postapo wastelander
Corrosive Synergy
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Posted - 2015.12.01 14:34:00 -
[1] - Quote
Aeon Amadi wrote:Let's get some constructive criticism/critical thinking going on:
Why does this form of verticality work in other games (Destiny, Tribes, Planetside 2, Call of Duty) but not in Dust 514?
Jump-packs, double/triple jumps, blinks have been a thing in FPS games for a while. What makes them easier to deal with than in Dust 514? Is it the high amount of HP players can have in Dust 514? Is solely because of the Mass Driver?
Theorycraft. Have to know -WHY- they are bad, not that they are just bad.
Major issue here is LAG and hit detection here. Dust is still somehow clunky and buggy in this way.
Trust me boyko if people will not have these issues, they will not be against module itself. Because they will have clearly chance to shoot these down. For example, why one game i can clearly shoot these jumpboykos from air and next ten games they do not taking any damage?
Cure is easy less LAG and framerate issue and it will be good.
How to achieve it:
Just make maps smaller - less loading, less assets for procesing, less framrate issues (and more place for implementation like racials for future).
"Clean" server infrastructure - This is evergreen how is possible dust is still lagy, do not ask me.
Implement latency filter - Make play more viable between players by implementation of ping filter, we should fight the contender not the lag between players.
Better optimization - Another issue, imput, effects, popups, these all doing unstable in fights (nerf them, if you need to scrap them, game need to be flowy like water)
I honestly think if these all will be resolved there will be less issues about modules and weapons because honestly we cannot to tune something if game is still that glitchy.
Like yesterday, i fight on shoti jumpy boyko, yes he got me but whall story story was like this:
I saw this boyko trying to kill on newbo i told my self helvete no and i start to hun him. He have blue tonic and i did not have issue with that because it was funny TTK. Je jumped on some rocks where i obviously do not have access, and wait "in shadow" if he jump down he jumped and now something interesting, i shoot him three times to face and punch him three times guess what no dmg taken.
And this is really problem, nonsensical lag what doing this. If people can shoot him in 1-5 secs closerange or 1-3 second medium/long range there will be less amount of users of blue tonics and nobody will do articless how it needs to be nerfed.
"Who is postapo?!"
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