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Alena Asakura
Caldari Logistics Reserve
73
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Posted - 2015.10.30 10:04:00 -
[1] - Quote
Cloak Dog wrote:The description of the sniper rifle says each round has a downrange velocity of 2,500m/s? Thats like really fast, that would cover several maps in under a second. I snipe obviously, and not every shot is instantaneous damage. So that speed is WRONG. If I'm 300 meters away, that redberry should be hit before a second. That is true, but its not .12th of a second EXACTLY.
I'm not going to get angry at CCP for not making their weapon descriptions 100% accurate to the weapon itself.
So, folks at CCP or fellow nerds on the forums, please answer these 3 questions:
- How much mass would each 'beehive' sniper round have? Better yet how much would each round way in kilograms, that would be easier.
- Is there a range difference for the Charge variant and the Officer variants comparable to the difference of the Tactical and Regular versions? (I've learned that its really easy to hunt Tactical Snipers with Regular Snipers because of that range difference)
- Is the headshot bonus 3x damage?
[I can guess its at least three times as much because with a regular unmodified sniper rifle, it takes about 3 body shots to kill a Min or Cal starter fit, 4 for Gal and Amarr. Getting one head shot will kill a Min or Cal starter fit, but will almost kill a Gal or Amarr. I assume thats because they have more armor, cause shooting them in the head leaves them with only a sliver of health.
Dunt know tho]
I want to do some boredom math. It's instantaneous enough. The only reason it would appear not to be is lag.
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Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.30 10:06:00 -
[2] - Quote
Lightning35 Delta514 wrote:Idk.
What I do know is that snipers don't have the range they should, there is no prone position, they defiantly don't do the damage they should. Don't you think a futuristic sniper should take out a pro suit assault suit in like 2 shots? 3 for heavies? 1 for lights
Unfortunately if it were like that, they would be op. I've made all of these arguments myself. The way the sniper rifle (snipper riffle) is implemented in this game is a joke.
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Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.30 10:13:00 -
[3] - Quote
Hylian11 wrote:Commando snipers...ugh...disgusting.
I am an OG Scout Sniper, the true suit of the sniper, the scout, not commando. I went up against the likes of Gem and Zan, i was taught by Atiim and Gem.
And I am saddened by how snipers are now. I can't even use em because they are just so bad. We need a buff. We need it now. We won't get a buff. The people who own CCP don't want certain roles in the game and nerfed those roles to oblivion. They're only kept in the game for cosmetic appeal. A good sniper is supposed to be almost undetectable, probably only makes one or two kills at most and should receive huge payouts for such kills, to compare with the sort of payouts people with opportunity to make many more kills than they can. By making the redline so small and nerfing the range of the SR to something like <500m (totally ridiculous) the SR is now more a close range single shot rifle. The sniper role has all but disappeared.
P.S. I also only snipe in a scout suit (Hawk) modified with a SR, but still with the cloak and profile dampeners so I can still act as a scout as well. |
Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.30 10:19:00 -
[4] - Quote
Cloak Dog wrote:Hylian11 wrote:Commando snipers...ugh...disgusting.
I am an OG Scout Sniper, the true suit of the sniper, the scout, not commando. I went up against the likes of Gem and Zan, i was taught by Atiim and Gem.
And I am saddened by how snipers are now. I can't even use em because they are just so bad. We need a buff. We need it now. We don't need buffs, we just need sniper class suits. Like a light frame subclass. How would that be different from a scout? |
Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.30 10:20:00 -
[5] - Quote
Jackkkkkkkkkkkkkkky jack wrote:sry..... thales is the only weapon i call 'sniper'.... I don't call any of them "sniper" because they don't exhibit the range of a SR. That's including the Thales. |
Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.30 10:22:00 -
[6] - Quote
maybe deadcatz wrote:On a side note apparently 2500m/s projectiles exceed mach 10. Which might be slightly if not faster than the speed of sound. Yet they only do like 200 damage and can be fire from a rifle? Them projectile must be like candy corn or popcorn kernels. Its either cheap mass produced projectiles or somehow drop suit armour and sheilds can resist 2500m/s personal railgun projectiles but somehow a commando can punch you for like 230 damage(1200hp with myos) lol science. What?? Mach 10 is by definition 10 times the speed of sound!!
As for the rest, lol science indeed.... |
Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.30 10:27:00 -
[7] - Quote
Cloak Dog wrote:Hylian11 wrote:Cloak Dog wrote:Hylian11 wrote:Commando snipers...ugh...disgusting.
I am an OG Scout Sniper, the true suit of the sniper, the scout, not commando. I went up against the likes of Gem and Zan, i was taught by Atiim and Gem.
And I am saddened by how snipers are now. I can't even use em because they are just so bad. We need a buff. We need it now. We don't need buffs, we just need sniper class suits. Like a light frame subclass. I would actually like that. And we do need a buff, a range buff, and a velocity buff where the bolt doesn't dissipate into thin air. What kind of non-plasma bullet dissipates man? Let us lie down, my squat game is strong, but i miss lying down to snipe. The ranges and bullet speeds are fine in my opinion. At some point its going to have to dissipate. Or at least slow down and eventually stop but... Sniper subclass fits tho...mmmm...I kind of want to...maybe...make stats for something like that...hmm.... No, the range is ridiculous. Anything that travels 2.5km/s (that's 2.5 kilometres per second...) doesn't "dissipate" within a few seconds, that's at least 5km (not 500m!!) and yes it eventually "slows down" but it only stops when it follows a trajectory to hit something. The idea that this could be anything like 500m is just ridiculous. |
Alena Asakura
Caldari Logistics Reserve
73
|
Posted - 2015.10.30 10:36:00 -
[8] - Quote
Cloak Dog wrote:Kail Mako wrote:Cloak Dog wrote:Ghost Kaisar wrote:maybe deadcatz wrote:On a side note apparently 2500m/s projectiles exceed mach 10. Which might be slightly if not faster than the speed of sound. Yet they only do like 200 damage and can be fire from a rifle? Them projectile must be like candy corn or popcorn kernels. Its either cheap mass produced projectiles or somehow drop suit armour and sheilds can resist 2500m/s personal railgun projectiles but somehow a commando can punch you for like 230 damage(1200hp with myos) lol science. Mach 1 is the speed of sound idiot, and its around 350 m/s, or ~800 mph. 2500 m/s = Mach 7, which is 7 times the speed of sound. Do you even math? Since thats true there really isn't any point in me trying to find the actual speed of each shot. Either math straight CCP, or give sniper rifles extreme recoil buffs. I think it needs more than extreme recoil buffs. If something exceeds the speed of sound it causes a sonic boom. The force of that alone should kill you. Doesn't matter in the end. These are DUST514 Physics, which are in all ways basically pseudoscience. Which is the best science. Same with the physics of spaceships in EvE. Each ship has a maximum velocity, not a maximum acceleration. Presumably because of the friction with the ether.... Yes, I'm joking. |
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