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jett it
Ancient Exiles. Bleeding Sun Conglomerate
536
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Posted - 2015.11.12 13:14:00 -
[1] - Quote
My previous efforts to have CRU's totally removed from the battlefield have failed.
Either ccp loves to CRU camp themselves or they just dont see it like me in the video below...
http://www.youtube.com/watch?v=fMzozbGuy4Q
What I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped.
CRU are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight.
What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team.
But once again dont listen to me, just keep letting the CRU training camp continue.
Those are my thoughts with a video in case you all dont currently see it as an issue, like myself.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
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Posted - 2015.11.12 14:23:00 -
[2] - Quote
james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
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Posted - 2015.11.12 14:24:00 -
[3] - Quote
Vrain Matari wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Ah, CRU spawning/camping issues, this reminder me a lot of my first post on the old old forums three years ago. Nice to see peeps keeping the flame alive. Wishing you better luck than i had. o7
TY o7
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
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Posted - 2015.11.12 14:29:00 -
[4] - Quote
IR Scifi wrote:The way I see it is: camping a cru at the enemy ground spawn, totally lame and scrubby, camping a cru at a contested point where no one is actually forced to spawn, fair game.
So if you're forcing the enemy team to spawn there (because there is literally no where else for them to go)...that's bad. If it's an obvious trap and there are plenty of safe spawns yet the lemmings keep running off the cliff, sounds like a great deal not your problem.
I see your point but this was rather a have no where else to spawn issue rather than mcc or ground spawn.
Since cru's are easily found and always in the same spots it makes for the worst possible way of getting your mercs on the battlefield safely.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
540
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Posted - 2015.11.12 14:37:00 -
[5] - Quote
SOLUTION: Remove CRU's add in SMART DEPLOY across every game mode.
Problem solved.
Now whether or not ccp does it, well that is up to them...
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
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Posted - 2015.11.12 14:43:00 -
[6] - Quote
james selim brownstein wrote:jett it wrote:SOLUTION: Remove CRU's add in SMART DEPLOY across every game mode.
Problem solved.
Now whether or not ccp does it, well that is up to them... nope. smart deploy is ********.
Ok it might be bad but the way i see it is at least your team spawns together away from the enemy. Having a better chance then spawning on a cru camped by 6 enemy at close range.
Smart deploy could use a once over but I see it as a feature already in the game that could solve some issues, sure it will need a few tweaks but they could get it working very effectively.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
|
Posted - 2015.11.12 14:54:00 -
[7] - Quote
maybe deadcatz wrote:I never had that problem,I brought uplinks.
Had to plant them well hidden near the objective and establish a perimeter and defend it till I spawn in a majority of the team.
Usually by then the proto stompers have managed to put two and two together and scanned in the opposite direction. And noticed a huge cluster of enemies right next to the point.
And that's why I love the amarr logistics. That sidearm and uplink bonus.
Thats exactly what ccp needs to promote to their players, thanks for your experience :)
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
|
Posted - 2015.11.12 14:57:00 -
[8] - Quote
LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks.
I agree spawn mcc and ground bring links, I cant say it enough.
Now if only those cru's were removed and the idea was promoted like give uplinkers more points.
Add in a secondary smart deploy with a few tweaks forcing your team to fight together and things are looking much better.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
541
|
Posted - 2015.11.12 14:58:00 -
[9] - Quote
james selim brownstein wrote:LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks. LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé
LOL but currently its the only option really when your cru is camped by 6 enemies at close range.
Just adds light to the issue at hand.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
544
|
Posted - 2015.11.12 15:08:00 -
[10] - Quote
LOL KILLZ wrote:james selim brownstein wrote:LOL KILLZ wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. Have common sense. Spawn at the MCC and bring your own uplinks. LOL, "Spawn at the MCC" this mofo likes walking doesn't he. =ƒÿé I have a MINJA just for that. Getting links dropped fast is easy for me.
Its easy for any1 they are just not rewarded enough for doing it.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
544
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Posted - 2015.11.12 15:28:00 -
[11] - Quote
shaman oga wrote:That's why they added scan to CRU, help camper at 20 meters and give problems to the one hacking them.
If you watch the video and read the entire thread you will see we discussed about that.
The problem is they just keep spawning whether they are new or they dont know how to view the map and scan radius I dont know but it is an issue.
Its even worse when it happens like in the video it was me and like 5 teammates close range camping their only cru they were spawning in by the fours and getting dropped before they could even turn around...
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
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Posted - 2015.11.13 00:10:00 -
[12] - Quote
Terry Webber wrote:CCP has claimed that changing anything on a map is extremely difficult. So I doubt CCP is able to remove the CRU even if they wanted to.
:( what about adding a smart deploy across all game modes?
Its worth a try right :)
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
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Posted - 2015.11.13 00:15:00 -
[13] - Quote
8213 wrote:Truth be told, if you spawn at a camped CRU over and over, you're clearly not smart enough to deserve to keep your clone.
Perhaps making uplinks 15% faster than their current rate would help. Perhaps fix the redline would help too. Maybe better tutorials for new players?
Anyone who camps a CRU in this game is a low-life player. They honestly think they have skill. Players like Saxonmish, Fear-us saeron, etc. The represent a bigger problem in the game of the weak being pushed around by the scumbags.
Ya I agree as well but whats an old vet suppose to do when your team is campin the enemies only cru, it gets boring waiting down at the object to get a weak two kills.
I try and let them push but due to 5 or 6 team mates camping crus they never ended up making it 25 meters away from the cru.
Thats when i get really bored at the objective and head over to join the training cru camp.
I dont want to but there becomes nothing left to do. I am not some scrubb that loves cru camping i am actually trying to get this issue resolved.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
546
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Posted - 2015.11.13 00:17:00 -
[14] - Quote
Jadek Menaheim wrote:jett it wrote:james selim brownstein wrote:I haven't played dust properly in a long time, therefor when im online for a couple of matches, i dont really notice these small details, but do they still have the passive scan feature on CRU's?
Yes the passive scan is still on cru's but honestly it does not seem anyone even notices it or cares about it. They just keep spawning until the cru is hacked back. Then those people spawning are idiots. Maybe we should look at improving CRU passive scan power/range before removing them.
I have no issue with them keeping cru's just hope they add in a re worked smart deploy across all game modes I think it would help greatly.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
548
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Posted - 2015.11.13 01:42:00 -
[15] - Quote
Varoth Drac wrote:I don't see a problem with CRU camping. I watched the video, still don't see a problem. It's very easy to avoid.
Apparently not easy enough for some players.
I too find it easy to avoid, but none the less still an issue for those sorry soles that spawn in.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
548
|
Posted - 2015.11.13 02:22:00 -
[16] - Quote
I give up on this thread carry on was just trying to help out. Another lost cause o7
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
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Posted - 2015.11.13 15:02:00 -
[17] - Quote
I can see you guys dont care much about new players and thats fine, the idea is out there whether ccp is listening or not nobody really knows.
I guess the CRU's will continue being my 'A' objective since thats where teams like to hangout.
Common guys 24 kills at a cru and 2 kills at a objective. Should be the other way around.
As said before, I was waiting down in the objective as I always do for enemies to push, but when your own team spawn camps their cru they never even come close to making it to the objective hints the 2 objective kills and 24 cru kills.
Not hard to see at all, I hate it and see it as a massive game issue, yet "MOST" of you say its not an issue which leads me to believe you all like camping cru's and slaughtering noobs before they can even turn around to see whats shooting them.
Its pretty rare when you see the cru camper complaining about camping cru's. I think thats a serious sign of a major issue.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
|
Posted - 2015.11.13 15:13:00 -
[18] - Quote
PARKOUR PRACTIONER wrote:Jadek Menaheim wrote:deezy dabest wrote:Trying to use a vehicle to get in a flank in a red line situation is a serious issue. RDVs routinely swing your vehicle around like a big pinata over your head making sure the enemy knows exactly where you are meaning even if you do run way back out of range they are still just sitting there waiting for you. It would be great if there was a way to spawn dropships in a hanger space on the MCC. Like in SW? Have vehicles inside the MCC (at least the dropships) and the only way to get them out is flying them out of the MCC. The exits would be blocked constantly cause of crashed dropships.
Would be cool to see this, spawn mcc call in your dropship it spawns on top of the mcc then you just have to hit the enter vehicle button and your then in your dropship on top of the mcc ready to fly away :)
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
|
Posted - 2015.11.13 18:44:00 -
[19] - Quote
IR Scifi wrote:So if someone keeps putting their hands on a hot stove we should sew oven mitts onto everyone's hands? We've already added a built in scan so you should be able see BEFORE YOU EVEN SELECT THAT SPAWN POINT that it's a bad idea.
Honestly I think it's the people who come into this game expecting to go 34-0 with nothing but 360-no-scope headshots are what causes them to not stick around. The game does a crap job of explaining itself but to pick non-redline cru camping as the cause to champion seems like focusing on the wrong thing.
You guys have me all confused once again, I am on both sides noobs and vets.
Something needs to be done, as a noob it does not seem right to die before you can turn around, as a vet it does not seem right killing that noob before they can turn around. Sure I can hack the cru, then the team moves onto the next cru or even worse reline camping.
I am fighting for both sides on this matter. All issues direct back to horrible cru's.
SMART DEPLOY across all game modes. Sure you will have to tweak it for each game mode but when those cru's and redline becomes camped you will be so happy to have that smart deploy getting you safely onto the battlefield even putting your team together giving you at least a fighting chance.
jettGaming - Youtube
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jett it
Ancient Exiles. Bleeding Sun Conglomerate
549
|
Posted - 2015.11.14 12:40:00 -
[20] - Quote
postapo wastelander wrote:jett it wrote:My previous efforts to have CRU's totally removed from the battlefield have failed. Either ccp loves to CRU camp themselves or they just dont see it like me in the video below... http://www.youtube.com/watch?v=fMzozbGuy4QWhat I am seeing is players trying to hack the cru and once they do there whole team becomes CRU camped. CRU's are suppose to help not make a fight 1 sided, that hardly seems right or even a fair fight. What you need to do is remove them and give your players benefits of carrying and dropping uplinks for the team. But once again dont listen to me, just keep letting the CRU training camp continue. Those are my thoughts with a video in case you all dont currently see it as an issue, like myself. EDIT: I think I might have gotten 2 kills at the objective plus 2 kills from an orbital. The rest were either at a CRU or very close by leading up to the CRU. EDIT 2: Removing CRU's and adding in smart deploy and rewarding players for dropping uplinks for the team across all game modes would be a great solution. Smart deploy would need a once over and a few tweaks but they could get it working very effectively across all modes. This is a feature already in the game so why not use it to help benefit your players? I do not know boyko. To me it looks more like they tried to push back enemy from CRU and secure their position advantage. CRUs to me are basicaly about position tactics, if you have CRU near to point its better than have respawn far away.
I agree it is good to have a close by cru, but it is horrible to have one with 6 enemy camping it and no other cru's around.
In situation like these a smart deploy would be great keeping your team from getting further pushed back into the redline or to the next cru camp for example.
jettGaming - Youtube
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