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Banjo Robertson
Random Gunz Rise Of Legion.
755
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Posted - 2015.11.25 00:18:00 -
[1] - Quote
Some modules have stacking penalty for using multiple of the same type, but what about making a synergy bonus for using different types of modules?
The basic idea is that this would be some kind of bonus for using a variety of modules on your dropsuit, for every unique type of dropsuit module equipped, you gain some type of bonus either to the stats of the dropsuit itself or as a bonus to each dropsuit module equipped, the fewer duplicate modules the bigger the bonus.
To prevent some kind of abuse where you have 3 of one module and 1 each of other types, whichever modules you have more than 1 of do not gain a bonus. |
Banjo Robertson
Random Gunz Rise Of Legion.
755
|
Posted - 2015.11.25 15:01:00 -
[2] - Quote
I don't see a synergy bonus as taking away the effectiveness of super-stacked builds where you rely on 3 or 4 of the same type of module on your suit, like 4 armor plates, or 3 kincats or 3 damage mods. But it does give a slight bonus to builds that use a variety of modules, wouldnt have to be a big bonus, maybe 5% at max for each module that gains the synergy bonus.
A single synergy damage mod would be better than a single non-synergy damage mod, but two damage mods would still be more effective than one synergy damage mod, and synergy bonus wouldn't be able to apply to two damage mods anyways so there wouldn't be the need to worry about min-maxing some kind of balance of 2 modules of the same type getting a synergy bonus. |
Banjo Robertson
Random Gunz Rise Of Legion.
758
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Posted - 2015.11.26 19:38:00 -
[3] - Quote
tritan abbattere wrote:Banjo Robertson wrote:I don't see a synergy bonus as taking away the effectiveness of super-stacked builds where you rely on 3 or 4 of the same type of module on your suit, like 4 armor plates, or 3 kincats or 3 damage mods. But it does give a slight bonus to builds that use a variety of modules, wouldnt have to be a big bonus, maybe 5% at max for each module that gains the synergy bonus.
A single synergy damage mod would be better than a single non-synergy damage mod, but two damage mods would still be more effective than one synergy damage mod, and synergy bonus wouldn't be able to apply to two damage mods anyways so there wouldn't be the need to worry about min-maxing some kind of balance of 2 modules of the same type getting a synergy bonus. Well Here Is my argument. Lets say shield extender and a damage mod get a synergy. They synergy is like having another weak module on your suit for free. By building suits around synergies I think they will become way more powerful then stacking modules to specialize. When you look at it like that it seems very broken.
Any time you do stack multiple modules to specialize you do give up bonuses of being more of a generalist and getting many different modules. However stacking certain modules usually has a much better effect than being a generalist, especially modules that increase your damage, or increase your tanking buffer or recovery.
I just think this could be a nice way to promote modules that see little to no use, while allowing people to use fewer tank/damage modules without giving up too much?
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