Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Union118
TH3 STRUGGL3
885
|
Posted - 2015.10.30 23:51:00 -
[1] - Quote
A grenade that has proximity detonation. Say if someone is on top of a roof where i try to throw a nade and if im close it will detonate early but if not it acts as a regular nade timer.
Have dmg be half of the regular nades Basic 3m with 6m blast radius, half dmg of basic Advanced 4m with 7m blast radius, half dmg of adv Prototype 5m with 8m blast radius, hald dmg of pro
One problem might be cqc if i throw one and they are close to me killing me in the process.
My other idea is why dont we have claymores? Set one up and leave for some poor soul to detonate it when they walk by.
Thoughts????
Starter Fit Suits are OP :-)
|
Vicious Minotaur
3
|
Posted - 2015.10.31 00:39:00 -
[2] - Quote
If the claymore is Scottish, I'm down with it.
Minotaur Master Race
Forcibly penetrating humans since ca 84 BCE. ( -í° -£-û -í°)
|
Moochie Cricket
Fatal Absolution Bleeding Sun Conglomerate
1
|
Posted - 2015.10.31 00:40:00 -
[3] - Quote
They (are/have been?) in the game and were super op until nerfed. I don't know if they are still in the game or not, because I don't use em and don't see anyone else using them either. Maybe I should check...
Caldari
REALLY 514
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.31 00:48:00 -
[4] - Quote
I will ask the other csm and rattati about their opinions on proximity mines and such for anti-infantry.
I like the fact that you're not pushing for them to be as powerful as nades, but there will need to be some limitations on that kind of thing if it is introduced.
I, personally, am leery of such mechanics in game because i have seen said mechanics used exploitively to the detriment of the game, or they are borderline worthless with very little in between.
But the idea is one i have tossed around in my head once or thrice.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
Union118
TH3 STRUGGL3
887
|
Posted - 2015.10.31 00:49:00 -
[5] - Quote
Moochie Cricket wrote:They (are/have been?) in the game and were super op until nerfed. I don't know if they are still in the game or not, because I don't use em and don't see anyone else using them either. Maybe I should check... They have prox for ground vehicles but not infantry.
Starter Fit Suits are OP :-)
|
Celus Ivara
DUST University Ivy League
424
|
Posted - 2015.10.31 01:18:00 -
[6] - Quote
What about a low-medium damage, anti-infantry prox mine that has a moderate delay and warning (beeping and animation) before detonating? It can soften up and slow incoming infantry, but likely won't kill, and can be evaded entirely by alert mercs.
#PortDust514
|
Hector Carson
DEPT OF CORRUPTION The Empire of New Eden
300
|
Posted - 2015.10.31 01:38:00 -
[7] - Quote
Grenades are fine the way they are no need to add more stupid crap to them.
Logistics mk.0
Proto Gladius Master
|
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
870
|
Posted - 2015.10.31 01:45:00 -
[8] - Quote
Breakin Stuff wrote:I will ask the other csm and rattati about their opinions on proximity mines and such for anti-infantry.
I like the fact that you're not pushing for them to be as powerful as nades, but there will need to be some limitations on that kind of thing if it is introduced.
I, personally, am leery of such mechanics in game because i have seen said mechanics used exploitively to the detriment of the game, or they are borderline worthless with very little in between.
But the idea is one i have tossed around in my head once or thrice. What about only being able to deploy 1 at a time then? |
Union118
TH3 STRUGGL3
887
|
Posted - 2015.10.31 01:52:00 -
[9] - Quote
Hector Carson wrote:Grenades are fine the way they are no need to add more stupid crap to them. Thank you for that...input.
Starter Fit Suits are OP :-)
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
|
Posted - 2015.10.31 01:53:00 -
[10] - Quote
Death Shadow117 wrote:Breakin Stuff wrote:I will ask the other csm and rattati about their opinions on proximity mines and such for anti-infantry.
I like the fact that you're not pushing for them to be as powerful as nades, but there will need to be some limitations on that kind of thing if it is introduced.
I, personally, am leery of such mechanics in game because i have seen said mechanics used exploitively to the detriment of the game, or they are borderline worthless with very little in between.
But the idea is one i have tossed around in my head once or thrice. What about only being able to deploy 1 at a time then? That was actually the first thought that crossed my mind.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
|
|
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.31 02:42:00 -
[11] - Quote
They could have a profile that can be scanned both passively and actively.
I can't say what that should be, but it would help make them effective without making them annoyingly powerful.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Union118
TH3 STRUGGL3
888
|
Posted - 2015.10.31 03:10:00 -
[12] - Quote
One Eyed King wrote:They could have a profile that can be scanned both passively and actively.
I can't say what that should be, but it would help make them effective without making them annoyingly powerful. The RE's should have passive as well since people throw them like frisbees.
Starter Fit Suits are OP :-)
|
One Eyed King
Nos Nothi
13
|
Posted - 2015.10.31 03:47:00 -
[13] - Quote
Union118 wrote:One Eyed King wrote:They could have a profile that can be scanned both passively and actively.
I can't say what that should be, but it would help make them effective without making them annoyingly powerful. The RE's should have passive as well since people throw them like frisbees. The distance of tosses got halved.
Haven't heard nearly the complaints since.
I think they are in a good place, and that the suggestion they are frisbees to be no longer accurate.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Union118
TH3 STRUGGL3
888
|
Posted - 2015.10.31 04:11:00 -
[14] - Quote
One Eyed King wrote:Union118 wrote:One Eyed King wrote:They could have a profile that can be scanned both passively and actively.
I can't say what that should be, but it would help make them effective without making them annoyingly powerful. The RE's should have passive as well since people throw them like frisbees. The distance of tosses got halved. Haven't heard nearly the complaints since. Like make it dim but noticable if looked for. I think they are in a good place, and that the suggestion they are frisbees to be no longer accurate. I still think they should be detected on a small scale.
Starter Fit Suits are OP :-)
|
jace silencerww
MANUFACTURERS OF DEATH
200
|
Posted - 2015.10.31 04:20:00 -
[15] - Quote
Union118 wrote:A grenade that has proximity detonation. Say if someone is on top of a roof where i try to throw a nade and if im close it will detonate early but if not it acts as a regular nade timer.
Have dmg be half of the regular nades Basic 3m with 6m blast radius, half dmg of basic Advanced 4m with 7m blast radius, half dmg of adv Prototype 5m with 8m blast radius, hald dmg of pro
One problem might be cqc if i throw one and they are close to me killing me in the process.
My other idea is why dont we have claymores? Set one up and leave for some poor soul to detonate it when they walk by.
Thoughts????
lol then what would be the point of contract grenades with prox grenades
what to skill into next?
|
Union118
TH3 STRUGGL3
888
|
Posted - 2015.10.31 05:27:00 -
[16] - Quote
jace silencerww wrote:Union118 wrote:A grenade that has proximity detonation. Say if someone is on top of a roof where i try to throw a nade and if im close it will detonate early but if not it acts as a regular nade timer.
Have dmg be half of the regular nades Basic 3m with 6m blast radius, half dmg of basic Advanced 4m with 7m blast radius, half dmg of adv Prototype 5m with 8m blast radius, hald dmg of pro
One problem might be cqc if i throw one and they are close to me killing me in the process.
My other idea is why dont we have claymores? Set one up and leave for some poor soul to detonate it when they walk by.
Thoughts???? lol then what would be the point of contract grenades with prox grenades I guess it can replace them with a new class since it is very similar. Personally i like the idea of contact nades but if you over throw or under throw then you wasted that nade and you only get 1.
Maybe we can still have contact nades. But we only get 1. Where as proxies we can get 2 and regular we get 2. We get 3 av and 2 fluxes and 2 regular or 1 contact. I think we should 3 AV, 3 flux, 2 proxi, 2 regular, 1 contact.
Starter Fit Suits are OP :-)
|
KILL3R H3LLH0UND
Condotta Rouvenor Gallente Federation
313
|
Posted - 2015.10.31 09:24:00 -
[17] - Quote
Union118 wrote:jace silencerww wrote:Union118 wrote:A grenade that has proximity detonation. Say if someone is on top of a roof where i try to throw a nade and if im close it will detonate early but if not it acts as a regular nade timer.
Have dmg be half of the regular nades Basic 3m with 6m blast radius, half dmg of basic Advanced 4m with 7m blast radius, half dmg of adv Prototype 5m with 8m blast radius, hald dmg of pro
One problem might be cqc if i throw one and they are close to me killing me in the process.
My other idea is why dont we have claymores? Set one up and leave for some poor soul to detonate it when they walk by.
Thoughts???? lol then what would be the point of contract grenades with prox grenades I guess it can replace them with a new class since it is very similar. Personally i like the idea of contact nades but if you over throw or under throw then you wasted that nade and you only get 1. Maybe we can still have contact nades. But we only get 1. Where as proxies we can get 2 and regular we get 2. We get 3 av and 2 fluxes and 2 regular or 1 contact. I think we should 3 AV, 3 flux, 2 proxi, 2 regular, 1 contact. Contact grenades are in the game.... I use them lol.
Ex-Master Scout Trainer, been falling in love with my Minja again.
I <3 my Gû¼+¦GòÉGòÉn¦ñ
|
Sequal's Back
Dead Man's Game
1
|
Posted - 2015.10.31 09:25:00 -
[18] - Quote
No claymore pls... Those are the most annoying things in every FPS that has them. It'll increase rooftop camping even more. Not needed.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
|
Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
28
|
Posted - 2015.10.31 09:35:00 -
[19] - Quote
Sequal's Back wrote:No claymore pls... Those are the most annoying things in every FPS that has them. It'll increase rooftop camping even more. Not needed. Agreed.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
|
|
|
|
Pages: 1 :: [one page] |