Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.10.29 15:10:00 -
[1] - Quote
Pokey Dravon wrote:True Adamance wrote:Derpty Derp wrote:It seems the era of hardener stacking is still upon us - rejoice...
I think vehicles would be more interesting if hardeners had a decent downside. Disable reps/recharge while active... Possibly have shields begin to recharge as soon as hardener is disabled.
People will no longer be able to just activate hardeners to feel safe for a period of time, you must think if you need to tank or need to rep. Stacking multiple hardeners will still be viable, but you will need to plan ahead to make sure you can get to a safe place to regen, instead of just sitting around soaking up damage until it runs out.
Thoughts? Yeah maybe if we had Bastion Modules but never on standard Hardeners. They just need lesser resistance increases so a focus can be of HAV raw HP with small total gains not effective HP due to huge resistance gains. This guy gets it.
Hardeners are fine but the cooldown and uptimes need some serious tweaking. I've only said this like a million times.
45 seconds on an armor hardener? Really? Try 30 with max skills and see what happens.
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Tebu Gan
Capital Acquisitions LLC
1
|
Posted - 2015.11.12 16:38:00 -
[3] - Quote
Pokey Dravon wrote:They only do that because rep levels are so high and have zero downtime, thus encouraging stacking. Reps that never turn off behave effectively like a plate because they provide consistent mitigation. That's why active reps are so important.
Totally on point.
I just want to note though that the king fit atm is the 1 rep, 1 plate, double hardener setup. It utilizes much of what is available.
I'd rather see a shift to active reps, so that they fall into the "waves of opportunity" model that is STILL in effect but has yet to be utilized.
From there a reduction to hardener effectiveness and a proportionate increase to plate efficiency. Shift the meta away from hardener stacking and to raw HP with limited reps.
I think the main issue here is that AV feel often times like they are literally hitting an indestructible wall. You can shoot and shoot all you want at that maddie, but in the hardener cycle you simply won't make any progress. I think it would be healthy if a single AV user could at least WEAKEN a tank.
The main point being that while you won't have an easy time killing one still yet, at least you can make noticeable progress towards that goal.
And honestly, I think an HP focused model would do wonders for the gunnlogi. It's still an under performing POS. But with a higher base HP and less resistances AND a slower active rep (over the single burst), they could really make use of their shield regeneration.
Right now everything is more or less burst focused, burst reps, burst healing, ect. In the gunnlogis case, base shield regeneration just doesn't have anything burst about it. Then again, many of a gunnlogis issues do stem from the inability to make a fit even halfway comparable to a maddie. |