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![[Veteran_Ekull Zekariah] [Veteran_Ekull Zekariah]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Ekull Zekariah]
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Posted - 2012.06.18 13:22:00 -
[1] - Quote
What I am suggesting is REALLY not the most important of requests. However, I was really drawn in by the Dropsuit in the promotional trailers. It was awesome to see the Mercs drop in and start firing.
I was wondering whether it is possible, or even if it actually IS your intention, to ACTUALLY DROP IN with your respawn? Create an animation that starts from your map overview and you drop down to your chosen spawn point, using the 10 sec clock, making you feel like Thor god of thunder crashing to earth. What's more, you could see the enemies below you, so once you hit the ground you are prepared instead of being spawn camped or surprised by an enemy right next to you.
I'm not sure how crazy that sounds, but I certainly don't feel like they are Dropsuits I am wearing. What does everyone else think? |
![[Veteran_Kane Brackman] [Veteran_Kane Brackman]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Kane Brackman]
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Posted - 2012.06.18 13:42:00 -
[2] - Quote
Well we have the Logistic dropships they kinda do what you want |
![[Veteran_Vetis Rex] [Veteran_Vetis Rex]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Vetis Rex]
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Posted - 2012.06.18 13:54:00 -
[3] - Quote
now i always throught your clone (ie u) was produced at the CRU stations when you die, and the drop suit is dropped to you. so if thats the case then this wouldnt looks so good. if not then im all for it |
![[Veteran_Kane Brackman] [Veteran_Kane Brackman]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Kane Brackman]
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Posted - 2012.06.18 14:15:00 -
[4] - Quote
From what I can tell the items on the market are BPC and the nanites in the CRU build the armour on to your clone when you spawn. |
![[Veteran_BeanBagKing dot] [Veteran_BeanBagKing dot]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_BeanBagKing dot]
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Posted - 2012.06.18 14:22:00 -
[5] - Quote
When I saw the trailer this is kinda what I thought of (Battlefield 2142 for those of you who've played it), and for the initial spawn I think this would make sense (you get hotdropped into a battlefield), but after this yea, you're supposed to deploy from CRU's. |
![[Veteran_Cong Zilla] [Veteran_Cong Zilla]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Cong Zilla]
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Posted - 2012.06.18 14:29:00 -
[6] - Quote
This would eliminate the purpose of the clone facilities. |
![[Veteran_FatalFlaw V1] [Veteran_FatalFlaw V1]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_FatalFlaw V1]
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Posted - 2012.06.18 14:37:00 -
[7] - Quote
I think clones should be ejected from cloning facilities in indestructible pods, to prevent spawn camping. They could fly down in assault matches too. |
![[Veteran_Milk Supreme] [Veteran_Milk Supreme]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Milk Supreme]
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Posted - 2012.06.18 15:24:00 -
[8] - Quote
I definitely prefer the drop in approach, it's much more dramatic.
As for the clone facilities, make them choose between walking out of one, or getting launched out of one
Initial deployment should definitely be dropped in |
![[Veteran_Anatoly Gasputin] [Veteran_Anatoly Gasputin]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Anatoly Gasputin]
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Posted - 2012.06.18 18:32:00 -
[9] - Quote
The first drop should be an actual drop from low orbit after that from a cloning facility. Even though actual drop to a drop uplink (outdoors only) should be "neat" and how about directly under the MCC when it's out of the danger zone? |
![[Veteran_Ekull Zekariah] [Veteran_Ekull Zekariah]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Ekull Zekariah]
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Posted - 2012.06.19 07:05:00 -
[10] - Quote
Yeah, I guess the cloning facilities make it redundant.........unless they are re-badged as clone "drop-offs". I'm just thinking I'd like the respawn time to be a little more interesting, and it would help with any spawn-camping issues.
That "Drop In" trailer really got me inspired. I'd LOVE to see this thrown in to get us pumped for each respawn! |
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![[Veteran_Issac Shepard] [Veteran_Issac Shepard]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Issac Shepard]
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Posted - 2012.06.19 07:59:00 -
[11] - Quote
A good way to put in dropping in could be "safe areas" at facilites(the current clone buildings) that have AA guns that protect your character and prevent enemies from dropping in on spawn areas.
Anywhere out of the safe areas would be danger zones where its hard to spawn in but survivable.
I ,however ,would like dropping in! |
![[Veteran_Zyr3x The Destroyer] [Veteran_Zyr3x The Destroyer]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Zyr3x The Destroyer]
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Posted - 2012.06.19 08:30:00 -
[12] - Quote
I think that if you capture a clone facility it should allow you to drop down in that area meaning that the building still have a purpose and I consider renaming them if this is the case.
Lol just reliased this has already been said, It would be like Starhawk where you have a highlighted area where it is safe to drop. AA guns may be a bit over the top but still neat idea |
![[Veteran_Duster Boskonovitch] [Veteran_Duster Boskonovitch]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Duster Boskonovitch]
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Posted - 2012.06.19 08:43:00 -
[13] - Quote
You can drop like that if you go up on the tallest buildings and jump , you get prompted to press X to activate dampers after a little free fall. |
![[Veteran_Nellantar Ballsinya] [Veteran_Nellantar Ballsinya]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Nellantar Ballsinya]
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Posted - 2012.06.19 12:01:00 -
[14] - Quote
Militia items are Blueprint Originals (BPO) and have unlimited runs. Anything else, so far, are Blueprint Copies (BPC) and have limited runs. These are all loaded into the MCC and transmitted to the CRU's to tell them what to make with the MILLION BUGS THAT CRAWL OVER YOU every time you spawn.
That being said, MCC's should be fit with CRU's as well, they already fabricate the vehicles, fabricating clones shouldn't be much harder for them. The 10 second respawn time could be a cue, where the Commander sets the spawn point and one of the cloaky drop ships can take a few suits that activate when they start to drop. |
![[Veteran_Azure Horned Wolf] [Veteran_Azure Horned Wolf]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Azure Horned Wolf]
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Posted - 2012.06.19 14:45:00 -
[15] - Quote
Initial spawn should be a drop. CRU spawns should be the same. Drop uplinks... I'm not sure, I think it should be a drop realistically since you can't store a clone in that tiny thing, and it would definitely be cooler, but I think it would limit where you can spawn with drop uplinks since you can't drop through the ceiling to spawn into a building, though I supose you could drop on top of buildings which would be cool. |
![[Veteran_Steve Renuken] [Veteran_Steve Renuken]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Steve Renuken]
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Posted - 2012.06.19 15:20:00 -
[16] - Quote
Drop uplinks (by the lore on them) are Wormhole end points.
They're just not used for regular folks due to the massive radiation dose you get going through them. |
![[Veteran_Erestas Celvin] [Veteran_Erestas Celvin]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Erestas Celvin]
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Posted - 2012.06.19 22:18:00 -
[17] - Quote
The promotional trailer with the orbital drop did remind me of Section 8. Now Section 8 did quite a few things "wrong", but to actually see your avatar dropping from high above the map and rushing towards the ground still amuses me. And its a definitely a better "10 seconds to spawn" experience then looking at the timer counting down.
Obviously as pointed out above, only makes sense on the first drop and it seems as a bit of waste of development time to do this just for the one drop. |
![[Veteran_Gene Dravon] [Veteran_Gene Dravon]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Gene Dravon]
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Posted - 2012.06.19 22:28:00 -
[18] - Quote
Yep, Logistics Dropship is EXACTLY what you're looking for. I've actually flown mine at high altitude and dropped a small squad of mercs exactly like you see in the trailer. Not only is it amazingly badass looking, but effective as well. Logistics Dropships truely are the ultimate in spawning because they're mobile and without limit to how many people can spawn (And even include the 10 second spawn time like Clone Reserve. |
![[Veteran_NikNak Trhanhm] [Veteran_NikNak Trhanhm]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_NikNak Trhanhm]
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Posted - 2012.06.19 23:19:00 -
[19] - Quote
Didn't have time to read every word so I apologize if anything I say has already been stated.
This WOULDN'T eliminate the need for the CRU's by any means. Spawning like this would be limited to the initial drops and uplink spawns. Spawning from a CRU would still be your primary means of getting back into the fight. That being said, there are a handful of tweaks that should be made to spawning on the whole, like being able to spawn directly on objectives(needs to be cut out).
The original poster has an idea that isn't new, but has been mostly discredited or told won't happen, from what I've seen. I agree that our "dropsuits" don't feel much like drop-anything's, but we can't completely replace CRU's with air-drop spawns either -- that'd be silly and ruin a huge mechanic in the game.
If we could get drop uplinks to function like they're described, I'd be a happy camper. I would like to see actual dropping into combat, but NOT before fixing all the current spawning and spawn time bugs.You have to fix your broken computer before upgrading it. |
![[Veteran_Ekull Zekariah] [Veteran_Ekull Zekariah]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Ekull Zekariah]
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Posted - 2012.06.20 07:58:00 -
[20] - Quote
NikNak Trhanhm wrote:Didn't have time to read every word so I apologize if anything I say has already been stated.
This WOULDN'T eliminate the need for the CRU's by any means. Spawning like this would be limited to the initial drops and uplink spawns. Spawning from a CRU would still be your primary means of getting back into the fight. That being said, there are a handful of tweaks that should be made to spawning on the whole, like being able to spawn directly on objectives(needs to be cut out).
The original poster has an idea that isn't new, but has been mostly discredited or told won't happen, from what I've seen. I agree that our "dropsuits" don't feel much like drop-anything's, but we can't completely replace CRU's with air-drop spawns either -- that'd be silly and ruin a huge mechanic in the game.
If we could get drop uplinks to function like they're described, I'd be a happy camper. I would like to see actual dropping into combat, but NOT before fixing all the current spawning and spawn time bugs.You have to fix your broken computer before upgrading it.
You make a good point. Like I said, it is not the most important factor for the game. There are moer pressing issues to be dealt with.
But it's an addition that actually feels omitted since we call them "drop"suits. With the amount of updates this game will need...and get, I'm sure a spawn animation is not a huge leap in processing space and I can't think of a reason not to like the idea of this feature. |
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![[Veteran_Nova Knife] [Veteran_Nova Knife]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Nova Knife]
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Posted - 2012.06.20 19:56:00 -
[21] - Quote
Alternative spawn methods are being worked on, or so we're told. Aerial drop-ins among them. |
![[Veteran_Quack Man] [Veteran_Quack Man]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Quack Man]
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Posted - 2012.06.20 20:48:00 -
[22] - Quote
If they implemented this like it was in Starhawk, where you control your pod as it plummets to the ground, you would have a chance to smush enemies and vehicles that are spawn-camping. But then there would need to be some sort of restriction to this to make sure nobody blows up their own CRU or turret installations.
Perhaps the CRU could act like a signal flare or beacon to let whatever ship you drop out of know that the area is a designated drop zone. When an enemy hacks the CRU, the signal goes away, and the mother-dropship will not let you drop in that location.
Also, since it takes time to drop, the respawn timer would have to be reduced accordingly to make sure it only takes 10 seconds to get back into the fight. |
![[Veteran_NewOldMan] [Veteran_NewOldMan]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_NewOldMan]
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Posted - 2012.06.21 04:30:00 -
[23] - Quote
Actually from the looks of the trailer, that was the inertia dampener that can be deployed if you fall from a great height. Like off one of the towers if you used a drophship to get up there. |
![[Veteran_Ely Enkouyami] [Veteran_Ely Enkouyami]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Ely Enkouyami]
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Posted - 2012.06.21 06:26:00 -
[24] - Quote
Steve Renuken wrote:Drop uplinks (by the lore on them) are Wormhole end points.
They're just not used for regular folks due to the massive radiation dose you get going through them. Since Drop Uplinks are basically wormhole endpoints, they should be renamed. |
![[Veteran_Ren Vex] [Veteran_Ren Vex]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Ren Vex]
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Posted - 2012.06.21 09:16:00 -
[25] - Quote
NewOldMan wrote:Actually from the looks of the trailer, that was the inertia dampener that can be deployed if you fall from a great height. Like off one of the towers if you used a drophship to get up there.
This,
Spawn in normally. Have someone call in a dropship. Everyone gets in it, you fly over to the battlefield/objective, inertia drop in and start firing. I do it all the time when people are on comms and someone has a ship. |
![[Veteran_Bad Furry] [Veteran_Bad Furry]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Bad Furry]
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Posted - 2012.06.21 09:18:00 -
[26] - Quote
Ekull Zekariah wrote:What I am suggesting is REALLY not the most important of requests. However, I was really drawn in by the Dropsuit in the promotional trailers. It was awesome to see the Mercs drop in and start firing.
I was wondering whether it is possible, or even if it actually IS your intention, to ACTUALLY DROP IN with your respawn? Create an animation that starts from your map overview and you drop down to your chosen spawn point, using the 10 sec clock, making you feel like Thor god of thunder crashing to earth. What's more, you could see the enemies below you, so once you hit the ground you are prepared instead of being spawn camped or surprised by an enemy right next to you.
I'm not sure how crazy that sounds, but I certainly don't feel like they are Dropsuits I am wearing. What does everyone else think?
Every tryed jumping form a drop ship when its rely hi up DERP!!! |
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