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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.10 03:04:00 -
[1] - Quote
KEROSIINI-TERO wrote:Union118 wrote:I like that idea. Maybe it can show them crouching right before jump kinda like an animation to show full jump strength. Cuz u cant jump without bending the knees. Yeah, something like that would be great. Not hindering them too much though, nobody wants to be paralyzed, even for 0,5 secs. I was going to ask about that. A hold 'X' to jump that either locks you in place, reduces speed to a crawl (or walking pace), is going to change the movement dynamic.
I could see putting the playing in a 1-3 crouch position (still can maintain movement, i.e. crouch walk speed) for a charge jump as a positive step for combat gameplay balance. -Let's the user know they've activated a charge jump without the need an on screen charge meter. -The enemy can see this crouch, telegraphing the likely intention charge jump, and can respond accordingly.
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.10 03:30:00 -
[2] - Quote
KEROSIINI-TERO wrote:Yea had the simple crouch in mind as well. Just emphasized that not total paralysis. Agreed.
What would your thoughts be on removing dependency on blue bottles for charge jump?
Here's where I'm coming from.
-Give every suit the charged jump height of what 3 blue bottles current gives you (have to hold the button for 3 seconds to get the highest jump. Each second equates to 1 blue bottle in jump power). Could reuse some pitch shifted weapon sound to give you the indication jump charge is complete and ready for your to release 'x' for full power jump. You can release the button at anytime, however, it wouldn't be as strong.
-Introduce EQ that enhances your jump and melee power. This would be similar to the cloak EQ which already has the ability to change player stats when activated. EQ has an activation window (e.g. 20 seconds). The change it makes to base jump height stats can be compounded with the proposed 3 second charge jump. This would allow for further map navigation abilities without the need for disposable dropships.
The reliance on dropships as disposable elevators to camp a high point first with links, hives, and forge gunners/swarmers is problematic in terms of gameplay balance.
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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.10 04:19:00 -
[3] - Quote
What's a fair height for charged jumps if we did do blue bottle/EQ split?
(I'd also imagine we'd reduce the power of melee on blue bottles if we're going to an EQ that increases punching power substantially).
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