Samki Licui
Eternal Beings RUST415
7
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Posted - 2015.10.27 00:31:00 -
[1] - Quote
Introduction: I am Samki Licui (a.k.a. Kodaw Kuori, Balta Katei). I have participated in Dust 514 and EVE Online for over a year now. I regularly provide EVE support for a Dust 514 corporation, Eternal Beings, in which I am a director. I am familiar with Planetary Interaction. I have also posted this proposal to the EVE Online forums here.
Summary: My idea is how to extend Planetary Conquest gameplay to potentially all lowsec and nullsec regions. The implementation includes an expanded EVE-Dust interaction mechanism to permit transport of Dust clones by EVE players (see 1.a, 1.d). This new clone transport mechanic (see 1), which requires EVE player participation, is required to reach the farthest reachest of null security space. I suggest implementation of other submechanics to inhibit stagnant no-risk-high-profit situations (see 4) and to promote meaningful and satisfying conflict around the new districts (see 1.j, 2, 3).
1). New transport mechanic: Clone Pack deployable 1.a) Allow planetary districts to launch clones into EVE space as a Clone Pack deployable which can be hauled by EVE players. This will be the only method for transferring clones into and out of nullsec systems. 1.b) Clone Pack deployable can be deployed within 10km of any district satellite (like a mobile depot). Deployment time required is: 1.b.I) 3 minutes for Clone Pack S (150 clones) 1.b.II) 10 minutes for Clone Pack M (400 clones) 1.b.III) 20 minutes for Clone Pack L (1600 clones) 1.b.IV) 40 minutes for Clone Pack XL (6400 clones) 1.c) Deployment time can only occur within the planetary district's selected reinforcement period (ex: XL deployment will fail unless started in first 20 minutes of reinforcement period). 1.d) If successfully deployed, Clone Pack descends to planet surface and a new PC battle is scheduled 1.e) Clone Pack deployable can be seen on D-scan and type displays in space how large a clone transfer is being made (S: 100, M: 400, L: 1600 XL: 6400). 1.f) The size of the Clone Pack launched into space will be the minimum size required to hold the number of clones being removed from the district. 1.g) Clones can be removed from the launched Clone Pack (since it is just a deployable with a cargo bay) and handled like any other EVE item. As such, clones can be placed into Clone Packs of smaller or larger sizes (S, M, L, XL). 1.h) Clone Packs deployables (not the clones they may contain) can be built and traded on the market. 1.i) Clones may be bought/sold on the market. 1.j) Objective: The purpose of requiring Clone Packs to be deployable at the district satellite only during district reinforcement timers is to ensure the defending district owner has a well-defined time and place in which they can mobilize their EVE assets to defend themselves.
2) New submechanic 1: clone sales for PI production bonus. 2.a) Mechanism: District holders can choose to sell clones to NPC planetary governments for a temporary bonus in resource extraction rates. 3.b) Alternate mechanism: District holders can choose to sell clones in exchange for certain amounts of planetary commodities (bypassing legacy code changes involved in PI resource extraction rates). 2.c) Objective: Incentivize occupiers of nullsec systems to populate planets districts with clones that may be attacked by other nullsec corporations.
3) New submechanic 2: clone transfer through highsec 3.a) Mechanism: Clone loss rate when transferring clones from one lowsec system to another via highsec jumps is minimal (0.1% per highsec jump). 3.b) Objective: Reduce the effective distance between otherwise isolated/far-flung lowsec systems to increase the amount of potential conflict between district-holders. 3.c) Note: If Clone Pack transfer is not implemented, this submechanic may still permit increase in number of planetary districts.
4) New submechanic 3: district clone attrition 4.a) Mechanism: District clone count reduced by 10% of maximum district clone capacity at the start of every reinforcement period if the holding corporation's daily Command Point income is less than 1000. 4.b) Objective: Prevent corporations from farming planetary districts without risk or effort.
My proposal doesn't address potential POS / Citadel bonuses in order to keep this proposal simple. Obviously, all the numbers I have proposed are only proposals. I searched this subforum for Dust clone transfer mechanics and I did not see any relevant threads in the past two years (the closest in relevance were threads about items enabling clone soldier boarding parties).
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