|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kail Mako
Capital Acquisitions LLC
181
|
Posted - 2015.10.30 11:33:00 -
[1] - Quote
This will be a guide geared toward new players to help them find their place on the battlefield. It will include short explanations about the main roles in the games, and what doing that includes. The roles I will include will be Slayers, Supports, Snipers, Tankers, and Dropship Pilots. I will also include a generalization for how I feel the different suits can maximize their potential.
Slayers By the very definition of the word slayers are built to kill. It may seem like everyone should aspire to be a Slayer, but in reality very few actually have the abilities needed to make this their most effective use. The first thing slayers need to get acquainted with are guns. The best way to do that is to try out each of them and find your style. Slayers can take many different forms, from assaults who run in guns blazing, to heavies that move forward like a crashing wave, to scouts that silently remove targets from the shadows.
Assault Assault suits are the main suit for many slayers, and for a good reason. They are very versatile, and pure killing machines. Standardly assaults are going to be fairly tanked out suits, that manage to retain most of their mobility. When playing an assault it's essential to have a good understanding of stuff like strafing, gun game, and map awareness. Overall the Assault suit doesn't have any weaknesses beyond player error. If you find yourself having trouble such as not being able to kill stuff you might want to tweak it to be more offensive. If you find yourself dying easily you may want to change your suit to be more tanky. If you find the idea of duking it out in firefights appealing, you may want to be an Assault Slayer.
Heavies There are two types of heavies, Sentinels, and Commandos. Sentinels are the slowest suits in the game, but also have the highest damage-per-second (DPS), and effective hit points (EHP). They are mostly used for control in close quarters. When playing a sentinel it's essential to make sure you never get caught in the open. They are very slow, and can easily be mowed down lumbering through a patch of open terrain. The biggest advantage you'll have is being close to your enemy. Their main gun, the HMG doesn't have a very good range. A sidearm that has lot of range such as a bolt pistol can be useful to have on the heavy. If you find the idea of essentially being a walking tank appealing, you may want to be a Sentinel Slayer
Commandos are very much like Assaults with one big advantage: They can carry an extra Light Gun. They also have more EHP, but are not as mobile. They are often very useful for doubling as an anti-vehicle, and anti-infantry unit. They are very effective at long ranges, and camping due to their unique loadouts. Like the Sentinel, commandos are most at risk out in the open. They do fare a little better with the way their guns are set up, but overall they work best during mid-long range fights. If you find the idea of being a slower, but versatile killer appealing, you may want to be a Commando Slayer.
Scout Scouts are all about getting through the cracks in the enemies' defenses and stealthily taking them out one by one. They do not have much EHP, but they cannot be scanned easily making it so they don't show up on your enemies' radars, and they are very quick. The scout's favorite weapon is the shotgun. It rarely takes more than two shots to bring an enemy down with even the weakest of shotguns. When playing a scout you need to be able to pick your targets. If you get spotted you're dead. That's why it's best to go after isolated or distracted opponents. If you find the idea of being a ninja appealing, you may want to be a Scout Slayer.
Logi The Logi is the most versatile suit in the game. They have the most slots for putting all of the bells and whistles on their suit, and they have the most available PG/CPU to do it. Unfortunately, they suffer from being slightly slower, and weaker than Assault suits. However, they have the important ability to lay down extra equipment. Logis are able to simultaneously secure ground, provide ammo, put out scans, and keep their team alive. While not the ideal suit for slaying a good player can use all of the extra equipment to his advantage. If find the idea of being focused on team play while still killing, you may want to be a Logi Slayer
Officially recognized for advancing the science of getting bent.
|
Kail Mako
Capital Acquisitions LLC
181
|
Posted - 2015.10.30 11:33:00 -
[2] - Quote
Supports Supports are again, by definition, units built around supporting your team. You don't kill as much, but you're in charge of basically everything else, from laying down uplinks, and healing your teammates, to destroying enemy links, and scanning enemies so your teammates know where they are.
Assault Assault suits are not the ideal support suit. They only have a single equipment slot. The best way you can support your team in an assault suit is to either carry uplinks so you can secure ground after you've killed everyone in your way, or carry a Nanite Injector so you can revive your downed teammates... After you've killed everyone in your way. If you find the idea of being able to maybe just push your team a little further while still killing a lot, you may want to be an Assault Support.
Heavies Sentinel suits aren't exactly good for supporting either. They are slow, and cannot carry any equipment. However, they make excellent bullet sponges, and can be just the thing needed in a close quarters fire fight. The best way to support your team in a Sentinel suit is to try to soak up as much damage as you can for your teammates without actually dying. They are also wonderful deterrents. Just the sight of a sentinel will make many players hesitate about charging in. If you find the idea of being a bullet sponge appealing, you may want to be a Sentinel Support.
Commandos work a little better as supports due to their second Light Gun slot. They are excellent for anti-vehicle infantry units, and also work extremely well for securing high ground. The best way to support your team in a Commando is to either camp an important area to deter all enemies from entering it, or if the enemy has vehicles, to have at least one, if not both of your guns dedicated to removing it. If you find the idea of camping, and fighting vehicles appealing, you may want to be a Commando Support.
Scout Scout suits can make wonderful supports because they are able to get behind enemy lines. The best way to support your team in a scout suit is to try to sneak your way past enemies and set down uplinks where they won't be expecting them. Also, hunting enemy uplinks is essential for scout support units. Another part of being a scout support is hacking Null Cannon points. Often times they will find an opportunity when their are no enemies around to guard it. This can cause the enemy team to panic, and come rushing back to the point giving your team some time to breathe. The final thing scouts can do as supports is to lay down remote explosives. Since they're made to kill REs can seem more like a Slayer's thing, but a well place RE can easily clear an important spot for your team to push into. They are also used to trap Null Cannon points for when an enemy tries to hack them. If you find the idea of sneaking past enemies, and subtly changing things so your team has the advantage appealing, then you may want to be a Scout Support.
Logi Logis are the best suit for supporting your team with. They can carry the most equipment allowing them to provide lots of different options for supporting. The best way to support with a logi is simply to be aware of what your team needs. If your team has no uplinks, lay some down. If your team doesn't have nanohives, put some on the ground. If your team doesn't have anyone providing scans, start putting some out. If your team is getting injured or dying a lot, start healing, and reviving them. Ultimately, it's up to you to decide what your team needs, and provide it. If you find the idea of keeping your team battle ready, and making sure your team has all of the tools it needs to win on the field sounds appealing, then you may want to be a Logi Support.
Officially recognized for advancing the science of getting bent.
|
Kail Mako
Capital Acquisitions LLC
181
|
Posted - 2015.10.30 11:34:00 -
[3] - Quote
Snipers Snipers are well, snipers. You sit down, and watch your enemies through a scope picking them off one by one.
Assault Able to deal the most damage, simply because they can fit the necessary stuff. If you find being an all damage all the time type sniper appealing, you may wan to be an Assault Sniper.
Heavies Sentinels aren't really the ideal sniping suit. The only advantage they give is having lots of EHP. This is helpful if someone is trying to counter-snipe you though. It can be beneficial to use a Sentinel, or Commando even to intentionally get shot by a sniper in order to pinpoint their location though. Just don't hold still when doing this. Make sure to make very small movements so they can still hit you, but can't get a good lock on your head. If you find the idea of stopping counter-sniper appealing, you may want to be a Sentinel Sniper.
Commandos make excellent snipers, due to the fact that they can wield two Light Guns. This allow them to use two separate snipers, or even a sniper and anti-vehicle weapon. They are also fairly resistant to counter-sniping. If you find the idea of using two sniper appealing, you may want to be a Commando Sniper.
Scout Scouts can make good snipers. Often times when a sniper becomes too annoying the enemy will try to scan for them. Scouts are able to avoid scans making them harder to pinpoint. Scouts are also the most mobile, so you can cycle between good sniping spot often. If find the idea of being an invisible sniper appealing, you may want to be a Scout Sniper.
Logi Able to carry the most equipment, logis aren't the most ideal of snipers, but have their perks. Being able to carry the most ammo guarantees you'll never run out. Also, they often have the space to fit extra stuff like scanners or grenades. Scanners can be used to look out for incoming enemies. Grenades can be used to quickly use up nanohives so they don't give away your position. If find the idea of being a very well prepared sniper, you may want to be a Logi Sniper.
Tankers Tankers drive tanks. Tanks are often used to turn the tide of battle against superior infantry forces, or to counter enemy vehicles. A good tank can be absolutely unkillable on the field. They can also be used to defend an area from any enemies that are trying to move into it, and to intimidate making them retreat.
Assault A fine suit for tanking. Mainly it'll be able to sustain itself if your tank ever blows up. If you find the idea of being a killer both in, and outside of a tank appealing, you may want to be an Assault Tanker.
Heavies Sentinel suits are good suits for tanking. If you're ever in a pinch you can just roll up to the enemy and hop out of your tank. The sight of a sentinel should be enough to unnerve them. Even if it doesn't your raw killing ability should be able to overpower them. If it's an enemy vehicle you're having trouble with you could run a forge gun inside your tank. If you find the idea of being a tank inside of a tank appealing, you may want to be a Sentinel Tanker.
Commandos also are good for tanking. They can simultaneously do what both the Assaults and the Sentinels do, but their performance for both will suffer. If find the idea of being able to come out of your tank as a very versatile fighter, you may want to be a Commando Tanker.
Scout Scouts do not make the best tanking suits. At most you'll be able to simply hop out of your tank and run up to someone and shotgun them. Most of the time however, all you'll be able to do is jump out and run away. Which in some cases is the only thing you can do anyway. If you find the idea of running away to fight another day appealing, you may want to be a Scout Tanker.
Logi Logis make good tanking suits. They will almost inevitably die if they are ever forced to get out of their tank, but they can be in a tank while all of their equipment is on the field. This means they can both be supporting their team with equipment, and with a massive intimidating tank. It can be a very useful strategy. If you find the idea of being a Support Player, and a Tanker at the same time appealing, you may want to be a Logi Tanker.
Dropship Pilot Dropship pilots fly dropships. There are two types. The standard, and the assault. Standards are mostly used to taxi your teammates to places. They have two built in missile turrets on the side that can be used by the people you're carrying to fire down on your enemies. ADSs are used to kill. They don't have any built in side turrets, but you can add them in, and they have a built in front turret that you can fire. They are also faster than standard dropships.
Assault Assault suits make good Pilots. Similar to being a tanker, but even more effective because you'll be able to position yourself in a place of power.
Heavies Sentinels are not good Pilots. It is similar to being a tanker, but performance does suffer a bit since you'll have to land the ship, and being in high ground isn't necessarily that large of an advantage to Sentinels most of the time. At most you can use it to try and clear an enemy high ground, but it's more than likely you'll die from 5 different guns soon after you hop out.
Commandos make excellent Pilots. They benefit the most of any suit being able to get up high. They can really start to rain terror down on their foes without worry of too many repercussions.
Scout Scouts are okay Pilots. They benefit somewhat from flying, and if they get shot down they have a better chance of running away than they do if they're forced out of tanks.
Logi Logis are excellent Dropship Pilots as well. It allows them to keep all of their equipment like they can in a tank, but opens up new areas for them to do it in. They benefit immensely from this, and also they have better survivability than in a tank if they're forced out.
Officially recognized for advancing the science of getting bent.
|
|
|
|