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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.10.27 23:29:00 -
[1] - Quote
Derpty Derp wrote:It seems the era of hardener stacking is still upon us - rejoice...
I think vehicles would be more interesting if hardeners had a decent downside. Disable reps/recharge while active... Possibly have shields begin to recharge as soon as hardener is disabled.
People will no longer be able to just activate hardeners to feel safe for a period of time, you must think if you need to tank or need to rep. Stacking multiple hardeners will still be viable, but you will need to plan ahead to make sure you can get to a safe place to regen, instead of just sitting around soaking up damage until it runs out.
Thoughts?
Yeah maybe if we had Bastion Modules but never on standard Hardeners. They just need lesser resistance increases so a focus can be of HAV raw HP with small total gains not effective HP due to huge resistance gains.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.10.29 16:26:00 -
[2] - Quote
Tebu Gan wrote:Pokey Dravon wrote:True Adamance wrote:Derpty Derp wrote:It seems the era of hardener stacking is still upon us - rejoice...
I think vehicles would be more interesting if hardeners had a decent downside. Disable reps/recharge while active... Possibly have shields begin to recharge as soon as hardener is disabled.
People will no longer be able to just activate hardeners to feel safe for a period of time, you must think if you need to tank or need to rep. Stacking multiple hardeners will still be viable, but you will need to plan ahead to make sure you can get to a safe place to regen, instead of just sitting around soaking up damage until it runs out.
Thoughts? Yeah maybe if we had Bastion Modules but never on standard Hardeners. They just need lesser resistance increases so a focus can be of HAV raw HP with small total gains not effective HP due to huge resistance gains. This guy gets it. Hardeners are fine but the cooldown and uptimes need some serious tweaking. I've only said this like a million times. 45 seconds on an armor hardener? Really? Try 30 with max skills and see what happens.
I'm not convince this meta of having 30% resistance hardeners make tanks either be useful or worthless is positive or particularly interesting tank gameplay.
Concepts like defliade and enfilade should be encouraged and a tankers should feel like they can be useful at all time even if at some times their defenses are heightened. I got no respect for tanks in Dust 514. They're not particularly reflective of real tank combat nor do they require altogether that much effort to pilot these days.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.01 16:04:00 -
[3] - Quote
Roger Cordill wrote: Although that is true, Adding caps means you would have to manage all of that together, constantly having to think about what modules you have on, what modules drain more than others, etc. It's taking it a step too far in my opinion.
That's what I used to love about HAV gameplay back then. Guessing your opponents fits, memorizing how long their hardeners would operate for activating your modules at the exactly the right time. Micromanaging secondary defensive modules was an art form in its own way especially when you learned what you could survive when combining modules.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.02 23:43:00 -
[4] - Quote
Pokey Dravon wrote:Breakin Stuff wrote:Pokey Dravon wrote:Breakin Stuff wrote:Ok, the base premise is interesting.
Hardeners shut off reps. On the surface my gut says "Bad idea."
What if hardeners were simply a toggle, or had a cooldown regeneration like a cloaking device?
The idea becomes something more akin to resource management than passively winning at that point, with agreater return for fitting hit point mods, and less hardeners.
Thoughts? I'd love this for most vehicle modules, hardeners and regen mods included. to elaborate, hardeners shut off reps but they are a toggle. you can have a hardened vehicle, or you can repair. One or the otehr, with the hardener toggled on or off being the determining factor of which you are doing. -_- dude really? Why are we STILL dancing around these silly ideas instead of going back to a tried and true system of active reps?
100% the truth. The hell are we not understanding that Chromosome and the beginning of Uprising were the only times we've have relatively balance and interesting HAV models. Everything after 1.7 has been a bloody joke.
Sure take AV back to those days but then I get my turrets with 200m ranges as well. Better that old model than what we have now,
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.13 22:21:00 -
[5] - Quote
Breakin Stuff wrote:Ok, the base premise is interesting.
Hardeners shut off reps. On the surface my gut says "Bad idea."
What if hardeners were simply a toggle, or had a cooldown regeneration like a cloaking device?
The idea becomes something more akin to resource management than passively winning at that point, with agreater return for fitting hit point mods, and less hardeners.
Thoughts?
Stupid ******* idea.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.13 22:22:00 -
[6] - Quote
maybe deadcatz wrote:Here's a quick idea.
Hardener stops 60-70% damage. Only one hardener per fit. Acitve hardener stops armour rep/sheild charge(wichever type you activate.) Small hav HP buff
It doesn't seem right you can rep while your vehicles nanites are in hardened mode.
It doesn't make sense that you can charge your hav sheilds while all power is being used to harden them.
Also a genuinely terrible idea that takes the worst of what we have now and amplifies it to unbearable levels.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2015.11.15 20:01:00 -
[7] - Quote
Pokey Dravon wrote:Derpty Derp wrote:Pokey Dravon wrote:You mean pilots will actually have to have micromanagement skills to handle all of the modules? Sounds like a positive change in my book, any monkey can handle the current system just fine, which is why it is boring as hell. This isn't a cv bro, no need to oversell yourself... I quite clearly mean get into a fight and spam modules, the same as we do now, but with 1 more to spam. Well there is more to piloting than just the moment of engagement but I think I've explained my point completely at this point.
To be fair to Pokey that was how Dust 514 vehicle operation used to function. Knowing module timer cycles, what kinds of repairs or hardeners were being used, having the requisite skills and turrets, and knowing how to best employ your slow turning and drive capabilities was essential.
Sweeping in from behind a tank even in a lesser one with a much shoddier fit was a sure fire kill or at least a detrimental blow against the other pilots almost every time. I mean I used to recon the battlefield for minutes before deploying my tank to a specific area calculating effective HP, monitoring gunners and turret types, etc and then trying to predict the surest path to rear armour advantage.
I love that. It made tank combat go beyond who was stacking the most hardeners.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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