Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.10.27 23:07:00 -
[1] - Quote
You know that AV grenades and packed remotes have a lot of effects on vehicles , even when hardened given the right combinations of PLC's , swarms and forges .. also now with breach mass and flaylock's as well .
It just seems like if you can't do well one on one then that sounds personal but ground vehicles already have many more things that make them fall back compared to the three the DS's have .
I have a fit that solo's HAV's when the operator isn't aware or good and that's the way it should be , I shouldn't be able to beat a decent operator , neither should I expect to .
I just believe that HAV's should be HAV's ( Tanks ) and anymore weaknesses and it really won't be fair to those who place SP's into that role or fair to the role it's self by it being so water downed .
I hope that people will stop making threads about non issues and get on the issues that make this game stagnate , talking about myo's is mundane and so is talking about boosters ( it's been happening way before the event and happens a lot in FW matches ) , high uplinks ( that's why your in that squad that you people fight so hard for , to get in a DS and take them out but now they want to nerf their application ) or more " things that HAV's need to " balance " them ." , when their already fragile as it is and CCP is finally trying to bring out the rest of the racial HAV's on top of fixing the disparage between the gunnies and maddies .
I just don't see HAV's as being too much of a problem unless your just lazy and don't want to switch roles to deal with the threat , not good enough to battle them or just flat out , do not like them and want the role killed ... to me their weak enough and they way people stress about squads , it just seems that players in squads do the most complaining while solo players just seek balance .
There are just too many ways to deal with HAV's now , that it just doesn't make sense to " re-tweak " them , I mean ... their weak already if you know how to approach them and CCP just did major work on expanding their weak spots .
Anything else done to them and it just wouldn't make sense to even have them in-game .
I would rather wait until the next batch of vehicles drop before anything else is done , it just wouldn't make sense with that looming . I'm sure they don't need the extra work and if anything needs to be done , they could just do it in one swoop .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.10.27 23:11:00 -
[2] - Quote
Mikel Arias wrote:Well, its an idea, and one of the most crazy I have heard. I like it.
However, I would rather that only one hardener could be fitted. Last match a p u s s y (sorry, Im not really the kind of guy to use that kind of lenguaje, but there is no other word for this guy) had like three hardeners, so his tanks could not be taken out by my friend and I with AV fittings that almost all the time get prototype HAVs destroyed (by surprise). This guy took damage and didnt even bother to move, he was just camping... and my team kept attacking with just guns... That just sounds like the operator was smart , it's no different from infantry using two or three damage mods , armor reps , shield / armor plates or anything else that would give them a better advantage on the battlefield .
Just don't think that's being a p u s s y more then being smart .
You said it yourself that you get guys by surprise , it sounds like he wasn't surprised and was ready for anything , that takes smarts .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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