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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.13 01:17:00 -
[1] - Quote
So....just so I understand. You cant take or receive damage while within 50m of the redline. Wont this just mean people can still camp the invisible "redline" still? It'll just be 50m closer to the center of the map. I mean sure it stops redline snipers, but I dont think it'll really do anything at all to stop people from being locked in the redline, people will still redline the other team...it'll just be 50 meters closer.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.13 01:35:00 -
[2] - Quote
8213 wrote:No.
It means if you are beyond 50m in nothing can hurt you and you can't hurt anything from that point. It's fairly simple. You can camp at 49 meters if you'd like, but at 49 meters, you're putting yourself at risk, unlike people who sit 300m deep
I get that part. What I'm saying is that players trying to break out of a redline will still get camped, they'll just be 50 meters closer to the objectives
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.13 01:40:00 -
[3] - Quote
8213 wrote:No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now.
Oye I don't think you're understanding what I'm saying..
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.13 02:20:00 -
[4] - Quote
XxBlazikenxX wrote:Pokey Dravon wrote:8213 wrote:No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now. Oye I don't think you're understanding what I'm saying.. Then maybe you should elaborate with an example? I hate when people say, "I don't think you understand" and then they leave it at that. If you think someone doesn't understand then explain it further until they do.
http://img.photobucket.com/albums/v243/leowen/redline_zpsml1cel6b.png~original
Ok, on the left we have the current situation. In a redline situation the red team sits outside the redline. As the blues move towards the burnzone, they get gunned down, sometimes inside the redline, sometime just outside of it, it depends on the terrain, movement speed, ect. Either way, they dont make it very far.
On the right we have your proposal, the yellow being the DMZ zone. The reds likely move back a little, but they're probably a similar distance away from the DMZ line as they would be from the redline. Blues still move towards the burnzone. They can't be killed in the redline or the DMZ, but like in a normal Redline situation, the enemy is likely position and in entrenched in such a way such that they are prepared to gun the enemy down the second the blues are vulnerable.
In a normal redline situation, this moment of vulnerability depends on a lot of factors such as line of sight, distance, movement speed, ect.
In the proposed situation, that moment of vulnerability is potentially more predictable because it is at a guaranteed distance away from the redline, which is most likely out in the open and without cover. So in that situation the reds really only need to take a few steps back, and wait for the blues to run over the invisible yellow line, then proceed as they normally would in a redline situation.
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Does it prevent people from sitting in the redline? Yes. Does it make a significant improvement in allowing blues to break out of a redline? I don't believe it would.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.13 03:39:00 -
[5] - Quote
The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives.
And yes you could group up in the DMZ...but honestly that isn't going to make much of a difference because you can do the same thing now, just deeper in the redline, but groups simply don't exhbit that level of organization in most situations...pushing the ability to do that closer to the objective s isn't going to modify that player behavior.
I think we are trying too hard to treat the symptoms of a redline rather than addressing the real issue which is how to avoid a redline situation in the first place.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
7
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Posted - 2015.11.14 01:39:00 -
[6] - Quote
8213 wrote:Pokey Dravon wrote:The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives.
And yes you could group up in the DMZ...but honestly that isn't going to make much of a difference because you can do the same thing now, just deeper in the redline, but groups simply don't exhbit that level of organization in most situations...pushing the ability to do that closer to the objective s isn't going to modify that player behavior.
I think we are trying too hard to treat the symptoms of a redline rather than addressing the real issue which is how to avoid a redline situation in the first place. I totally agree. The matchmaking in this game is terrible. In a perfect match-making world, less matches would be redlines. But, also my solution still addresses the abuse that comes from within the redline
It's not just matchmaking though, the way battles are set up...the way spawning works...these are all parts of the problem that cause redlines to happen.
"That little sh*t Pokey..." --CCP Rattati
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