Aver Amarn
Team Destructo Kitty Force x3
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Posted - 2015.12.10 16:50:00 -
[1] - Quote
Summa Militum wrote:I feel that the Armor Hardener Module for vehicles should be used to allow vehicles to escape to safety. What I see now, specifically from Tanks, is they will activate the Armor Hardener Module and then continue to go about slaughtering everyone near them.
I suggest reverting Tanks and Dropships back to what they were before they were nerfed, remove passive Armor Repair from Tanks and Dropships, and decrease substantially the amount of time a Armor Hardener Module can stay active.
What are your thoughts? As a tank and dropship pilot, I'd have some conditions of my own. We use these things because people abuse plasma cannons and swarm launchers. Without a hardener, you would never see us attacking. That'd probably be fine to you, but when a tank costs 1.3 million ISK and a dropship costs 400K ISK, I'd think it would be fine to be a little safer with our stuff. The Armor and Shield Hardeners do not make us invincible, one barrage of the Wiyrkomi Swarm Launchers, or a Gastun's Forge Gun, and we're backing the f*** off. Those weapons allow us no range of movement. I lose plenty of money when you destroy one of my vehicles, so please don't try to make them worse. Our vehicles are really hard to make efficient (CPU & PG). If we hit a wall while moving away from a target, we have a 2-5 second cooldown before we are able to move. I also saw a part of the thread that vehicles are able to move away quickly. This is a direct result of a module we use to escape warbarges and other tanks. The fuel injector a short lived boost to acceleration and speed. Also hardeners the way me and a buddy use them ARE for running away, but mostly, we use them when fighting other tanks, if they were to go away, the tankV.tank game would be all sorts of f***ed up.
My personal conditions would be, if these changes were made: A.) In favor of tanks and dropships: all anti vehicle weapons should have shorter range, and less damage output. We should also have less stall time when we hit a wall because our hardeners wouldn't be on so long. B.) In favor of infantry: Only one hardener, and I could live with about 3/4 passive armor repair.
Teamwork is the key to destroying a tank. Remember this. Forge+swarm=dead
Plus if you're so mad at a tank, don't shoot it with an assault rifle. Cause if that gun turns on you, you're probably gonna be shot at.
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