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Anmol Singh
G0DS AM0NG MEN
1
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Posted - 2015.11.30 20:27:00 -
[1] - Quote
Almost everybody I talked to (Even those that use them for jumpy stuff) hate them. Nobody likes fighting an enemy that is 20 feet above me shooting grenades from a luncher at me and spamming their flaylock/ PLC. It is literally the most EZ-Mode you can get in this game. It is wayy to common and annoying.
I bet only 3-5% of the players in this game actually like the this way.
Proposal: How about we have it so that there is a 100% penalty on the 2nd and 3rd myofib for jumping. BOOM! Mind=Blown!
Sagaris lover!!!
Commando <3
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Professor Mehaffey
Amarr Templars Amarr Empire
50
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Posted - 2015.11.30 20:30:00 -
[2] - Quote
I agree. Speaking from someone who used myofibs pre-buff, I hate it when you go to punch someone and you jump like 10 feet in the air. Sometimes we don't want to be superman you know?
FREEEDDDOOOMMM
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Cesar Geronimo
DUST University Ivy League
168
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Posted - 2015.11.30 20:35:00 -
[3] - Quote
Like I've been saying, the simplest solution is to just add a severe moving spread penalty when in the air... |
Professor Mehaffey
Amarr Templars Amarr Empire
50
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Posted - 2015.11.30 20:35:00 -
[4] - Quote
Cesar Geronimo wrote:Like I've been saying, the simplest solution is to just add a severe moving spread penalty when in the air... Wouldn't that give them more time to shoot whilst airborn?
FREEEDDDOOOMMM
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Ripley Riley
Incorruptibles
13
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Posted - 2015.11.30 20:36:00 -
[5] - Quote
Signed, approved, +1.
Myofibs, in their current iteration, are a mistake. I know there are a handful of players who find them fun, but they are a gamebreaking annoyance to the rest of us.
Since CCP Rattati hates removing content from the game entirely, my proposal is to reduce the myofib jump height bonus by 50%. The module can still improve mobility, but doesn't allow for crazy moonjumping asshats anymore.
Become the phoenix, rise again
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Professor Mehaffey
Amarr Templars Amarr Empire
50
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Posted - 2015.11.30 20:37:00 -
[6] - Quote
Ripley Riley wrote:Signed, approved, +1.
Myofibs, in their current iteration, are a mistake. I know there are a handful of players who find them fun, but they are a gamebreaking annoyance to the rest of us.
I know Rattati hates the idea of removing something from the game entirely so my proposal is to reduce the myofib jump height bonus by 50%. The module can still improve mobility, but doesn't allow for crazy moonjumping asshats anymore. ^
I was an avid myofib user pre-buff, and it is harder to melee someone now than before
FREEEDDDOOOMMM
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Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
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Posted - 2015.11.30 20:48:00 -
[7] - Quote
Dust needs an easier mode, for those who suck with a shotgun.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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ID G4f
CASSETTE 514
123
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Posted - 2015.11.30 20:54:00 -
[8] - Quote
Nobody used myofib pre jump buff, that was stated by rattati. Based on hard numbers. Now they are used. Lets all take a minuite and be honest with ourselves, the suits that jump are sqishy as hell & should be able to use this tactic to get away. Where it becomes gamebreaking is with the inclusion of explosives. i've heard a few good options like making it a piece of equipment like the cloak. not a bad plan, simular to rattati's jet pack concept. But i think this is easier and much more interestingly fixed by utilizing something that is already built into unreal editor & fits the game concept better as well... variable gravity. have some planets use current gravity settings, some make armor heavy's jump like scouts with myo's now, & some that even with scouts with myo's jump like an armor heavy. The unpridictability will make the fit's less op all around while making for some hillarious moments of super jumpy into acid moments we all enjoy. I personally love myo's for placing & destroying uplinks without resorting to a python.
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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Raven-747
WarRavens Imperium Eden
252
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Posted - 2015.11.30 21:02:00 -
[9] - Quote
Reason why jumps were introduced: Heavies could jump that little hedge with 1 or 2 mods, assaults could now increase their mobility with a mod or two, and scouts could evade critical situations. And how does the player base uses it? lulz
When you headshot a frontline with proto
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Pocket Rocket Girl
Psygod9
525
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Posted - 2015.11.30 21:08:00 -
[10] - Quote
Anmol Singh wrote:Almost everybody I talked to (Even those that use them for jumpy stuff) hate them. Nobody likes fighting an enemy that is 20 feet above me shooting grenades from a luncher at me and spamming their flaylock/ PLC. It is literally the most EZ-Mode you can get in this game. It is wayy to common and annoying.
I bet only 3-5% of the players in this game actually like the this way.
Proposal: How about we have it so that there is a 100% penalty on the 2nd and 3rd myofib for jumping. BOOM! Mind=Blown!
as long as i can still reach some of the roof top campers and play parkour... mainly just want to play parkour
Moo...
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
145
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Posted - 2015.11.30 21:08:00 -
[11] - Quote
Like the way Miofibs give people some different options of navigating the map. Shortcuts, sneaky backdoors etc etc etc.
Hate Myofibs with explosive splash.
Not sure of the possible solutions though..... either no shooting whilst jumping (a la sprinting?) or a large stamina penalty for jumping my myos equipped to stop people bouncing all over the shop.
Neither of those are really a solid answer though |
TIGER SHARK1501
Savage Bullet RUST415
644
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Posted - 2015.11.30 21:10:00 -
[12] - Quote
https://youtu.be/oTz93Y-qeq0 |
Pocket Rocket Girl
Psygod9
526
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Posted - 2015.11.30 21:19:00 -
[13] - Quote
TIGER SHARK1501 wrote:https://youtu.be/oTz93Y-qeq0
the next kane west beat ...
Moo...
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ID G4f
CASSETTE 514
123
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Posted - 2015.11.30 21:20:00 -
[14] - Quote
TIGER SHARK1501 wrote:https://youtu.be/oTz93Y-qeq0 Lmao.... no, but.... lmfao
95mil sp and counting
Playing since 2013-03-12 06:21
Bernie sanders for president! Finally a president of the people
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TIGER SHARK1501
Savage Bullet RUST415
645
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Posted - 2015.11.30 21:55:00 -
[15] - Quote
ID G4f wrote:TIGER SHARK1501 wrote:https://youtu.be/oTz93Y-qeq0 Lmao.... no, but.... lmfao But.......the frog men must suffer!! =ƒÿê |
Foo Fighting
Blank Application
592
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Posted - 2015.11.30 22:03:00 -
[16] - Quote
Edgar Reinhart wrote:Like the way Miofibs give people some different options of navigating the map. Shortcuts, sneaky backdoors etc etc etc.
Hate Myofibs with explosive splash.
Not sure of the possible solutions though..... either no shooting whilst jumping (a la sprinting?) or a large stamina penalty for jumping my myos equipped to stop people bouncing all over the shop.
Neither of those are really a solid answer though
Add to this increased impact to mid air hits - no reason that live mercs can't ragdoll a little - and your solution could work, with the added fun of watching disorientated bunnies. |
Moochie Cricket
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.11.30 22:09:00 -
[17] - Quote
I don't think anyone really wants to nerf the ability to jump high, because myofibs allow for a new dimension of movement through maps. Rather it seems people want to nerf the ability to use weapons (namely explosive weapons) while jumping high. Making the jump modifier tied to a piece of equipment that one has to activate (ex: cloak) could potentially work.
Caldari
REALLY 514
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Ripley Riley
Incorruptibles
13
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Posted - 2015.11.30 22:12:00 -
[18] - Quote
Moochie Cricket wrote:Making the jump modifier tied to a piece of equipment that one has to activate (ex: cloak) could potentially work. This was the original idea I submitted on the community crowdsourcing trello board. I wanted a piece of ACTIVE equipment to aid in vertical movement, not give you permanent high-cover. A jet pack (aka jump jets) or some kind of exoskeleton leg enhancement, etc.
Become the phoenix, rise again
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SAMEERio
WarRavens Imperium Eden
46
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Posted - 2015.11.30 22:20:00 -
[19] - Quote
I hardly see people use Myrostims now, so there's no need for it to be nerfed.
"Pew pew pew"
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ROMULUS H3X
research lab
889
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Posted - 2015.11.30 22:22:00 -
[20] - Quote
ID G4f wrote:Nobody used myofib pre jump buff, that was stated by rattati. Based on hard numbers. Now they are used. Lets all take a minuite and be honest with ourselves, the suits that jump are sqishy as hell & should be able to use this tactic to get away. Where it becomes gamebreaking is with the inclusion of explosives. i've heard a few good options like making it a piece of equipment like the cloak. not a bad plan, simular to rattati's jet pack concept. But i think this is easier and much more interestingly fixed by utilizing something that is already built into unreal editor & fits the game concept better as well... variable gravity. have some planets use current gravity settings, some make armor heavy's jump like scouts with myo's now, & some that even with scouts with myo's jump like an armor heavy. The unpridictability will make the fit's less op all around while making for some hillarious moments of super jumpy into acid moments we all enjoy. I personally love myo's for placing & destroying uplinks without resorting to a python.
I wouldn't say NOBODY used them pre-jump addition...
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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2Berries
Ghosts of Dawn General Tso's Alliance
1
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Posted - 2015.11.30 22:31:00 -
[21] - Quote
I can do without the jumps, but please give back the full force of the punch. Had to 2-punch a basic fit yesterday in my tiger scout with 3 myo's, just not right.
Evening Boys, Hows the water?
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bane sieg
T.H.I.R.D R.O.C.K Damage LLC
446
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Posted - 2015.11.30 22:34:00 -
[22] - Quote
It's not that big a deal idk why you noobs keep whining. If they stack myos they have no shields. Learn to aim your rifle of choice and watch em die. I run mass drivers regularly but I do NOT stack myos. When I encounter a jumpy mass driver I almost always win because I have shields. Also, git gud scrubs. There's things much more broken than myos
Ban all the carebears in dust before they destroy the game
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ROMULUS H3X
research lab
889
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Posted - 2015.11.30 22:36:00 -
[23] - Quote
Anmol Singh wrote:Almost everybody I talked to (Even those that use them for jumpy stuff) hate them. Nobody likes fighting an enemy that is 20 feet above me shooting grenades from a luncher at me and spamming their flaylock/ PLC. It is literally the most EZ-Mode you can get in this game. It is wayy to common and annoying.
I bet only 3-5% of the players in this game actually like the this way.
Proposal: How about we have it so that there is a 100% penalty on the 2nd and 3rd myofib for jumping. BOOM! Mind=Blown!
Funny, because most of the people I talk to don't mind them how they currently are... They all simply adjusted to the change ( just like how I now have to adjust to galassaults and their new found OP Assault Rifles..)
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.12.01 01:43:00 -
[24] - Quote
While I agree with the sentiment, I think that we need to be very careful with the implementation. Myofibs represent the only change to a module that has actually succeeded in being valued as more important than a shield extender. As a result, we need to keep that positive aspect of the module in mind when discussing its pitfalls. If myofibs get nerfed in the wrong way, you'll get complaints of TTK being too high a week or two after.
Not saying "No". Just offering a word of caution
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Apoleon II
Rooky rooks
20
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Posted - 2015.12.01 01:56:00 -
[25] - Quote
Naaahhh, we only need more sensibility in the camera, to do a 720 quick scope , this would be very MLG
Sorry for my bad english :$
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Summa Militum
Abstract Requiem
1
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Posted - 2015.12.01 02:22:00 -
[26] - Quote
I think a jump penalty should be introduced proportional to the amount of Armor your Dropsuit has. |
Apoleon II
Rooky rooks
20
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Posted - 2015.12.01 02:27:00 -
[27] - Quote
Stop the penalties man, just press square and go to kill and kill more
Sorry for my bad english :$
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Summa Militum
Abstract Requiem
1
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Posted - 2015.12.01 03:13:00 -
[28] - Quote
ROMULUS H3X wrote:Anmol Singh wrote:Almost everybody I talked to (Even those that use them for jumpy stuff) hate them. Nobody likes fighting an enemy that is 20 feet above me shooting grenades from a luncher at me and spamming their flaylock/ PLC. It is literally the most EZ-Mode you can get in this game. It is wayy to common and annoying.
I bet only 3-5% of the players in this game actually like the this way.
Proposal: How about we have it so that there is a 100% penalty on the 2nd and 3rd myofib for jumping. BOOM! Mind=Blown! Funny, because most of the people I talk to don't mind them how they currently are... They all simply adjusted to the change ( just like how I now have to adjust to galassaults and their new found OP Assault Rifles..)
Don't bring my Assault Rifle into this. |
DDx77
WarRavens Imperium Eden
435
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Posted - 2015.12.01 07:03:00 -
[29] - Quote
Anmol Singh wrote:Almost everybody I talked to (Even those that use them for jumpy stuff) hate them. Nobody likes fighting an enemy that is 20 feet above me shooting grenades from a luncher at me and spamming their flaylock/ PLC. It is literally the most EZ-Mode you can get in this game. It is wayy to common and annoying.
LET ME TELL YOU WHY NOT
"Ahem" Because first of all they were already "nerfed"
You see the day myos were changed was actually one of the MOST FUN and MEMORABLE moments this game has EVER had
The game in a split second felt incredibly new. Maps opened up, New areas & tactics emerged, it was a frikkin blast
But not everybody was having fun. there were no mass driving hoppers yet ( PLC jumpers were actually first) However these miserable people just couldn't stand others actually enjoying playing this game.
So they kicked and screamed and cried
One hag created this long long long winded post about how the myo stacking penalty wasnt working correctly
Her window shattering cat dying sounding voice was heard eventually
So myos were nerfed to THREE max
And now I'm laughing at all you idiots that wanted this.
It just so happens THREE complex myos gets you the perfect jump.
You can get just high enough before you start floating. (Five myos is fun but you float on the way down making it very easy to pick you off)
So enjoy what happens because miserable people suck and when devs think changing a fun feature to be both not as fun and much more annoying is more important than focusing valuable time on real game breaking issues such as the horrible frame rate drops when playing FW or PC or that stupid Gal Facility map
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Aeon Amadi
13
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Posted - 2015.12.01 07:34:00 -
[30] - Quote
Let's get some constructive criticism/critical thinking going on:
Why does this form of verticality work in other games (Destiny, Tribes, Planetside 2, Call of Duty) but not in Dust 514?
Jump-packs, double/triple jumps, blinks have been a thing in FPS games for a while. What makes them easier to deal with than in Dust 514? Is it the high amount of HP players can have in Dust 514? Is solely because of the Mass Driver?
Theorycraft. Have to know -WHY- they are bad, not that they are just bad.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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