PARKOUR PRACTIONER
L0RDS 0F LEGI0N Damage LLC
4
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Posted - 2015.11.10 16:10:00 -
[1] - Quote
Vrain Matari wrote:P14GU3 wrote:Lost Apollo wrote:I don't really place all the blame on CCP. Not one of us can. Look at the bs in pubs. Proto/Officer stomps, MD jumpers, PRO tanks, bullshit, bullshit and more bullshit from the damn playerbase. We are never going to grow if we continue to drive off the new players. Our playerbase IS shrinking but dammit, it is just as much our fault as it is CCP's... Now, they could implement some type of "safe place" for the newbros but hell, the vets would probably just make new account and go stomp them there. I have to agree with this. CCP has its faults, but this playerbase is toxic. I made a proto suit made up of nothing but the "free" stuff ive gotten from missions and salvage last night. Ive played a handful of games using nothing but that suit (I usually play pubs in adv gear,) and its insane how much better Ive done. Nearly every match Ive gone 20+ kills with only a death or two, in a hodge-podge proto suit... I really dont see how vets can feel good stomping noobs in proto, or worse yet officer gear, day in and day out. I can only imagine that it is killing the fun for both vets and noobs.. This is never an argument - railing against human nature. It's a game design problem pure and simple. CCP created these problems with poor design decisions and refuses to fix them. The ownership and responsibility for the crap we deal with on a match-by-match basis sits squarely in CCP's lap.
Being a complete scrub thru & thru is on you. No matter what game it is there are always those types. That's not a CCP problem that's a every single game every before & after problem. The problems with lets say rubber-banding all over the place, getting stuck on a hill, glitched uplinks that make you fall through the map, THAT is on CCP.
The willingness to use exploits/abuse mechanics (seriously, ending reload animation isn't a big deal) is a owning up problem. Driving off players is IMHO equally players fault as it is game development or lack of.
Question, how can you balance a game around mistakes have consequences, New Eden is a tough place, non-racial lock, experience vs noob, HTFU or STFU? I'd say its very difficult, but making respecs easily available so your mistakes never have consequences/skilling into the next FOTM isn't. The cap is too high IMHO, 170ish was too low, 700k+ is WAY too high.
Its a bunch of issues that is difficult to ix.
Cal & Min saults/Min & Gal scouts/Cal & Gal mandos/Gal heavy
PS4 & PC>PS3
Autistic Athlete
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