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Mortedeamor
The Black Masquerade
2
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Posted - 2015.12.01 14:41:00 -
[1] - Quote
nuff said
ONE UNIVERSE
ONE WAR
ONE MOTHER kitten GOD kitten SYSTEM
PORTDUST514
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 14:48:00 -
[2] - Quote
Mortedeamor wrote:nuff said
Where is my MATARI personel autocannon :p
"Who is postapo?!"
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.01 14:54:00 -
[3] - Quote
Mortedeamor wrote:nuff said
It unlocks at level 20 of the warbarge. BUY MORE AUR.
Show there is a future #CCPSpeakOn514
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 14:57:00 -
[4] - Quote
deezy dabest wrote:Mortedeamor wrote:nuff said It unlocks at level 20 of the warbarge. BUY MORE AUR.
Do not forget that if you unlocks level 20 you will automaticaly unlocks the first doors in quarters XD
"Who is postapo?!"
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Ripley Riley
Incorruptibles
13
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Posted - 2015.12.01 15:17:00 -
[5] - Quote
I know Rattati has stated how little memory the PS3 has left for Dust 514. Maybe CCP couldn't fit the new heavy weapons in? If that is the case then powercores would be a potential way to free up more memory.
Alternatively, WE COULD GET THE DAMN GAME OFF THE ******* PS3!
Become the phoenix, rise again
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.12.01 15:21:00 -
[6] - Quote
Ripley Riley wrote:I know Rattati has stated how little memory the PS3 has left for Dust 514. Maybe CCP couldn't fit the new heavy weapons in? If that is the case then powercores would be a potential way to free up more memory.
Alternatively, WE COULD GET THE DAMN GAME OFF THE ******* PS3! and they say moving it to another console will do nothing..
512mb ramm vs 32 gb ramm...scoffles 64X the memory
NEW MOTHER KITTEN CONTENT
ONE UNIVERSE
ONE WAR
ONE MOTHER kitten GOD kitten SYSTEM
PORTDUST514
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 15:44:00 -
[7] - Quote
Ripley Riley wrote:I know Rattati has stated how little memory the PS3 has left for Dust 514. Maybe CCP couldn't fit the new heavy weapons in? If that is the case then powercores would be a potential way to free up more memory.
Alternatively, WE COULD GET THE DAMN GAME OFF THE ******* PS3!
What about cut the useless thingies from maps. Like that unaccessible assetss and maps behind redline? Idea you know ;)
"Who is postapo?!"
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Ripley Riley
Incorruptibles
13
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Posted - 2015.12.01 16:51:00 -
[8] - Quote
postapo wastelander wrote:What about cut the useless thingies from maps. Like that unaccessible assetss and maps behind redline? Idea you know ;) That would improve performance; possibly loading time reductions and increased FPS in certain maps. It won't free up memory for new art assets though.
It's still a good idea. Squeezing all the performance out of this game we can is always a good idea. But will it give us new heavy weapons? Nope.
Become the phoenix, rise again
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 17:22:00 -
[9] - Quote
Ripley Riley wrote:postapo wastelander wrote:What about cut the useless thingies from maps. Like that unaccessible assetss and maps behind redline? Idea you know ;) That would improve performance; possibly loading time reductions and increased FPS in certain maps. It won't free up memory for new art assets though. It's still a good idea. Squeezing all the performance out of this game we can is always a good idea. But will it give us new heavy weapons? Nope.
I still dont get why not new models if we cutt old ones but anyway even only the performance is good change.
"Who is postapo?!"
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
899
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Posted - 2015.12.01 17:47:00 -
[10] - Quote
postapo wastelander wrote:Ripley Riley wrote:postapo wastelander wrote:What about cut the useless thingies from maps. Like that unaccessible assetss and maps behind redline? Idea you know ;) That would improve performance; possibly loading time reductions and increased FPS in certain maps. It won't free up memory for new art assets though. It's still a good idea. Squeezing all the performance out of this game we can is always a good idea. But will it give us new heavy weapons? Nope. I still dont get why not new models if we cutt old ones but anyway even only the performance is good change. It's also not just the things behind the redline it's also the sockets on the map |
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xxwhitedevilxx M
Maphia Clan Corporation
3
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Posted - 2015.12.01 17:47:00 -
[11] - Quote
Mortedeamor wrote:Ripley Riley wrote:I know Rattati has stated how little memory the PS3 has left for Dust 514. Maybe CCP couldn't fit the new heavy weapons in? If that is the case then powercores would be a potential way to free up more memory.
Alternatively, WE COULD GET THE DAMN GAME OFF THE ******* PS3! and they say moving it to another console will do nothing.. 512mb ramm vs 32 gb ramm...scoffles 64X the memory NEW MOTHER KITTEN CONTENT
That's true, still I wonder why any other game can achieve a much wider set of assets. There's indeed a problem with PS3 memory but there's also something "strange", to say the least, CCP-side.
Think about Destiny- I understand it's not really the best comparison, since one is a hundred-million game while Dust clearly isn't, but Destiny has like hundreds of unique weapons/armors and relative variants. And, well, it's not just Destiny: any other FPS I can think of, offers a much wider variety of unique assets. The only thing I can think of is that there's a bottleneck somewhere in Dust that doesn't allow it to be "decent".
Still, a brand new platform with much more processing power, RAM etc is probably the easiest/cheapest solution
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.12.01 19:43:00 -
[12] - Quote
Would be too many tears from Caldari players with the advent of Anti-Shield Heavy Weapons......
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Ripley Riley
Incorruptibles
13
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Posted - 2015.12.01 20:14:00 -
[13] - Quote
postapo wastelander wrote:I still dont get why not new models if we cutt old ones but anyway even only the performance is good change. Because those models still exist in the game and are loaded. Maybe they won't be loaded as often (which is where we get the performance improvements from), but they are there. The only way to free up the memory would be to delete the model/texture entirely... which would remove it from all maps, even the parts of the map we want to keep.
Become the phoenix, rise again
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 20:18:00 -
[14] - Quote
Ripley Riley wrote:postapo wastelander wrote:I still dont get why not new models if we cutt old ones but anyway even only the performance is good change. Because those models still exist in the game and are loaded. Maybe they won't be loaded as often (which is where we get the performance improvements from), but they are there. The only way to free up the memory would be to delete the model/texture entirely... which would remove it from all maps, even the parts of the map we want to keep.
I talking about this for whole time. Asset far far away and not usefull just standing here for nothing. Great455 model what can be deleted for sake of usefull thingies like new models.
"Who is postapo?!"
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.12.01 20:19:00 -
[15] - Quote
Ripley Riley wrote:postapo wastelander wrote:What about cut the useless thingies from maps. Like that unaccessible assetss and maps behind redline? Idea you know ;) That would improve performance; possibly loading time reductions and increased FPS in certain maps. It won't free up memory for new art assets though. It's still a good idea. Squeezing all the performance out of this game we can is always a good idea. But will it give us new heavy weapons? Nope. It's a good idea, therefore, it won't get implemented.
Scouts United
Gk.0s & Quafes all day.
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Ripley Riley
Incorruptibles
13
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Posted - 2015.12.01 20:26:00 -
[16] - Quote
postapo wastelander wrote:I talking about this for whole time. Asset far far away and not usefull just standing here for nothing. Great455 model what can be deleted for sake of usefull thingies like new models. Helvete even that map under that far away assets are model.
ERGO scrap it and leave just active part of map and we can have some place for implements.
Jeez boyko its literaly kilometres of useless fields and assets. Thats a helvete big455 model. And I'm trying to tell you that deleting those models/textures would remove them from the part of the map that you want to keep. What you are proposing would end up with us playing on slightly hilly plains every match.
I don't know how to make this any clearer: with the current code of Dust 514 we are screwed as far as new assets are concerned. It would take completely rebuilding Dust 514 from the ground up to fix these problems and if CCP is going to do that they might as well rebuild the game on a PC/PS4.
Become the phoenix, rise again
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Mortedeamor
The Black Masquerade
2
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Posted - 2015.12.01 21:43:00 -
[17] - Quote
Ripley Riley wrote:postapo wastelander wrote:I talking about this for whole time. Asset far far away and not usefull just standing here for nothing. Great455 model what can be deleted for sake of usefull thingies like new models. Helvete even that map under that far away assets are model.
ERGO scrap it and leave just active part of map and we can have some place for implements.
Jeez boyko its literaly kilometres of useless fields and assets. Thats a helvete big455 model. And I'm trying to tell you that deleting those models/textures would remove them from the part of the map that you want to keep. What you are proposing would end up with us playing on slightly hilly plains every match. I don't know how to make this any clearer: with the current code of Dust 514 we are screwed as far as new assets are concerned. It would take completely rebuilding Dust 514 from the ground up to fix these problems and if CCP is going to do that they might as well rebuild the game on a PC fixed that for you
ONE UNIVERSE
ONE WAR
ONE MOTHER kitten GOD kitten SYSTEM
PORTDUST514
|
postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.02 00:55:00 -
[18] - Quote
Ripley Riley wrote:postapo wastelander wrote:I talking about this for whole time. Asset far far away and not usefull just standing here for nothing. Great455 model what can be deleted for sake of usefull thingies like new models. Helvete even that map under that far away assets are model.
ERGO scrap it and leave just active part of map and we can have some place for implements.
Jeez boyko its literaly kilometres of useless fields and assets. Thats a helvete big455 model. And I'm trying to tell you that deleting those models/textures would remove them from the part of the map that you want to keep. What you are proposing would end up with us playing on slightly hilly plains every match. I don't know how to make this any clearer: with the current code of Dust 514 we are screwed as far as new assets are concerned. It would take completely rebuilding Dust 514 from the ground up to fix these problems and if CCP is going to do that they might as well rebuild the game on a PC/PS4.
You dont get me im talking about that plains what you see behind redlines.
"Who is postapo?!"
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benandjerrys
Vader's-Fist The Empire of New Eden
1
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Posted - 2015.12.04 16:43:00 -
[19] - Quote
Right next in line to 4 way WAR implementation in factions
Free isk! (comment with in game name)
#portdust514
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