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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 14:48:00 -
[1] - Quote
Mortedeamor wrote:nuff said
Where is my MATARI personel autocannon :p
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 14:57:00 -
[2] - Quote
deezy dabest wrote:Mortedeamor wrote:nuff said It unlocks at level 20 of the warbarge. BUY MORE AUR.
Do not forget that if you unlocks level 20 you will automaticaly unlocks the first doors in quarters XD
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 15:44:00 -
[3] - Quote
Ripley Riley wrote:I know Rattati has stated how little memory the PS3 has left for Dust 514. Maybe CCP couldn't fit the new heavy weapons in? If that is the case then powercores would be a potential way to free up more memory.
Alternatively, WE COULD GET THE DAMN GAME OFF THE ******* PS3!
What about cut the useless thingies from maps. Like that unaccessible assetss and maps behind redline? Idea you know ;)
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 17:22:00 -
[4] - Quote
Ripley Riley wrote:postapo wastelander wrote:What about cut the useless thingies from maps. Like that unaccessible assetss and maps behind redline? Idea you know ;) That would improve performance; possibly loading time reductions and increased FPS in certain maps. It won't free up memory for new art assets though. It's still a good idea. Squeezing all the performance out of this game we can is always a good idea. But will it give us new heavy weapons? Nope.
I still dont get why not new models if we cutt old ones but anyway even only the performance is good change.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.01 20:18:00 -
[5] - Quote
Ripley Riley wrote:postapo wastelander wrote:I still dont get why not new models if we cutt old ones but anyway even only the performance is good change. Because those models still exist in the game and are loaded. Maybe they won't be loaded as often (which is where we get the performance improvements from), but they are there. The only way to free up the memory would be to delete the model/texture entirely... which would remove it from all maps, even the parts of the map we want to keep.
I talking about this for whole time. Asset far far away and not usefull just standing here for nothing. Great455 model what can be deleted for sake of usefull thingies like new models.
"Who is postapo?!"
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.12.02 00:55:00 -
[6] - Quote
Ripley Riley wrote:postapo wastelander wrote:I talking about this for whole time. Asset far far away and not usefull just standing here for nothing. Great455 model what can be deleted for sake of usefull thingies like new models. Helvete even that map under that far away assets are model.
ERGO scrap it and leave just active part of map and we can have some place for implements.
Jeez boyko its literaly kilometres of useless fields and assets. Thats a helvete big455 model. And I'm trying to tell you that deleting those models/textures would remove them from the part of the map that you want to keep. What you are proposing would end up with us playing on slightly hilly plains every match. I don't know how to make this any clearer: with the current code of Dust 514 we are screwed as far as new assets are concerned. It would take completely rebuilding Dust 514 from the ground up to fix these problems and if CCP is going to do that they might as well rebuild the game on a PC/PS4.
You dont get me im talking about that plains what you see behind redlines.
"Who is postapo?!"
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