DIinkelFritz
The Eternal Noxium Imperium
25
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Posted - 2015.12.29 03:36:00 -
[1] - Quote
In eve, the offset of armor hardening and armor repairing/shield reping is capacitor or energy reserve. I notice that tanks currently don't have an sort of energy, they just have durations and cooldowns. Tanks need to have capacitor and then all active modules need to drain capacitor. A tank could drive around with armor hardeners active or speed boosts active and it will last. If they use all three, then they burn up the cap and their "invulnerability" lasts for a very short time and it leaves them with nothing. Gives more skill to using an HAV other than activating all the condoms and pulling out before the swarm orgy hits. Not sure how it would work with dropships, though I believe that all vehicles should be balanced by this mechanic.
It also paves the way for electronic warfare =p
Committed suicide....again...
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DIinkelFritz
The Eternal Noxium Imperium
25
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Posted - 2015.12.29 03:41:00 -
[2] - Quote
Also, since this is about balancing AV and HAV, I thought I would Quote from another thread regarding swarm launcher "buffs". This is the conclusion after several heated discussions about what is broken and what is not. " Swarm launcher users must MAINTAIN the lock during missile flight or the missiles fly off in random directions and don't hit ****. This eliminates the set and forget system. This also eliminates the issue for us swarm users to have to constantly re-lock onto an enemy vehicle. We launch our missiles and keep launching them until we run out of ammo. However. We have to maintain the vehicle in our hit box or else we lose all the missiles that were launched. This makes our potential damage to vehicles much higher, on the grounds of killing them. However, it's a risk vs reward system. If you get killed, or you are forced to move because of enemy fire. Tough ****. The tank got away. This also rewards DS pilots. If the pilot out maneuvers the lock or simply gets out of range of the lock, then the threat effectively disappears for a time Vehicles get notification when they have been locked on. This will give the drivers a heads up to find cover or start moving. "
Derrith Erador added with "The problem with that is the fact that maintaining the lock is rather easy seeing as the PRO swarm has a lock box that is 24x the inner crosshair of a forge gun. So the solution to this, and to the rather underwhelming range is:
There will be three lock range settings:
short: range is 75 meters, with a 20x lock box medium: range is 150 meters, with 12x lock box long: range is 250 meters, with a 4x lock box
I'd use this for the standard, needless to say that the assault swarm should be the anti-ADS variant and will have greater lock range, lock box size, but less damage. That's my two cents on it, no point in maintaining a lock if I can just leave your zone with ease."
Original Dead-thread link: https://forums.dust514.com/default.aspx?g=posts&m=3061313#post3061313
Committed suicide....again...
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