Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.12.01 16:04:00 -
[1] - Quote
Devadander wrote:We are in a spot where vehicles can go either way.
Hardest part is balancing AV vs pro HAV without shutting down all other vehicles even more. Not to mention current maddy meta is far too stout for most people to handle.
There are few things I can suggest that would not completely ruin either sides fun.
Some form of armor rep/hardener rework. Fighting a maddy is just a little too tough.
Returning some of the less OP modules of yore could inspire some diversity in HAV fitting. (Chassis, rotation, etc.)
Someone suggested giving AV a negative infantry modifier and increasing base damage. I could be on board with that.
Large blaster could use some form of rework, as could large missiles. Missiles should deter an armor meta, and currently do not.
The assault swarm and mass driver getting an av rework could be interesting.
:Edited for afterthoughts/new ideas.
I don't seek invulnerability, just some fun tankvtank like the old days.
Suggest, discuss.
I thought shield tanks could easily match armor tanks. What happened to regulators being OP on a shield tank huh....
In any case, this has been discussed at length by many of us in the community. Hopefully at this point they are well aware of it.
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.12.01 16:11:00 -
[2] - Quote
True Adamance wrote:
In this case a more realistic simulation of HAV would only serve to make tanks more enjoyable, more balanced, and better suited to a specific battlefield role.
What we have currently is a bad joke that cannot be defended.
I know you really really like tanks, in reality, but it could only work for dust to an extent.
This isn't tank simulator 2016 after all.
An increased role such as breaching fortifications, destroying small turrets guarding an objective, or advanced ewar systems for disrupting and suppressing the enemy, are things that could be done to increase realism yet won't take it all the way. We have tank simulator games for that.
Stats and tank on tank interactions at current are pretty solid and nothing like real life. And they should stay that way. If we wanted to be overly realistic about it, C4 would insta pop a tank, railguns would utterly destroy other tanks in just a few hits (and it clear across the map), ect ect ect.
So realism to an extent, but just as far as tank operations in the field (IRL) are concerned.
Edit: In any case, we would likely need to hope they port the game elsewhere. |