Heracles Porsche wrote:When I arrived here, I flang some poop. And some poop was flung back at me. And we got into pretty epic poop flinging contest. I was legit angry when I threw that first piece of poop, and more happy/trolly as the match continued. And I'd be lying to you if I said I didn't thoroughly enjoy the whole process.
But now, despite the amount of poop that everybody has flung, and is now covered in, and despite my dire warnings that I would fling poop at whoever mentioned balance, Aeon Amadi has arrived to talk to me like an adult. And now, despite my warnings... I feel slightly less inclined to keep flinging poop. I hope I don't bore myself.
The item in question is called the Council's Modified Repair Tool. Because it had that name, I assigned it a lot of emotional value to it. It was not just any present. It was to be a symbol, not only of what the CPM could accomplish, but of what logistics players deserved. And thusly, in my mind, it should have been badass.
In order to allow myself to talk about it rationally in the way in which you all want me to, I'll have to call it something else. For the purposes of this discussion, let's just start calling it "The Toy".
The Toy has been a let down for various reasons. But I will confess to setting it against a relatively high set of standards. I firmly beleive that a logisitics player who knows what he is doing should never have any reason to run anything weaker then a prototype repair tool. I just don't ever slap on anything weaker then that, even on my blueprint shaman logi.
However, despite what I've said, I do know balance is important in the game, and so, despite how strongly I feel about running anything weaker then a prototype repair tool, I tried to move the measuring stick to a much more meager place. This place was simple. The place was "how good would the toy have to be in order for me to be able to enjoy it's novelty for an hour or so". And after having lowered the bar to those levels, I was fairly sure that the body that makes up the CPM would be able to satisfy me. I did have that kind of faith in you.
The first, and my main issue with The Toy was it's repair length. 20m is what's I'm used to on my Republic Boundless Repair Tool. To me, 10m is pathetic, especially for a rep tool that you want locking onto multiple players. However, I have in fact heard that CCP Frame intends to buff this a 12m range, which, does in fact place The Toy inside just barely inside my margin of what I consider to be acceptable. I still firmly beleive that more rep length = MORE FUN, so I can finish making my point by making that observation.
And I'm sorry to have to introduce a new issue, but I would be remiss if I didn't mention this. The toy has been bugged with various issues causing it to disappear from player's inventories. I won't go into all of them, but as I'm sure you're aware ,The Toy is now missing from all player inventories. This is going to be more of a frustration for the playerbase as a whole than for myself, but as stated, I would have been remiss not to mention that.
I am calm at this moment. Because I am a seasoned vet this game, I do in fact know that right now that the issue, my issue, the playerbase's issue, is being worked on right now. And it's shame the remaning playerbase didn't get a fun and functional Toy with the event as we expected to get, but like I said I do know things will pan out eventually. I can be calm, and do hope I don't come across as overly conceited as I make my final statements here.
1. I've offered you a lesson in how another human being's measuring stick might be different then your own.
2. How to make more fun toys.
Having made all the points which I need to, my impulses related poop flinging appear to have vanished. I hope you all have a pleasant day.