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[Veteran_Turrick Absinthe]
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Posted - 2012.06.22 02:14:00 -
[1] - Quote
I have been using mid level assault rifles, particularly the single fire ones, as i figured such a weapon would reward and compliment the player's aiming skill. I figured that using a semi-automatic gun in a game like this would be a suitable sacrifice for a modicum of stopping power and accuracy. but apparently not, as this is the most worthless weapon in the game. for most enemies it takes at least (no exaggeration) a dozen semi consecutive shots to kill them. do you realize how impossible that is with a weapon such as this, especially if you end up in a face to face confrontation?
sure, I can put 6-8 shots in them easily, before they can even get a beat on me, and in any other game that would be enough to kill them, with a gun such as this. but not in this game, where the player is punished for riding on skill, rather than heavy armor and overpowered heavy machine guns. speaking of which, it is literally impossible for me to kill these heavy soldiers with this gun. literally impossible. even if I hit them with every single bullet in my magazine, it will most likely only bring down their shields. and while im reloading, they are taking cover and their shields regenerate, repeating the process over. and this is all assuming they dont tear me apart in literally 2 seconds with possibly the most overpowered weapon I have ever seen in an FPS game. I mean, I thought the wraith in resistance 2 was overpowered, but the heavy machine gun in this game is ridiculous.
in closing, there are some serious balance issues going on with the classes and it is looking less and less skill based and more about exploiting overpowered classes, armor, weapons, and so on. This was my greatest fear going into this game. This is the biggest problem with the game and it needs to be rectified, because they arent, it will be the most unbalanced playstation exclusive shooter out there. im not trying to be mean or derisive. its just the truth. I have not gone through all the trouble of getting into the beta, just to hate it for no reason. |
[Veteran_briyan jenkins]
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Posted - 2012.06.22 02:18:00 -
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Dude your new here we get it , but we have already pointed out the bugs and things like balancing weapons all before |
[Veteran_Red at Math]
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Posted - 2012.06.22 02:34:00 -
[3] - Quote
My advice to you is the same I have given to many others. If you feel that something (in this case the Heavy Dropsuit w/ Heavy Machinegun) is "literally impossible...to kill," try playing as one. It will become apparent very quickly all the scenarios in which it does not excel. To save you a bit of time, you will find that the HMG loses out to the AR at medium to long range, where the HMG can no longer maintain accurate fire. You'll also find how helpless they are when someone is 2ft away and strafing you. Finally, you will see all the people you simply cannot catch as you're terribly slow and they can simply run away from you. Give it a try, maybe you'll come up with some new tactics yourself.
Regards,
RaM |
[Veteran_JohnnyAugust]
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Posted - 2012.06.22 02:38:00 -
[4] - Quote
Turrick Absinthe wrote:I have been using mid level assault rifles, particularly the single fire ones, as i figured such a weapon would reward and compliment the player's aiming skill. I figured that using a semi-automatic gun in a game like this would be a suitable sacrifice for a modicum of stopping power and accuracy. but apparently not, as this is the most worthless weapon in the game. for most enemies it takes at least (no exaggeration) a dozen semi consecutive shots to kill them. do you realize how impossible that is with a weapon such as this, especially if you end up in a face to face confrontation?
sure, I can put 6-8 shots in them easily, before they can even get a beat on me, and in any other game that would be enough to kill them, with a gun such as this. but not in this game, where the player is punished for riding on skill, rather than heavy armor and overpowered heavy machine guns. speaking of which, it is literally impossible for me to kill these heavy soldiers with this gun. literally impossible. even if I hit them with every single bullet in my magazine, it will most likely only bring down their shields. and while im reloading, they are taking cover and their shields regenerate, repeating the process over. and this is all assuming they dont tear me apart in literally 2 seconds with possibly the most overpowered weapon I have ever seen in an FPS game. I mean, I thought the wraith in resistance 2 was overpowered, but the heavy machine gun in this game is ridiculous.
in closing, there are some serious balance issues going on with the classes and it is looking less and less skill based and more about exploiting overpowered classes, armor, weapons, and so on. This was my greatest fear going into this game. This is the biggest problem with the game and it needs to be rectified, because they arent, it will be the most unbalanced playstation exclusive shooter out there. im not trying to be mean or derisive. its just the truth. I have not gone through all the trouble of getting into the beta, just to hate it for no reason.
Couldn't agree more. Burst or Single shot only guns should be powerful to compensate for the lack of firing speed. See AN-94 or SCAR |
[Veteran_Turrick Absinthe]
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Posted - 2012.06.22 03:11:00 -
[5] - Quote
Red at Math wrote:My advice to you is the same I have given to many others. If you feel that something (in this case the Heavy Dropsuit w/ Heavy Machinegun) is "literally impossible...to kill," try playing as one. It will become apparent very quickly all the scenarios in which it does not excel. To save you a bit of time, you will find that the HMG loses out to the AR at medium to long range, where the HMG can no longer maintain accurate fire. You'll also find how helpless they are when someone is 2ft away and strafing you. Finally, you will see all the people you simply cannot catch as you're terribly slow and they can simply run away from you. Give it a try, maybe you'll come up with some new tactics yourself.
Regards,
RaM
the thing is, these semi auto assault rifles do not even have good long range damage (which is something I forgot to mention earlier. something that is a staple of these guns in other games, but is surprisingly absent here). I would venture to say that the heavy machine guns have just as much range as they do. I have experienced it first hand. I would use the strategy of retreating and attacking at a long range, but my gun couldn't possibly wear down their shields at that range. the only way to take down these heavy soldiers is with a team, or with another soldier with heavy weapons. and that is just unmitigated unbalance. |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.22 03:48:00 -
[6] - Quote
Turrick Absinthe wrote:Red at Math wrote:My advice to you is the same I have given to many others. If you feel that something (in this case the Heavy Dropsuit w/ Heavy Machinegun) is "literally impossible...to kill," try playing as one. It will become apparent very quickly all the scenarios in which it does not excel. To save you a bit of time, you will find that the HMG loses out to the AR at medium to long range, where the HMG can no longer maintain accurate fire. You'll also find how helpless they are when someone is 2ft away and strafing you. Finally, you will see all the people you simply cannot catch as you're terribly slow and they can simply run away from you. Give it a try, maybe you'll come up with some new tactics yourself.
Regards,
RaM the thing is, these semi auto assault rifles do not even have good long range damage (which is something I forgot to mention earlier. something that is a staple of these guns in other games, but is surprisingly absent here). I would venture to say that the heavy machine guns have just as much range as they do. I have experienced it first hand. I would use the strategy of retreating and attacking at a long range, but my gun couldn't possibly wear down their shields at that range. the only way to take down these heavy soldiers is with a team, or with another soldier with heavy weapons. and that is just unmitigated unbalance.
You have to train Light Weapon Sharpshooter. That will increase their effective range quite considerably.
Also, git gud |
[Veteran_Panssari Jaeger]
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Posted - 2012.06.22 12:19:00 -
[7] - Quote
Yes, I totally agree OP. Tanks are overpowered against Assault Rifles also. All guns should have equal stats. Oh, and tanks can kill me by running over me, but my dropsuit can't do the same to the tank!?!? Overpowered! Someone has more letters in his player name than me? Overpowered!
Seriously though, it's like "rock, paper & scissors". It's what makes this (and most of FPS online shooters) fun. Things are not over/underpowerd if you don't know how to use/deal with them. You're not supposed to beat everything with standard assault rifle, it's about different roles & teamwork. |
[Veteran_Templar Two]
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Posted - 2012.06.22 12:27:00 -
[8] - Quote
Militia AR deals 30hp, which means:
-12 bullets to kill a Militia Assault/Scout -32 bullets for Militia heavy. -19 headshots to kill a heavy...IF the headshot bonus is what I think it is, and probably is.
I prefer a quick TTK in shootera but heavies need to be able to endure more...30 bulelts might be really be too much though.
Also Militia Sniper Rifle is 160hp, which means:
-6 bodyshots to kill a Militia Heavy. -4 headshots to kill a Militia heavy
Are Heavy overpowered or are AR & SR weak? I say boost the weapons a bit don't nerf the heavies...more headshot dmg also is a must have IMO |
[Veteran_Kryptixx]
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Posted - 2012.06.22 13:21:00 -
[9] - Quote
they have already said they are nerfing the militia heavy suit's HP.
train more damage skills/use damage mods. |
[Veteran_Templar Two]
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Posted - 2012.06.22 13:23:00 -
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^^^ That's the problem. In FPS my aim, my reflexes, my tactical thinking, make me more deadly not a skill. |
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[Veteran_Kryptixx]
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Posted - 2012.06.22 13:25:00 -
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your gonna have to use a little bit of both in this game. |
[Veteran_Templar Two]
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Posted - 2012.06.22 13:36:00 -
[12] - Quote
Sure, but not to get more dmg. A skill that gives you 25% more dmg is bad, really bad...especially since that skills increase even if you don't play. |
[Veteran_JohnnyAugust]
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Posted - 2012.06.22 13:39:00 -
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Templar Two wrote:Sure, but not to get more dmg. A skill that gives you 25% more dmg is bad, really bad...especially since that skills increase even if you don't play.
I normally would say that damage increase is bad but since shields and armor can be modified, damage modules can offset it. I can't say I totally agree with either. |
[Veteran_Templar Two]
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Posted - 2012.06.22 13:45:00 -
[14] - Quote
^^^ I get more dmg You get more HP Result = little or nothing changes. |
[Veteran_Kryptixx]
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Posted - 2012.06.22 14:35:00 -
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so whats the problem? |
[Veteran_Templar Two]
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Posted - 2012.06.22 14:46:00 -
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The point is: a weapon that is week stays week. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.22 15:43:00 -
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In next build i reckon the heavies will be underpowered if the hit detection if fixed at least with assult you have some time to figure out where the hit box is but if your trying to take out a heavy trying to get a beat on the hit box is difficult espesialy when they pin down where your shoting from, as far as i can tell its much easier to get a beat on a assults hit box it usualy is about 3-5 feet in front of where there going but heavy not sure its closer to them this hit and miss does not help whent hey have alot of hitpoints,
Now if they are nerfed and hitdetection is fixed then the heavy suit is going to be alot of weaknesses one strenght
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