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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 15:02:00 -
[1] - Quote
If we cut maps behind redlines with assets and all that useless thingies, will it make some place for implements? By my (really short knowledge) it should make all processing faster too (you know less thingies on place).
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 15:41:00 -
[2] - Quote
Boykos try to dont derail this one, i hope they will answer ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 15:45:00 -
[3] - Quote
This is not about AR jeez boykos!!
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 15:46:00 -
[4] - Quote
Alcina Nektaria wrote:However, adding insight to this i don't think that would free up anything. It would reduce lag, but all the redline space is just repeated maps that already exist.
But it takes some processing memory and space for sure ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 15:57:00 -
[5] - Quote
Alcina Nektaria wrote:postapo wastelander wrote:Alcina Nektaria wrote:However, adding insight to this i don't think that would free up anything. It would reduce lag, but all the redline space is just repeated maps that already exist. But it takes some processing memory and space for sure ;) They have a limit on DESIGN content. As Rattati has stated in previous posts, they can copy stuff and just change colors and stats. They cannot add in new DESIGNS because they reached their limits. So yes, performance would enhance by them removing useless space in the distance, but they still won't be able to add anything "new" to the game. Edit: As it stands some people have been asking for them to reduce map sizes for such performance, yet it hasn't been done yet. Don't forget this game was built on the idea that we would have large battles of 64 vs 64, which is why the maps are currently so large.
Yup i got this, but if you take out useless stuff then you ahve place for more stuff implemnted.
Because if you take stuff what is placed pieces of maps and assets you opent space for another thingies. Do not forget that piece of maps and assets behind redlines are models too.
Ergo
If they cut it out they opens the place for implements and more processing memory.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 16:05:00 -
[6] - Quote
Alcina Nektaria wrote:postapo wastelander wrote:Alcina Nektaria wrote:postapo wastelander wrote:Alcina Nektaria wrote:However, adding insight to this i don't think that would free up anything. It would reduce lag, but all the redline space is just repeated maps that already exist. But it takes some processing memory and space for sure ;) They have a limit on DESIGN content. As Rattati has stated in previous posts, they can copy stuff and just change colors and stats. They cannot add in new DESIGNS because they reached their limits. So yes, performance would enhance by them removing useless space in the distance, but they still won't be able to add anything "new" to the game. Edit: As it stands some people have been asking for them to reduce map sizes for such performance, yet it hasn't been done yet. Don't forget this game was built on the idea that we would have large battles of 64 vs 64, which is why the maps are currently so large. Yup i got this, but if you take out useless stuff then you ahve place for more stuff implemnted. Because if you take stuff what is placed pieces of maps and assets you opent space for another thingies. Do not forget that piece of maps and assets behind redlines are models too. Ergo If they cut it out they opens the place for implements and more processing memory. I don't think you fully get it. There's nothing for implements. There is only room for performance enhancement (specifically fixing memory performance issues) No new suits can be added, no new weapons can be added the only things that can be added are varients of weapons that already exist. ie: they can make an assault rifle/combat rifle/scr/laser rifle/etc with different stats....which is what we currently have anyway.
Explain how is that possible. Because you tell no it is not mean that is impossible.
Because
If you cutt big455 piece of modeling from place you have space for new models. And with bonus of achieved processing memory.
Ergo
It is possible
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 16:23:00 -
[7] - Quote
Alcina Nektaria wrote:postapo wastelander wrote:Blah blah blah conversation where once AGAIN postapo doesn't actually read the constructive answer to his questions I REPEATThe backgrounds of the maps are content that already exists; SOCKETS ON OTHER MAPS. If you actually look at them you can see that they are other maps. For example; say you are on the Bridge map and you look in the distance, you will see another map, such as the trains station map or something to that effect. Reducing the size of the redline will enhance performance. It WILL NOT however, remove DESIGN content. The **** you see in the background are DESIGNS already being used on another map as the main socket layout. Does that simplify it for you? CCP has NO ROOM for more DESIGN content. If you know so little about the subject matter, you probably shouldn't try to discredit someone who actually knows what they are talking about, FYI.
And if you take look on that "other map" there is nobody fighting ergo useless and can be cutt in favour of implements. BTW by that Bla bla bla you just showed me hos dissmissive you are about thid ergo any other responce from you i will take like nonsence ;)
BTW
I still looking for some answer from someone who actually can explain.
"Who is postapo?!"
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