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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.23 20:16:00 -
[1] - Quote
So we all know that myofibs are destroying this game.
And what sucks is that there is almost no way to combat them....
The problem is NOT the melee, but rather the jump.
I do know that some people have spent money and stuff for idk boosters to skill them and what not so this is probably the best way to "fix" myofibs.
MAKE 2 MODULES.
Keep the current myofib and remove the jump height ability, only leaving te melee damage, and make a new mod that will affect jump hight.
Now it's melee OR jump.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.23 20:53:00 -
[2] - Quote
Jadek Menaheim wrote:shaman oga wrote:They have added bonus to myo because almost nobody use those, your suggestion make sense, but it would defeat CCP purpose.
Anyway i don't think that jump+melee is problem, the problem are ultra tanky suits still able to jump. Normal plates should give a major malus to jump, reactive medium and ferro a minor malus. Yeah, lets look at that first before making separate bottles. Merging the attributes was logical in first place--i.e. you have biologically enhanced arms, so it makes sense your legs are enhanced as well. As much as I'd like to disagree with you, you are right.
But let's go back in time a bit. First off, they did add that because myos were unused. Which was, for a certain amount of time, good, until it was abused. Atm, melee damage is in a rather stronger than normal spot alone. I believe that if the jump was removed from myos, many players have "reached" the power of myos and would still use them. The problem is the jump which is ruining the game. It's so easy to get 2 things from one mod with myos and that the biggest problem.
Let's look at another aspect. Who uses myos and for what reasons???
Jumpy mass drives to jump, rarely have I seen them actually get close and punch. They just spam rounds.
Scouts/punchy people that do it more for the punch. They are ok
Scouts/punchy people that do both. Not so good.
If we split them, the following can happen-
Melee damage will stay the same for true melee-ers (3 myos) no jump Jumpers will stay the same (3 "new" biotics) Jumpy melee-ers will do less damage and less hight (half/half) and will reduce total "op-ness" if the myos.
This won't stop the whole jump/melee thing. Just fit both mods. Wit will however tone down the op/annoying-ness of them.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.10.23 22:20:00 -
[3] - Quote
Zan Azikuchi wrote:Why not just increase the weight of all armor types? Don't have to touch the movement speed, just jump height. That would make it so that if the armor tankers want to jump, they'd HAVE to equip myofibs to even jump to the same normal level as a player without armor mods or myofibs. That would also be a good idea, but in that case, if ferros don't have penalties, what will stop people from using them? And if you do add a penalty you are really f ing the Gallente up. Also new FOTM would be 5 reps.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Lightning35 Delta514
The Warlords Legion
2
|
Posted - 2015.10.23 22:57:00 -
[4] - Quote
Zan Azikuchi wrote:Lightning35 Delta514 wrote:Zan Azikuchi wrote:Why not just increase the weight of all armor types? Don't have to touch the movement speed, just jump height. That would make it so that if the armor tankers want to jump, they'd HAVE to equip myofibs to even jump to the same normal level as a player without armor mods or myofibs. That would also be a good idea, but in that case, if ferros don't have penalties, what will stop people from using them? And if you do add a penalty you are really f ing the Gallente up. Also new FOTM would be 5 reps. Ferro's is used by everyone, so it wouldn't be just Gallente, so don't even give me that bull. Secondly, ferro's weight increase would be marginal until stacked, then with 3 ferro's you'd still be able to jump moderately higher than if you didn't have myo's. Not high enough to make you invulnerable like they are now when jumping at the start, but high enough to bridge large gaps (with a run at the start) Reactive would be the middle weight, less jump height than the previous ferro height I suggested. Armor plate's will ground you, unless you use 3 myofibs period, only then will you have enough jump height to jump over railings. Also for anyone who REALLY tries to defend armor jumper's, remember that myofibs are high's, so to do what you do, would mean less shield mods on a cal, and less survivability in general for a min jumper, due to the added weight.
Really??? Last I checked, everyone used armor plates. It was rare for me to hear someone use ferros. And I always see fits without them.
I had entered a world were k was that guy who ran ferroscale plates ONLY in Gallente suits. Well, guess I was wrong. But still tho. Thats what's unique about ferros, that they have no movement penalties. Adding this would be meh.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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