.
With better mods and increase in skills, I'm sure my survivability will go up.
But damn, derpshippin' ain't easy.
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Daemonn Adima
CASSETTE 514
646
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Posted - 2015.12.10 08:33:00 -
[6] - Quote
CRO' OLACHAN wrote:I'm a now retired ads, and sds pilot. It doesn't matter. You can do flips, stall in midair, use the inertia from free fall to catapult under a bridge with mere inches of clearance, doesn't matter, they will follow you to hell and back. Yes, you can outfly a volley with a ab, hell if you are nose down and flying out of hell you can occasionally escape. Make swarms capable of being dodged, turn radius if they pass a Ds reduced to 0. If I do a flip and I'm flying at top speed it shouldn't turn as fast as it does. Hell, give Ds a flare module at the very least. We currently have to rely on something (hardeners) which should be removed from the game. Give us flares instead!
Yeah found out the hard way. Those things are on you like a swarm of angry bees. No matter how many G's you pull, they hit you. Or orbit all crazy around you for a second if you are crankin it hard, but then they all hit you after a short tease.
Genral69 death wrote:Daemonn Adima wrote:As a new ADS pilot I find proto swarms terribly overpowered. Sure my DS isn't fully leveled out and I don't have upgraded mods, but I still have 4500+ehp and if my hardner isn't up I get 2 shot from proto Swarm launchers.
Even if I see the first shot and take off like a madman, the second round will seek me no matter how far I fly. It's incredibly frustrating to try and practice your Dropships skills just to have 1 swarm Launcher hard counter you. The price difference, skill investment difference and time to learn doesn't even compare!!
I could understand plasma cannons being extra effective against Dropships because of the skill involved to hit them, but simply locking on and spamming 2 shots is idiotic.
I know they just changed swarms, what did they change? Cause as a starter DS pilot swarms are op as ****! It sucks.
/rant over I feel your pain brother as an ADS pilot myself swarms are my biggest problem. It is not the range that is the problem as you woukd need to be in 150meters of the guy it's the swarms maneuverability, the fact along that u need a fuel injector to out run these damn things should say enough but the fact that they are IMPOSSIBLE to out maneuver is just overkill for Ds. That combined with an ADS very limited fitting space and to thew model slots is what leads to many ships going down
Yeah when an aware Swarm user is camped on a roof with hives and fire support, its almost wiser to recall and save it for later.
I had a game today, about half way through I noticed there was no armor on the map, no AV and a rooftop being camped. Pulled my ADS to clear it and unbeknownst to me, 2 Swarm users were up there. I got above them when the first was launched, I hardned up and took off only to explode a fiery death above and behind my MCC some 500-600 meters away. It was like an endless stream of swarms that were gonna tag me no matter what...
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Daemonn Adima
CASSETTE 514
651
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Posted - 2015.12.10 23:28:00 -
[7] - Quote
WHY THE FUKC DO YOU INSTA DIE WHEN TOUCHING A MCC OR DEPLOYMENT SHIP?
Seriously that's ******* ********. |
Daemonn Adima
Horizons' Edge
677
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Posted - 2015.12.17 19:49:00 -
[8] - Quote
Daemonn Adima wrote:UPDATE: Some people stated theres no way I could have died to just 2 swarm rounds. Well I flew a bit last night and only lost a few ships, two deaths in particular were so fast I could barely activate my hardner and afterburner before dying. Despite getting very far away in one, both deaths were because I stayed in the DS to see the damage from the swarms. I was blown away at how much damage was being put out per round. My ADS at current levels has 900shp and 2700ahp, heres the screens of my deaths to what was 2 solid swarm hit impacts. If there were 3 rounds fired one did not impact like the rest. This happened twice yesterday so I took screens of both incidents. http://imgur.com/X50EVqoAnd http://imgur.com/nmRHSydNot even on Cal commandos. (They get the swarm bonus right?) |
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