HOLY PERFECTION
Company of Marcher Lords Amarr Empire
159
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Posted - 2015.11.04 05:00:00 -
[1] - Quote
Tread Loudly 2 wrote:After testing numerous fits and numerous ways to use both Dropships, LAV's, and HAV's I have come to a conclusion.
Dropships: Can't actually sustain enough damage to be worth using in Public matches however in PC's they are working but that's about it. My rationale for this is because the amount of AV in pubs completely overwhelms you and in PC any one you'll be fighting is a vet with most likely the FG or Swarms. But it still seems that swarms follow you for well over 300+ meters
LAV's: Are currently working extremely well. During my time testing LAV's I was able to destroy multiple tanks (ranging from MLT to PRO) with a couple different fits. However I have not yet convinced my FC to let me test it in a PC so I'm not sure how it works in PC.
HAV's: Madrugar's are currently out performing the Gunlogi, in the department of sustainability which is to be expected. However the Madrugar is performing extremely well in Pubs far better than it used to maybe even to well. But the Gunlogi seems to outperform the Madrugar in a PC environment.
Vehicle's as a whole: In my opinion should be altered in a way to make it so every vehicle is not 100% reliant on Hardener's this would keep more vehicle pilots out of the redline and keep infantry/AV happier and not wine about redline Tanks, or Dropships just flying straight up or LAV's hiding behind buildings.
However AV seems to still be the choice to take out other vehicles rather than how it used to be which was vehicle(s) vs. vehicle(s) which would make the game much more enjoyable.
AV: Seems to be a bit too strong from my experiences. The complaints I've been seeing about OP tanks in General Discussion as well as here in features all revolve around the same topic: "Me and this guy shoot this proto tank and he no die. WHY he no die?" and I don't think AV realizes how much vehicles put on the line when bring out anything. Even my LAV's cost more than one of your proto suits. So based off the risk vs reward system shouldn't it be much harder to kill me than your average suit?
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Changes: Bring back active Repair modules take out passive's or reduce passives. Passive hardeners should be brought back. Add the turret variants back in.
Add a skill bonus to vehicles for skilling up into them as well as split up the HAV skil tree into the Gal/Cal HAV operation skill.
Gal HAV operation skill. +2% Armor resistance to missile weapons and rail weapons.
Cal HAV operation skill. +2% Shield resistance to Plasma/Blaster weapons
LAV operation skill +5% to Active Module cool down rate.
Large Turret operation skill -2% to PG/CPU usage per level
Large Blaster Turret operation skill -3% dispersion
Large Missile Turret operation skill +2% Blast Radius
Large Railgun Turret operation skill -2% to heat build up
Small turret operation skill -2% to PG/CPU usage per level
Small Blaster Turret operation skill -5% dispersion
Small Missile Turret operation skill +2% to Blast Radius
Small Railgun Turret operation skill -2% to heat build up ______________________________________________________________________________________________
Other Changes.
Increase the % of damage that damage modules grant to 30% at PRO 20% at ADV 10% at ADV 5% at MLT
Reduce the PG/CPU cost of heavy boosters by putting them in line with the Heavy shield extender
Reduce the PG/CPU cost of Dispersion Modules by putting them in line with damage mods and heat sinks
Reduce how far swarms travel after launch by 50-100 meters
Reduce FG max range by 50 meters to give vehicles just a little breathing room from FG's stationary on top of buildings. ______________________________________________________________________________________________
I have spent a long time to come up with all of this as well as a lot of ISK testing all possible fits for all vehicles. Please respond with any and all constructive criticism as well as changes to stats or even just reactions o7
Also I can make a spreadsheet if requested with all of the Stat/Bonus changes.. I use and understand the anger you have toward AV. I agree 100% with everything here +1
If I charge, follow me. If I retreat, kill me. If I die, revenge me.
I'm really hard headed
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