Echo 1991
WarRavens Imperium Eden
1
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Posted - 2015.12.14 03:17:00 -
[3] - Quote
DIinkelFritz wrote:Megaman Trigger wrote:DIinkelFritz wrote:Commandos...need a buff. Comparing the two, fully fitted, my assault suit is faster, has more upward mobility, more dmg buff from weapon upgrades, smaller hit box, smaller profile, stronger scan resolution, grenades, pg/cpu, and HP. In other words, my assualt suit is better than the commando at pretty much everything, including dps, which is supposed to be the role of the commando. A DPS suit with two main weapons. So I fully support the idea of giving commandos grenades, and extra slot and a bigger dmg buff say 3%. Nuff said. Wouldn't Commandos have the better DPS, depending on suit and weapon? Commandos get 10% to racial weapons and two high slots, which gives a bigger bonus than stacking mods on an Assault. Plus they have the reload bonus. Check your fittings and descriptions. The magstabs don't have stacking penalties. I put it on my suits just to make sure and they stack equally. 3 on a Gal assault :21% dmg + 15% to rate of fire =36%dps bonus 2 on Commando:10+14% = 24% dps bonus. Maxing dmg mods here and not recommending it. The kicker is that a good Commando build needs at least one slot to myo in order to move effectively around the battlefield. Given the bigger hit box and slow speed, it dies much faster than the Assault (not considering the fact that the assault has a greater hp potential). I'm not saying the slow speed and hit box need to be changed, in fact it's how the commando is supposed to be balanced. The problem is that a commando should have a clear advantage to dps over other suits (except for the heavy and sentinel for obvious reasons) and it doesn't. The only commandos I ever look out for are those from the Minmatar. With myos, The melee dmg is enough to one shot a sentinel and jump high enough to make straight shots with the mass driver (which also gets a bonus to dmg from commando skill) A maxed dmg build would add 21%+10% to explosive and projectile weapons giving a 31% bonus to damage. Caldari commmandos would be in the same category but, heh, no one plays caldari commando. All percentage based modules have a stacking penalty. The damage modifier display on the fitting screen is bugged.
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