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Genral69 death
Only Bitche's
877
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Posted - 2015.11.29 21:13:00 -
[1] - Quote
Changing the lock on range was not what was needed, for a Ds swarms are still IMPOSSIBLE to dough.
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Union118
TH3 STRUGGL3
1
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Posted - 2015.11.29 21:16:00 -
[2] - Quote
Do they need more dmg or less.
Starter Fit Suits are OP :-)
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postapo wastelander
Corrosive Synergy
2
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Posted - 2015.11.29 21:18:00 -
[3] - Quote
Union118 wrote:Do they need more dmg or less.
Against ADS i thing little more damage. Or Slow DSs down.
"Who is postapo?!"
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CUSE TOWN333
Capital Acquisitions LLC
3
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Posted - 2015.11.29 21:19:00 -
[4] - Quote
Yes nerf swarms so tanks can drive around in the middle of the map farming infantry all day long.
actions speak louder then words.
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Keister Shrapnel
K-Mart
101
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Posted - 2015.11.29 21:19:00 -
[5] - Quote
Maybe less turn radius or longer lock-on time? Personally, I want to see all ADS crash & burn.
Officially graduated from Noob to Scrub
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Vicious Minotaur
3
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Posted - 2015.11.29 21:27:00 -
[6] - Quote
This is intended.
Swarms are impossible to dough because they aren't bread.
Minotaur Master Race
Violently penetrating you since ca 84 BCE. ( -í° -£-û -í°)
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Worthless Target
Extra Padding
81
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Posted - 2015.11.29 21:31:00 -
[7] - Quote
The only logical thing to do is reduce lock on range to 30m, reduce damage to 1 damage per missile, and reduce max ammo capacity.
Embrace the stomp
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Genral69 death
Only Bitche's
878
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Posted - 2015.11.29 21:34:00 -
[8] - Quote
CUSE TOWN333 wrote:Yes nerf swarms so tanks can drive around in the middle of the map farming infantry all day long. Can't u read, I said the range nurf was not what was needed
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
Only Bitche's
878
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Posted - 2015.11.29 21:38:00 -
[9] - Quote
Lock on time and range is fine but they are impossible to dough, u can be flyi g a full speed and make a serouisy tight turn (nearly crashing) but no they damn things will follow u to Hell if needed
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
Only Bitche's
878
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Posted - 2015.11.29 21:39:00 -
[10] - Quote
Union118 wrote:Do they need more dmg or less. Neither
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.29 21:42:00 -
[11] - Quote
I saw teamwork today.
4 swarmmandos all locked onto me and destroyed my tank.
CEO of T-W-L
Gallente Loyalist
GALLENTE!!! FREEDOM!!! QUAFE!!!
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Keister Shrapnel
K-Mart
102
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Posted - 2015.11.29 22:11:00 -
[12] - Quote
Lightning35 Delta514 wrote:I saw teamwork today.
4 swarmmandos all locked onto me and destroyed my tank.
Teamwork........ Gonna go Google that
Officially graduated from Noob to Scrub
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Genral69 death
Only Bitche's
878
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Posted - 2015.11.29 22:52:00 -
[13] - Quote
Thanks for derailing yet another post guys
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Union118
TH3 STRUGGL3
1
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Posted - 2015.11.29 22:59:00 -
[14] - Quote
Genral69 death wrote:Thanks for derailing yet another post guys We love you bro.
Starter Fit Suits are OP :-)
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Genral69 death
Only Bitche's
878
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Posted - 2015.11.29 23:06:00 -
[15] - Quote
Union118 wrote:Genral69 death wrote:Thanks for derailing yet another post guys We love you bro. But ya leaving bra
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Radiant Pancake3
2
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Posted - 2015.11.29 23:10:00 -
[16] - Quote
Genral69 death wrote:Thanks for derailing yet another post guys Tis what I do...
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Genral69 death
Only Bitche's
878
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Posted - 2015.11.29 23:22:00 -
[17] - Quote
Radiant Pancake3 wrote:Genral69 death wrote:Thanks for derailing yet another post guys Tis what I do... And thus why we have so many problems with dust
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
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Posted - 2015.11.29 23:28:00 -
[18] - Quote
It should require you to maintain lock on, rather than a fire-and-forget no skill weapon :/
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Genral69 death
Only Bitche's
878
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Posted - 2015.11.29 23:31:00 -
[19] - Quote
Mortishai Belmont wrote:It should require you to maintain lock on, rather than a fire-and-forget no skill weapon :/ Altho I like the idea I'm not sure if it's possible as every weapon. Automatically reloads when u fire your last shot
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Radiant Pancake3
2
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Posted - 2015.11.29 23:32:00 -
[20] - Quote
Genral69 death wrote:Radiant Pancake3 wrote:Genral69 death wrote:Thanks for derailing yet another post guys Tis what I do... And thus why we have so many problems with dust Meh...
"Pancake is a corp hopping forum troll, that's his excuse." - bane sieg
Min Loyalist
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Dreis ShadowWeaver
Dead Man's Game
8
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Posted - 2015.11.29 23:53:00 -
[21] - Quote
I think one fundamental issue with ADS is the flight controls. You cannot aim your reticle independently of vehicle movement, thus destabilising your ADS whilst trying to aim. Then the Swarms knock you so far off balance that you can end up facing the other way. The problem is that the ADS CANNOT counter Swarms. There is simply no counter, unless you count running away. It is almost impossible to kill a Swarmer before they kill you. You can maybe take two Swarm volleys if you're hardened before you NEED to GTFO.
Swarms don't seem like such an issue when I'm Tanking, and that's because you can actually counter them. Swarms don't knock you around and you can actually aim and move independently from each other.
In lieu of actually improving the flight mechanisms, I propose an active module that jamms Swarm Lock-On, or extends the Lock-On time. I'm recalling my experiences playing Battlefield 4. You got a warning when you were being Locked-On to, and you could fire off some flares that would scramble the Lock-On before it could be completed, or you could do something else that interrupted the missiles' targeted flight path.
Very simply, what ADS' need is a way to counter Swarms. I think this needs to be a new addition, rather than a single change to Swarm stats.
RIP Nova Knifers United
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JudgeIsABadPilot
Circle of Huskarl Minmatar Republic
106
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Posted - 2015.11.29 23:57:00 -
[22] - Quote
CUSE TOWN333 wrote:Yes nerf swarms so tanks can drive around in the middle of the map farming infantry all day long. lol need more than MLT swarms to take out a tank.
I've been boycotting this game for many months. You're all late to the party.
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Mortishai Belmont
G.L.O.R.Y Shadow of Dust
1
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Posted - 2015.11.30 00:07:00 -
[23] - Quote
Genral69 death wrote:Mortishai Belmont wrote:It should require you to maintain lock on, rather than a fire-and-forget no skill weapon :/ Altho I like the idea I'm not sure if it's possible as every weapon. Automatically reloads when u fire your last shot Maintaining a center of screen would still be nice, have a lock indicator in the middle of the screen while the weapon is out.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Dreis ShadowWeaver
Dead Man's Game
8
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Posted - 2015.11.30 02:37:00 -
[24] - Quote
I change my mind; the greatest difficulty any pilot faces is that playing any more than 2 games makes the FPS literally unplayable.
RIP Nova Knifers United
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dzizur
Nos Nothi
1
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Posted - 2015.11.30 09:08:00 -
[25] - Quote
how about lower speed of swarms? So you can actually run away from them while going full speed.. |
CUSE TOWN333
Capital Acquisitions LLC
3
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Posted - 2015.11.30 09:44:00 -
[26] - Quote
Genral69 death wrote:CUSE TOWN333 wrote:Yes nerf swarms so tanks can drive around in the middle of the map farming infantry all day long. Can't u read, I said the range nurf was not what was needed why would i waste my time reading more nonsense from some random noob crying about swarms.
actions speak louder then words.
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duster 35000
657
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Posted - 2015.11.30 09:46:00 -
[27] - Quote
CUSE TOWN333 wrote:Yes nerf swarms so tanks can drive around in the middle of the map farming infantry all day long. you are the cancer killing vehicle gameplay in every game
Your light lockon auto tracking weapon should not have a high power level
We'll bang ok?
Shitposting at level 5 proficiency 5
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CUSE TOWN333
Capital Acquisitions LLC
3
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Posted - 2015.11.30 20:17:00 -
[28] - Quote
duster 35000 wrote:CUSE TOWN333 wrote:Yes nerf swarms so tanks can drive around in the middle of the map farming infantry all day long. you are the cancer killing vehicle gameplay in every game Your light lockon auto tracking weapon should not have a high power level your 4000 armor tank should not have a high power blaster turret that rips through infantry in a few shoots but it does. No one likes tanks no on likes ADSes and i can tell vehicle people Don't like swarms but this is life so deal with it.
actions speak louder then words.
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Dreis ShadowWeaver
Dead Man's Game
8
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Posted - 2015.11.30 21:34:00 -
[29] - Quote
CUSE TOWN333 wrote:duster 35000 wrote:CUSE TOWN333 wrote:Yes nerf swarms so tanks can drive around in the middle of the map farming infantry all day long. you are the cancer killing vehicle gameplay in every game Your light lockon auto tracking weapon should not have a high power level your 4000 armor tank should not have a high power blaster turret that rips through infantry in a few shoots but it does. No one likes tanks no on likes ADSes and i can tell vehicle people Don't like swarms but this is life so deal with it. You are wrong, but I can't be bothered to type out a long ranty response, so here's a picture of a chicken:
Linky
RIP Nova Knifers United
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THEAMAZING POTHEAD
Nyain San
1
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Posted - 2015.12.01 01:23:00 -
[30] - Quote
range nerf to swarm was because 1 swarm denies ads's, 2 swarmers automatically kill all ads's before they can fly away. not joking, 1 swarmer easily gets all 3 volleys off before ads's can get away, reducing any ads's to <1000 hp, meaning any 1 hit of av(excluding 1 mlt swarm hit) combined with a proto swarmer will always kill an ads.
Your post is making me facepalm. ò.ó
Nyan!~~=[,,..,,]:3
Nyain SanGäó (rated ® for rape) is currently accepting hatemails.
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