Bradric Banewolf
Titans of Phoenix Damage LLC
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Posted - 2015.11.04 16:05:00 -
[1] - Quote
Agree with the OP here, and aggrohim, if you read the part where he's actually changing the way tanks are fitted by making tanks less reliant on active hardeners, you can see how a tanker can actually stay on the battlefield and out of the redline.
The current meta Tank vs. AV isn't unbalanced because of dmg output. It's unbalanced because of application.
Currently armor tankers and shield tankers both basically can't engage without hardeners?! No hardeners, no push. Armor and shield both mean f*ck all without hardeners. So tankers engage hardeners going everytime. This forces AV troops to have to have half the team go AV to try to stop him because hardeners currently give 30 secs of sheer invincibility.
This is why tanks redline. Because survivability is on a 0 to 100 scale. Either you're hardened or you're hiding?! Not many other options as fat as tanks go, and dropships aren't far behind this.
With the changes tread is proposing AV could actually keep their ranges, and dropships and tanks would have more viable options for survival besides hardeners or death?!
What we need to avoid is nerfing AV while at the same time buffing vehicles, and vice versa. This bs never works! You're essentially double nerfing one side of the equation which just leads to more imbalance.
Leave AV as it stands while trying to fix these issues. If dropships had more survivability options swarms wouldn't feel so hard counter. The same goes for tanks v forger on roof.
This games meta on the battlefield is far too dependent on hard counter for everything. So one dimensional?!
As it stands tanks and dropships depend on hardeners for everything far too much! I like what tread is proposing as it puts in more variety of options for tanking. Tank v tank all you're doing is fighting until someone's hardeners go down, and chasing each other around the map while AV shoots at the both of you?! Everyone has the same 2 or 3 viable fits, and the rest of the fits are bs experiments that really don't work?!
Dropship v dropship it's easier just to ram the other guy with your hardener on?! This is dumb. With dropships being so complicated for new pilots to learn to fly, you'll see even less of them than you will tankers as AV forces them of the field instantly. Even vet pilots have to start leaving to the redline or ceiling at the first sign of swarms?!
Making armor and shield, without hardeners, more viable would keep both sets of vehicles out of the redline more. As I stated armor/shield currently is pointless without hardeners. A type of passive reactive hardener that responds to severe dmg would make more sense than "hardeners on bro kill the one tank, then we retreat?!"
Hardeners currently for AV make vehicles unkillable, but for vehicles as soon as the hardeners are gone you better be as well?! This is no way to play?!
+1 tread those ideas make sense, but I would leave AV as until we can see what these changes possibly do. o7
"Anybody order chaos?"
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