[Veteran_Deacyde Widowtaker]
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Posted - 2012.06.19 17:00:00 -
[1] - Quote
"Great news, everyone! You'll be delivering a package to Chapek 9, a world where humans are killed on sight." GÇòFarnsworth
The following is purely theoretical and subjected to change, these are just a few ideas / thoughts I had, along with some dug up threads, and such to keep active input flowing.
Vehicles
Radio / visual empty seat feature
Ok, so with Vehicles I've been thinking about a radio/visual means of letting team mates know you have one and need / want to put in others, or even use as a mobile shield, seems when vehicles are spawned, you yes have an icon showing it, but in the heat of the battle, would be nice to send out a team wide broadcast or even a secondary screen of who's in what so teammates can easily decide where vehicles are, who's in them, and if they even want other people or not.
It may seem much, but would help players logistically plan on the go, as well as commanders knowing who's out there and in what. So said I spawn a drop ship or LAV, I could press a button, goto a sub screen to select ( broadcast for gunners/pickups ) then it gets sent to all teammates or just squad and then they can press a button to confirm and their position is highlighted or exaggerated to the pilot or driver can visually see the teammate better to pick up. Maybe even have the commander have a function like minded to such.
Not 100% related to vehicles but uses same concept. map grid display https://forums.dust514.com/default.aspx?g=posts&m=133724#post133724
Other gathered vehicle feature requests
Vehicle ejection
https://forums.dust514.com/default.aspx?g=posts&m=143652#post143652 and https://forums.dust514.com/default.aspx?g=posts&m=143641#post143641
EVE PI Vehicles
https://forums.dust514.com/default.aspx?g=posts&m=137620#post137620
--- Yet to come features for vehicles
https://forums.dust514.com/default.aspx?g=posts&m=133466#post133466 ---
Maps
Secondary structure placement
I understand this is a beta, and this is a very early build, but at the same time, I can't help notice the issue with maps and playability that seems to happen with many games out there. The maps once played a number of times, become almost boring to play, yes you understand and know all the hiding spots, and terrain, but at the same time it stays stagnant. I have seen the Halo forge map / custom build map threads, and think that's interesting, coupled with the ability to place structures, maybe even a few structures not yet mentioned. Such as bridges, sniper towers, bunkers, walls, obstacles ( objects related to map type, but that hinder player movements through or around object ( like biological bones, wrecks, rocks, destructible objects, holes / pits / trenches. Some things that on top of the thousand of planet maps and the placement of main structures, would seriously improve the playability of even the maps we have now.
The issue with other FPS games is mainly their maps, it's the bread and butter IMO, yes the gameplay itself would be the biggest concern, but the place of battle matters just the same, running through the same corridors and choke points can get predictable, boring and even alter game in favor of veterans, or cause veterans to feel that they've seen as much as they can and waver off.
I just don't want to see dust514 die off after being played a bit, due to people feeling like " they've seen it all " playing a few maps a number of times.
I do not want this to feel like a ungrateful thread, I am pumped and excited for what CPP has in store, just have feedback and suggestions.
related thread links
Ideas/Themes for DUST 514 Maps https://forums.dust514.com/default.aspx?g=posts&t=18750
halo forge maps https://forums.dust514.com/default.aspx?g=posts&m=139647#post139647 |