Arirana wrote:The biggest issue with PC that has yet to be fixed is that it is more profitable to sit back and farm rather than go to war. Everything in PC is limited by CP. Selling clones and using clones costs the same amount, yet one yields immediate ISK and DK profit (selling clones) and sending attacks takes time and effort for much less possible profit (its actually likely you will LOSE isk with this option).
The second biggest issue is no showing, which in its current worst form is sending a free 25k CP attack and simply not showing up for it, forcing the defending side to spend time setting up a team and coming up with a plan, sitting in the warbarge for 10 mins, resetting, etc.
People like to defend no-showing as the only viable tactic a weak corp can use to intimidate a strong corp. Its actually not, the most viable tactic would be to show up with 16 people, fight for all your worth, learn, and improve. No-showing is one of the many things that drives people away from sending attacks to just pub stomping and using CP earned in pubs to sell clones, fueling more pub stomping.
Its not just the players' faults for lack of PC action, its the mechanics that revolve around farming and no showing. The best way for this to change would be to reduce the amount of ISK selling clones yields and increase the amount of DK it yields, reduce the CP cost of sending attacks by half.
Most importantly, MAKE FIGHTING PROFITABLE! Add ISK value to clones destroyed again, make it equal to the amount each clone would fetch you by selling it. By clones destroyed, I mean MANUALLY destroyed by players, clones lost automatically to a defeat should yield NOTHING. This way a no show with one person on the winning side won't produce anything.
But heres the most important part. The victor will receive the ISK generated by clone destruction by both sides, this will make winning matter again. With the current "Keep what you killed" mechanic losers can get paid more than the winners. I agree the losers should get something, the ISK value of the suits they destroyed should be sufficient, but it makes no sense for the loser to get the clone goo profit. Make people WANT to WIN instead of play passively.
Passive play in PC needs to die a quick death.