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![jordy mack jordy mack](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
jordy mack
WarRavens Imperium Eden
936
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Posted - 2015.11.30 01:55:00 -
[1] - Quote
1) lifetime k/d ratio becomes a damage modifier in pubs.
2) remove the redline, spawn us further away from battle. (like kilometers away, lets use these huge maps)
ok, im ready, bring the hate! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Less QQ more PewPew
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![Union118 Union118](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Union118
TH3 STRUGGL3
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.11.30 02:05:00 -
[2] - Quote
jordy mack wrote:1) lifetime k/d ratio becomes a damage modifier in pubs. 2) remove the redline, spawn us further away from battle. (like kilometers away, lets use these huge maps) ok, im ready, bring the hate! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) Jesus loves you. No matter what.
Starter Fit Suits are OP :-)
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![Glass Bowtie Glass Bowtie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Glass Bowtie
Kirkinen Risk Control Caldari State
33
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Posted - 2015.11.30 02:22:00 -
[3] - Quote
What if Uplink spawn times were decreased and remaining spawns increased for every friendly Uplink deployed on the field? Also, Nanohives should have a stackable bonus. Literally. If you stack Nanohives on top of each other (preferably in small rooms) their available ammo amount is doubled per Nanohive. |
![Radiant Pancake3 Radiant Pancake3](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Radiant Pancake3
2
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Posted - 2015.11.30 02:26:00 -
[4] - Quote
You know, I've heard all the maps we play on in the 'map rotation' were really suppose to be just 1 huge map we all fight on...
Looks like that didn't happen...
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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![Union118 Union118](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Union118
TH3 STRUGGL3
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.11.30 13:47:00 -
[5] - Quote
Glass Bowtie wrote:What if Uplink spawn times were decreased and remaining spawns increased for every friendly Uplink deployed on the field? Also, Nanohives should have a stackable bonus. Literally. If you stack Nanohives on top of each other (preferably in small rooms) their available ammo amount is doubled per Nanohive. Uplinks yes cuz 15 seconds is too long. Nanohive no cuz if you are able to place 2 the sum of both replenish the ammo very quickly.
Starter Fit Suits are OP :-)
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![duster 35000 duster 35000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
duster 35000
658
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Posted - 2015.11.30 13:48:00 -
[6] - Quote
You're*
We'll bang ok?
Shitposting at level 5 proficiency 5
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![Death Shadow117 Death Shadow117](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
897
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Posted - 2015.11.30 14:24:00 -
[7] - Quote
Radiant Pancake3 wrote:You know, I've heard all the maps we play on in the 'map rotation' were really suppose to be just 1 huge map we all fight on...
Looks like that didn't happen... It's true have I not showed it to you? Probably not but belive me |
![Death Shadow117 Death Shadow117](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
897
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.11.30 14:25:00 -
[8] - Quote
Union118 wrote:Glass Bowtie wrote:What if Uplink spawn times were decreased and remaining spawns increased for every friendly Uplink deployed on the field? Also, Nanohives should have a stackable bonus. Literally. If you stack Nanohives on top of each other (preferably in small rooms) their available ammo amount is doubled per Nanohive. Uplinks yes cuz 15 seconds is too long. Nanohive no cuz if you are able to place 2 the sum of both replenish the ammo very quickly. Yeah then what happens if throw down two triage hives? Super logi |
![Union118 Union118](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Union118
TH3 STRUGGL3
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.12.01 00:58:00 -
[9] - Quote
Death Shadow117 wrote:Union118 wrote:Glass Bowtie wrote:What if Uplink spawn times were decreased and remaining spawns increased for every friendly Uplink deployed on the field? Also, Nanohives should have a stackable bonus. Literally. If you stack Nanohives on top of each other (preferably in small rooms) their available ammo amount is doubled per Nanohive. Uplinks yes cuz 15 seconds is too long. Nanohive no cuz if you are able to place 2 the sum of both replenish the ammo very quickly. Yeah then what happens if throw down two triage hives? Super logi Just make it so you can only place one at a time. As for the rest you can place more.
Starter Fit Suits are OP :-)
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![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.12.01 01:00:00 -
[10] - Quote
jordy mack wrote:1) lifetime k/d ratio becomes a damage modifier in pubs. Sniper 514 ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
Dust 514 Market Trello. The essential resource for trading in Dust.
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![Raven-747 Raven-747](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Raven-747
WarRavens Imperium Eden
254
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Posted - 2015.12.01 01:01:00 -
[11] - Quote
Life time k/d as damage bonus? Duna 514
When you headshot a frontline with proto
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![jordy mack jordy mack](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
jordy mack
WarRavens Imperium Eden
938
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Posted - 2015.12.01 01:35:00 -
[12] - Quote
i should have said negative multiplier. will edit.
Less QQ more PewPew
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![Diablo Gamekeeper Diablo Gamekeeper](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Diablo Gamekeeper
Anunnakii
733
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Posted - 2015.12.01 01:36:00 -
[13] - Quote
Radiant Pancake3 wrote:You know, I've heard all the maps we play on in the 'map rotation' were really suppose to be just 1 huge map we all fight on...
Looks like that didn't happen... All the maps are on one single large map yes.
22-6 vs Ancient Exiles A-Team. Your move Marauder.
Rainbow Dash
CCP Broke my link
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![Pocket Rocket Girl Pocket Rocket Girl](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Pocket Rocket Girl
Psygod9
526
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Posted - 2015.12.01 02:15:00 -
[14] - Quote
jordy mack wrote:1) lifetime k/d ratio becomes a negative damage modifier in pubs. 2) remove the redline, spawn us further away from battle. (like kilometers away, lets use these huge maps) ok, im ready, bring the hate! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
I hate them.... let do it! also on a more serious note
i agree with the red line removal but to compensate let bring back the MCC that used to move in circle around the map and have something like a 50m radius that's a red zone that follows under neath the MCC
Moo...
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![Mortishai Belmont Mortishai Belmont](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
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Posted - 2015.12.01 02:24:00 -
[15] - Quote
Union118 wrote:jordy mack wrote:1) lifetime k/d ratio becomes a damage modifier in pubs. 2) remove the redline, spawn us further away from battle. (like kilometers away, lets use these huge maps) ok, im ready, bring the hate! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) Jesus loves you. No matter what. This is true.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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![Dementia Maniaclease Dementia Maniaclease](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Dementia Maniaclease
84
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Posted - 2015.12.01 02:30:00 -
[16] - Quote
I like the second idea
Take the high ground!
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![deezy dabest deezy dabest](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
4
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Posted - 2015.12.01 03:01:00 -
[17] - Quote
jordy mack wrote:1) lifetime k/d ratio becomes a negative damage modifier in pubs. 2) remove the redline, spawn us further away from battle. (like kilometers away, lets use these huge maps) ok, im ready, bring the hate! ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
Stop like farming from pro stompers and stat padders. Not cool.
Show there is a future #CCPSpeakOn514
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