korrah silain
True Illuminate
172
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Posted - 2015.11.24 17:50:00 -
[1] - Quote
So first off let me preface this by stating that I joined up after logi vehicles were dropped so I don't know the specifics of why they were dropped, or why they were op, buuuut I had an idea related to them, and a post I saw complaining about vehicle rep tools and why they don't work, and also I suppose to another post lamenting the fact that tanks are ofton solo pioleted.
Anyway my idea: introduce a small turret that is a long range, powerful repper with both infantry and vehicle variants (vehicle is longer range, single strand, and more powerful, infantry is shorter ranged, but allows multiple strands, as well as activly telling the person on the turret(in the case of open turrets like on lavs and drop ships)) This will introduce alot of things to vehicle meta, I believe, such as convoys, or chase vehicles, as well as allowing lavs to more directly support infantry assaults(if the reppers allow self vehicle repair they may also increase survivability, although the lavs need to be put in a place where they ARENT insta blapped, but I digress.) It will also encourage multiple people to piolet tanksby giving the option of on board engineer, and possibly even ads.
I'm aware this isn't the most...clear of explanations but I'm a tad bit out of it at the moment. Thoughts?
Oh before I forget rather than ammo and power upgrades for the repper weapon we could have modules to increase distance, rep aount, and/or number of targets.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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korrah silain
True Illuminate
189
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Posted - 2015.11.30 18:11:00 -
[2] - Quote
Godin Thekiller wrote:I still disagree with this idea to change the reps into turrets. The only thing it helps with is making the infantry presence lower to still do spider tanking (the only thing people actually complained about that was somewhat OP about LARGE reps) so one could argue that it's slightly more balanced. However, it's simply not.
1: It won't have to deal with a cooldown to switch targets, which means a much more efficient system.
2: LLV pilots won't be able to do their intended primary role (whenever those sweet yellow wagons come back) of triage solo. That means it will be the only thing in the game in which can't do what it was made to do without help from someone else.
3: They don't actually solve the issue of the somewhat OPness that was Spider Tanking.
Now, I'm not sure if I would be opposed to small rep turrets and the remote reps coexisting, I probably wouldn't be (They would just have to be balanced properly). But removing the remotes? No, that's not going to happen.
And Logi vehicles, as well as every other T II vehicle was removed because they were "in need of a rework". Still Waiting on my Kubera. I wasnt necessarily suggesting getting rid of rep modules, just adding a small rep turret.
you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too.
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