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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 09:55:00 -
[1] - Quote
The reason was given officer trade is being shut down was too much officer in pubs: Should CCP remove all officer gear, refund the players in thier ISK value?
This makes the most sense.
- It stops all officer gear in pubs immediatley.
- It undos immense damage that the CPM says the passive generation of Officer gear has done.
- Experimental weapons can actually take the place of Officer gear. CCP says they are nearly similar.
- It eliminates stockpiles in the hands of a realtive few players.
CCP have killed officer trade anyway. Just go the distance and restart it all from scratch. Keeping officer gear in the hands of the richest players who stockpiled them just lets them stomp further. Removing acess to players who will have to get officer to fight in PC is damaging to say the least.
You want a level playing field, so make one.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 11:17:00 -
[2] - Quote
Breakin Stuff wrote:Tesfa Alem wrote:The reason was given officer trade is being shut down You can stop there. Trading is not being shut down. Farming officer gear from the warbarge is being shut down. There is a HUGE difference.
You kill the supply of an item, you kill the trade of that item.
RNG key drops are not a reliable supply. There is no reason to trade any officer gear I have in the hopes that maybe todays sinlge decryptor key will restock my supply. Frankly it wont. You are far more likely to recieve advanced or complex modules.
Just go the distance, remove all officer gear that was "farmed" as you put it.
The CPM made the argument that officer is too prevalent, but if you dont remove its prevalance, then you killed the officer trade for no reason. Leaving massive officer stockpiles in the hands of some players is the same as dfoing nothing at all.
Refund players for the items true isk value. Remove officer gear from everyone. Restart the officer trade economy from scratch.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 11:55:00 -
[3] - Quote
Dont-be-a-D1CK wrote:As far as reset... Why ?? You think reseting the weapons will change anything ?? For a while maybe.. but it was the ease of gathering ISK that caused some players to have much more than others, while having this ISK, gear can be purchased again.. So you don't change anything.. Other than add a chore for those who want gear. - I'd support a full ISK+Asset+SP reset, but not an asset change like the one mentioned in OP as it is not the players fault CCP did not see this coming.. you'd think years of mercs crying about imbalance between player funding would have been noticed by now, but no.. CCP will keep beating around the bush, trying to fix the mess that they let happen. If you truly cared about balance, you would be seeking full resets. No need to take my stash now that you can't have any
We are geting a free SP reset next event.
True isk vallue is something like 2 million per offcer weapon. You can extrapolate from the 10% trade tax how much the true isk value of an item is.
Yeah, i am all for full resets.
If you gathered all 500 officer NKs from the warbarge, the CPM might have a leg to stand on when it comes to ending its generation in the warbarge. But you didnt, it was all meta game. Killing the meta game just leaves massive stockpiles like yours to trade, and as you said, unless you got PC 1.0 isk you are economically locked out of the market.
Just end that imbalance right now. Half measures are not enough.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 12:03:00 -
[4] - Quote
Lady MDK wrote:Rare items should be rare...... end of story.
So lets make them rare. Remove them all + isk refund. Reintroduce them only via strongboxes.
Otherwise they are just wildly plentiful for some, and extremley rare for others.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 12:30:00 -
[5] - Quote
Ghost Kaisar wrote:Tesfa Alem wrote:The reason was given officer trade is being shut down was too much officer in pubs: Should CCP remove all officer gear, refund the players in thier ISK value?
This makes the most sense.
- It stops all officer gear in pubs immediatley.
- It undos immense damage that the CPM says the passive generation of Officer gear has done.
- Experimental weapons can actually take the place of Officer gear. CCP says they are nearly similar.
- It eliminates stockpiles in the hands of a realtive few players.
CCP have killed officer trade anyway. Just go the distance and restart it all from scratch. Keeping officer gear in the hands of the richest players who stockpiled them just lets them stomp further. Removing acess to players who will have to get officer to fight in PC is damaging to say the least.
You want a level playing field, so make one. So, how long until you want experimental gear removed as well?
I dont want restrictions on either. I argued in favor of Officer gear for warbarge components. Since that argument failed, then i am just going along to the next logical step. CCP want officer gear to be rare, then this is the only way to actually make it happen. Otherwise its just window dressing. Rare for most, but common for some is really poor way to think about it.
On experimental gear: I am positive that soon there are going to be threads about "too much experimental gear, its killling me, remove them from pubs" in the same vien as the complaints about officer weapons. I would not be surprised if the response is " lets change/reduce how many exp. weapons you can collect from the warbarge"
When players complained about 6 man squads and got them nerfed, they were'nt satisfied and have moved on to complaining about 4 man squads and want pubs to be solo players only.
The same guys complained about officer gear, will move on to complaining about exp gear.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 12:34:00 -
[6] - Quote
Ripley Riley wrote:Tesfa Alem wrote:The reason was given officer trade is being shut down was too much officer in pubs: Should CCP remove all officer gear, refund the players in their ISK value?
CCP have killed officer trade anyway. Just go the distance and restart it all from scratch. Keeping officer gear in the hands of the richest players who stockpiled them just lets them stomp further. Removing access to players who will have to get officer to fight in PC is damaging to say the least.
You want a level playing field, so make one. To begin with, CCP has not "killed officer trade". They have ripped the bandaid off of passive generation; thus making officer weapons rare again. Experimental weapons will replace them on the battlefield and that is a good thing for veterans and newbies. The people who currently own stockpiles of officer gear will have them destroyed in battle. This problem corrects itself over time with every officer toy that gets destroyed. Asset loss is one of the unique things about New Eden. Let asset loss do its job.
I've been running my stockpile of aurum basic suits into the ground for a month. I havent even used 100 yet.
You think that guys with 1000 officer weapons are going to finish them anytime soon?
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 12:39:00 -
[7] - Quote
Ripley Riley wrote:Tesfa Alem wrote:I've been running my stockpile of aurum basic suits into the ground for a month. I haven't even used 100 yet. You think that guys with 1000 officer weapons are going to finish them anytime soon? Depends on play time and how risk averse each player is. Also, last time I checked, basic AUR gear wasn't heavily in demand by PC corps
Running basic aur gear with and against randoms in pubs your going to lose far more suits than your 1 PC match a day.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 12:54:00 -
[8] - Quote
Ripley Riley wrote:Tesfa Alem wrote:Running basic aur gear with and against randoms in pubs your going to lose far more suits than your 1 PC match a day. Doesn't matter. During that PC match you could lose a half dozen or more pieces of officer gear. Now spread that out over hundreds of PC players, every day. Well you have to also multiply those stockpiles across those same hundreds of PC players every day.
Let play pure hyperbole, because its a thought experiment that nithier you or i should take seriously. Say across 100 players each player has 100 officer weapons stockpiled but they are losing 6 officer weapons per day and do not recieve any new officer weapons in the mean time.
How long to run out?
100 players x100 weapons = 10,000
100 players x 6 lost gear =600 per day.
10,000/600 = 16.66 days.
Not bad riley.
What about 50 players with a 1,000 weapons? 83 days
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.10.21 23:16:00 -
[9] - Quote
Breakin Stuff wrote:Tesfa Alem wrote:
You kill the supply of an item, you kill the trade of that item.
Actually, no. you won't. As rarity increases, the price and value of the item follows suit. there will always be a market for officer gear by people who are willing to pay for it, and there have always been players willing to pay for it. Experimental weapons are being retained, maintaining a level slightly above proto without falling into the Officer realm of "deliberately overpowered." Trade them. Yes you will.
Rarity is not increasing because of natural market forces, rarity is increasing by killing the supply without doing anything to change the existing stockpiles. It like if all the worlds gold ceased to be sold tomorrow and you told me, dont worry there is still silver. Investors with stockpiles of gold make a killing off of it, and a market saturated in silver makes silver worthless.
Your idea of the officer fix for trade makes that trade market ominated by the few who can afford to stockpile them and financially lock out the majority of the player base who can't.
You are still skirting around the issue of "officer gear is still plentiful in the hands of a few players so lets make it rare for everyone else but them." Breaking why not go the full monty and make it rare for eveyone and reimburse players in ISK?
If you want to make officer gear rare then MAKE IT RARE.
Otherwise if you're saying "we should make it rare to produce but players should keep thier massive stockpiles to stomp with," then you whole idea of finding balance is flawed. I.e "too much officer in pubs, Breaking should stop generating officer but tesfa should keep 1,000 officer items" just hands all financial and stomping incentive to me. It like saying no proro shall be used in pubs except for every one who has level 5 already. Everybody else, is meta locked.
I repeat, sieze everything to make it fair. Don't take B.S. half measures to pretend to do so.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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