Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Fat Axel]
0
|
Posted - 2012.06.22 05:06:00 -
[1] - Quote
this idea just came to me in a thread..... what about an equipment for HAV's that projects a shield that blocks all dmg... now before u judge let me explain more in depth
this would project a sort of energy wall that would block all incoming dmg without fail, and could only be broken by the tanks death or maybe if it ran out or over heated but id rather it just stay forever as long as its held up
it would completely imobilize the tank and shut down the main gun, the shield would project in the direction the gun is facing but would be inplace after it has been activated
it would have an area of effect bigg than the tank its self and it would be a bit taller and curve slightly over the tank
it would completly negate all dmg from the front, and maybe weaken the range of dmg going through the back to prevent it from making a safe place for frendlies to light up enemies without risk
and it would drain shields to zero upon activation and prevent recharge while active
feel free to say opinions or ideas of your own or if u like or dislike idea |
[Veteran_Zat Earthshatter]
0
|
Posted - 2012.06.22 05:22:00 -
[2] - Quote
Congrats, you just made the Madrugar even more powerful! I had this same issue with a cloak thread, ppl seem to forget shields are an entire discipline of training, taking over a month of training nothing else in EVE to master. This also sounds very OP Having the tank support a squad, however, is a very good general idea. Text wall incoming!
I suggest making this deployable shield a new turret type. "shooting" with this projects a small barrier at the location and direction you point the turret up to a max range. Blocks about 200 hp, but with a strong recharge rate until the gun overheats, at which point it rapidly decays. Also, this projected shield blocks an ENTIRE shot if the shot is stronger than remaining shield, but breaking shield immediately overheats the gun, with cooldown depending on how much stronger (Forge shot has longer overheat effect than sniper shot) This would allow gunners a limited counter to AV weapons when the HAV is alone, and a squad support when it's running in a battle. Also, a clever sniper can "kill" this defense to allow others to wail away. Plus, the Caldari get somewhat of a counter to the heavy blaster (currently the top tank gun) |
[Veteran_Fat Axel]
0
|
Posted - 2012.06.22 05:26:00 -
[3] - Quote
Zat Earthshatter wrote:Congrats, you just made the Madrugar even more powerful! I had this same issue with a cloak thread, ppl seem to forget shields are an entire discipline of training, taking over a month of training nothing else in EVE to master. This also sounds very OP Having the tank support a squad, however, is a very good general idea. Text wall incoming! I suggest making this deployable shield a new turret type. "shooting" with this projects a small barrier at the location and direction you point the turret at a max range, blocking about 200 hp, but with a strong recharge rate until the gun overheats, at which point it rapidly decays. Also, it blocks an ENTIRE shot if stronger, but breaking shield immediately overheats the gun, with cooldown depending on how much stronger (Forge shot has longer overheat effect than sniper shot) This would allow gunners a limited counter to AV weapons when the HAV is alone, and a squad support when it's running in a battle. Also, a clever sniper can "kill" this defense to allow others to wail away. Plus, the Caldari get a counter to heavy blasters!
i like that idea, make it its own type of gun, of course only for the main gun and not the small ones lol, and if thats the case maybe tone down its effect alittle and give an over heat meter
congrats u have earned a banana sticker!!!
edit.. while we're at it, why dont we just have a logistics HAV that does this? im pretty sure there is a logistics version of the LAV and dropships but not one for HAVs |
[Veteran_Zat Earthshatter]
0
|
Posted - 2012.06.22 05:39:00 -
[4] - Quote
Again sorry about that textwall, edited it for a little clarity. Hell no, NOT the main gun, a 200hp shield about two Assualt suits wide is for small turrets. If a tank doesn't have a main GUN, i use the term "APC". No go.
These new small turrets would swap the infantry-killing ability for limited protection. The gunner can project this shield a set distance in the air, but has to be pressing R1 and aiming at the enemy weapon the entire time he wishes to use it! Not only that, this device has heat buildup, with a longer OH "backfire" when the shield is broken by heavy gunfire. The idea is to give a countermeasure to AV weapons and the Large Blaster Turrets (borderline OP in current build), while still allowing the tank to get blown up by concentrated fire. |
[Veteran_Fat Axel]
0
|
Posted - 2012.06.22 05:46:00 -
[5] - Quote
Zat Earthshatter wrote:Again sorry about that textwall, edited it for a little clarity. Hell no, NOT the main gun, a 200hp shield about two Assualt suits wide is for small turrets. If a tank doesn't have a main GUN, i use the term "APC". No go.
These new small turrets would swap the infantry-killing ability for limited protection. The gunner can project this shield a set distance in the air, but has to be pressing R1 and aiming at the enemy weapon the entire time he wishes to use it! Not only that, this device has heat buildup, with a longer OH "backfire" when the shield is broken by heavy gunfire. The idea is to give a countermeasure to AV weapons and the Large Blaster Turrets (borderline OP in current build), while still allowing the tank to get blown up by concentrated fire.
why dont we have both? a logistics tank that can tank in the rpg sense, and support roles for the gunners on regular tanks, LAVs have a logistics version tht can support and so do dropships, maybe have logistics tanks have no gun ports other than main gun and have the shield wall as equipment but make it have a very long cool down and somewhat short use, im not saying this is whats needed to be put in, but im sayin that logistic LAVs can support directly with repairs and whatever, and logistics dropships can support with mobile spawn, so a logistics role can be played as with more than just repairing, it can be support itself, maybe have a logistics tank recharge shields faster for everyone around them or something, im not saying just a specific idea but serveral ideas in a simialr catagory |
[Veteran_TheAmazing FlyingPig]
0
|
Posted - 2012.06.22 06:12:00 -
[6] - Quote
You know, there's a vehicle in Unreal 2004 called the "Paladin" that can emit a fairly large wall of bullet-blocking goodness. Not sure if this is where your idea came from.
So what you're suggesting is a new small turret that emits a small shield that can take hits instead of the tank? I kinda like the idea, but something inside is kinda saying no. I'm gonna remain neutral on this.
As for counters to forge guns and turrets... Forge guns are designed to counter YOU. Finding cover and letting infantry take him out works for me pretty well, and turrets are easy enough to blow up.
It seems like a good idea, and I like its creativeness, but there's something in the back of my head (and I'm not sure what it is) that's making me neutral on this. |
[Veteran_Iron Wolf]
0
|
Posted - 2012.06.22 09:15:00 -
[7] - Quote
Remove anti vehicle guns and throw in a CRU inside of it,
Congrats lets call it an apc. |
[Veteran_Zat Earthshatter]
0
|
Posted - 2012.06.23 05:06:00 -
[8] - Quote
One point i forgot to get across was i DID like OP's idea of having a large squad-aiding shield, it's just not a HAV thing. I'd want a tech-2 APC to have this function, as they are the definition of infantry support vehicle. It shouldn't drain its own shields though, thats one function i will never support. A passive max-shield reduction I can live with. As for my idea, the turret is similar to a medieval "buckler" shield. If it's hit with a lance, it's probably broken, but it DID save your life that one time. 200hp is just enough to protect the tank, but a Forge shot leaves it vulnerable to a second shot Also, this turret would have the highest CPU req of any turret-slot item, so you would sacrifice the ability to stand up to concentrated fire to completely block smaller weapons or a single Forge shot. Further suggestions for balancing? |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |