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Union118
TH3 STRUGGL3
885
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Posted - 2015.10.30 23:51:00 -
[1] - Quote
A grenade that has proximity detonation. Say if someone is on top of a roof where i try to throw a nade and if im close it will detonate early but if not it acts as a regular nade timer.
Have dmg be half of the regular nades Basic 3m with 6m blast radius, half dmg of basic Advanced 4m with 7m blast radius, half dmg of adv Prototype 5m with 8m blast radius, hald dmg of pro
One problem might be cqc if i throw one and they are close to me killing me in the process.
My other idea is why dont we have claymores? Set one up and leave for some poor soul to detonate it when they walk by.
Thoughts????
Starter Fit Suits are OP :-)
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Union118
TH3 STRUGGL3
887
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Posted - 2015.10.31 00:49:00 -
[2] - Quote
Moochie Cricket wrote:They (are/have been?) in the game and were super op until nerfed. I don't know if they are still in the game or not, because I don't use em and don't see anyone else using them either. Maybe I should check... They have prox for ground vehicles but not infantry.
Starter Fit Suits are OP :-)
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Union118
TH3 STRUGGL3
887
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Posted - 2015.10.31 01:52:00 -
[3] - Quote
Hector Carson wrote:Grenades are fine the way they are no need to add more stupid crap to them. Thank you for that...input.
Starter Fit Suits are OP :-)
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Union118
TH3 STRUGGL3
888
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Posted - 2015.10.31 03:10:00 -
[4] - Quote
One Eyed King wrote:They could have a profile that can be scanned both passively and actively.
I can't say what that should be, but it would help make them effective without making them annoyingly powerful. The RE's should have passive as well since people throw them like frisbees.
Starter Fit Suits are OP :-)
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Union118
TH3 STRUGGL3
888
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Posted - 2015.10.31 04:11:00 -
[5] - Quote
One Eyed King wrote:Union118 wrote:One Eyed King wrote:They could have a profile that can be scanned both passively and actively.
I can't say what that should be, but it would help make them effective without making them annoyingly powerful. The RE's should have passive as well since people throw them like frisbees. The distance of tosses got halved. Haven't heard nearly the complaints since. Like make it dim but noticable if looked for. I think they are in a good place, and that the suggestion they are frisbees to be no longer accurate. I still think they should be detected on a small scale.
Starter Fit Suits are OP :-)
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Union118
TH3 STRUGGL3
888
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Posted - 2015.10.31 05:27:00 -
[6] - Quote
jace silencerww wrote:Union118 wrote:A grenade that has proximity detonation. Say if someone is on top of a roof where i try to throw a nade and if im close it will detonate early but if not it acts as a regular nade timer.
Have dmg be half of the regular nades Basic 3m with 6m blast radius, half dmg of basic Advanced 4m with 7m blast radius, half dmg of adv Prototype 5m with 8m blast radius, hald dmg of pro
One problem might be cqc if i throw one and they are close to me killing me in the process.
My other idea is why dont we have claymores? Set one up and leave for some poor soul to detonate it when they walk by.
Thoughts???? lol then what would be the point of contract grenades with prox grenades I guess it can replace them with a new class since it is very similar. Personally i like the idea of contact nades but if you over throw or under throw then you wasted that nade and you only get 1.
Maybe we can still have contact nades. But we only get 1. Where as proxies we can get 2 and regular we get 2. We get 3 av and 2 fluxes and 2 regular or 1 contact. I think we should 3 AV, 3 flux, 2 proxi, 2 regular, 1 contact.
Starter Fit Suits are OP :-)
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