Nothing Certain
Pervy Sages
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Posted - 2015.11.30 02:32:00 -
[1] - Quote
Devadander wrote:Derrith Erador wrote:You know, I was watching that previous thread you were in as a lark. TBH, I didn't want to help push for any sort of V/AV balance because I can guarantee some side is going to whine and complain. But seeing as you've got this thing going, I may as well put in my two cents.
I'm going to speak on behalf of the ADS pilots, seeing as no one will.
Back when I was active, it was impossible to kill a hardened maddy with a rail incubus. Hell, it was like pulling teeth to kill a non hardened maddy, like the dude would have to be a straight tard to die by my barrage.
The main reason that is because of two things, which could easily be rectified (maybe).
1) Reps plus hardeners make it an impenetrable fortress.
2) The scrubbing bubbles technique. This is where the tank moves back and forth constantly, making it a nightmare to hit him, and when I do, it's usually all back by the time he gets out of my LOS, because reps are too fast and cannot be interrupted by damage.
Solution:
You could reduce the acceleration on tanks, but I would be wary of how much, seeing as you could easily kill the whole maddy trade this way.
Another thing that could work is increasing the rep delay. By that I mean making it take longer to get a repair from the module. This is also a main problem in ADS duels. If you slap a three/two rep fit on anything, you're pretty much God mode in the sky. Well, unless you're stupid.
Edit: Another good way to balance tanks and armor is to make the reps breakable. By that I mean if it's under fire, the tank cannot rep until it's not taken damage for x amount of time. One of my biggest fears of any kind of AV/V tuning is making life worse for the aerial pilots. Without competent passengers, dropships can be boring and unrewarding. I also remember skill stacked pythons that could instagib a madrugar. The smaller the changes, the better imo. And we should never alter bth sides at once.
The problem I see is that infantry AV/Vehicle balance is so close, with IAV having a slight edge, except for the one glaring exception. That one exception is almost overwhelming though. I can't comment on V/V balance much, although when I fly it is always railguns bringing me down and there is absolutely nothing I can do about it. I think we should look at installation AI in the equation as well, I believe it should be nerfed or eliminated. An unmanned turret should not be more dangerous than a manned one.
Because, that's why.
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